Importation_musique
Importation de 3 musiques différentes, une pour la foret, une pour la ville et une pour la partie runner
@ -31,8 +31,8 @@ public class Ennemy : MonoBehaviour
|
||||
}
|
||||
}
|
||||
|
||||
public void setAggro(){
|
||||
isAggro = true;
|
||||
public void setAggro(bool value){
|
||||
isAggro = value;
|
||||
}
|
||||
|
||||
public void reset(){
|
||||
|
||||
62
Assets/Script/MusicTrigger.cs
Normal file
@ -0,0 +1,62 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class MusicTrigger : MonoBehaviour
|
||||
{
|
||||
|
||||
private AudioSource audioSource;
|
||||
private bool isPlaying = false;
|
||||
[SerializeField] private AudioClip currentMusic;
|
||||
|
||||
private void Start(){
|
||||
audioSource = GetComponent<AudioSource>();
|
||||
audioSource.volume = 1;
|
||||
Debug.Log("AudioSource : " + audioSource);
|
||||
}
|
||||
|
||||
private void OnTriggerEnter2D(Collider2D collision){
|
||||
if(collision.gameObject.CompareTag("Joueur") && !isPlaying){
|
||||
Debug.Log("Lancement de la musique");
|
||||
isPlaying = true;
|
||||
audioSource.clip = currentMusic;
|
||||
audioSource.Play();
|
||||
}
|
||||
}
|
||||
|
||||
private void OnTriggerStay2D(Collider2D collision){
|
||||
Debug.Log("est dans la zone de musique");
|
||||
if(collision.gameObject.CompareTag("Joueur") && !isPlaying){
|
||||
Debug.Log("Lancement de la musique");
|
||||
isPlaying = true;
|
||||
audioSource.clip = currentMusic;
|
||||
audioSource.Play();
|
||||
}
|
||||
}
|
||||
|
||||
private void OnTriggerExit2D(Collider2D collision){
|
||||
if(collision.gameObject.CompareTag("Joueur") && isPlaying){
|
||||
Debug.Log("Arret de la musique");
|
||||
isPlaying = false;
|
||||
audioSource.Stop();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
private IEnumerator FadeOut(){
|
||||
while(audioSource.volume > 0){
|
||||
audioSource.volume -= 1 * Time.deltaTime;
|
||||
yield return null;
|
||||
}
|
||||
audioSource.Stop();
|
||||
}
|
||||
|
||||
private IEnumerator FadeIn(){
|
||||
float volume = audioSource.volume;
|
||||
while(audioSource.volume < 1){
|
||||
audioSource.volume += 1 * Time.deltaTime;
|
||||
yield return null;
|
||||
}
|
||||
}
|
||||
}
|
||||
11
Assets/Script/MusicTrigger.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
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guid: 565138fb66668ea4498492befe0a0997
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -48,7 +48,7 @@ public class Player : MonoBehaviour
|
||||
private float walkingSpeed = 400f;
|
||||
private float runningSpeed = 800f;
|
||||
private float crouchingSpeed = 200f;
|
||||
private float climbingSpeed = 100f;
|
||||
private float climbingSpeed = 1200f;
|
||||
private float horizontalValue;
|
||||
private float verticalValue;
|
||||
|
||||
@ -122,12 +122,11 @@ public class Player : MonoBehaviour
|
||||
//Gère l'orientation du sprite en horizontal
|
||||
horizontalValue = Input.GetAxis("Horizontal");
|
||||
|
||||
if (horizontalValue != 0)
|
||||
{
|
||||
GetComponent<Animator>().SetBool("Walk", true);
|
||||
} else
|
||||
{
|
||||
GetComponent<Animator>().SetBool("Walk", false);
|
||||
if (horizontalValue != 0){
|
||||
animController.SetBool("Walk", true);
|
||||
}
|
||||
else {
|
||||
animController.SetBool("Walk", false);
|
||||
}
|
||||
|
||||
if (horizontalValue < 0) sr.flipX = true;
|
||||
@ -138,6 +137,7 @@ public class Player : MonoBehaviour
|
||||
|
||||
if (Input.GetKeyDown(KeyCode.Space) && canJump)
|
||||
{
|
||||
//TODO EXPLAIN
|
||||
if (isClimbing)
|
||||
{
|
||||
isJumping = true;
|
||||
@ -172,7 +172,6 @@ public class Player : MonoBehaviour
|
||||
*/
|
||||
|
||||
|
||||
|
||||
if (isDashing)
|
||||
{
|
||||
return;
|
||||
@ -225,25 +224,13 @@ public class Player : MonoBehaviour
|
||||
|
||||
if (isClimbing)
|
||||
{
|
||||
targetVelocity += verticalVelocity;
|
||||
targetVelocity.y = verticalVelocity.y;
|
||||
}
|
||||
|
||||
targetVelocity += horizontalVelocity;
|
||||
rb.velocity = Vector2.SmoothDamp(rb.velocity, targetVelocity, ref ref_velocity, 0.05f);
|
||||
}
|
||||
|
||||
private void OnTriggerStay2D(Collider2D collision)
|
||||
{
|
||||
|
||||
/*else
|
||||
{
|
||||
Debug.Log("Pas esclade");
|
||||
//isClimbing = false;
|
||||
//animController.SetBool("Climbing", false);
|
||||
}*/
|
||||
|
||||
}
|
||||
|
||||
private void OnTriggerExit2D(Collider2D collision)
|
||||
{
|
||||
if (collision.gameObject.CompareTag("Ladders"))
|
||||
@ -259,18 +246,30 @@ public class Player : MonoBehaviour
|
||||
}
|
||||
}
|
||||
|
||||
private void OnTriggerStay2D(Collider2D collision)
|
||||
{
|
||||
if (collision.gameObject.CompareTag("Ladders"))
|
||||
{
|
||||
rb.velocity = new Vector2(0,0);
|
||||
rb.gravityScale = 0f;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
private void OnTriggerEnter2D(Collider2D collision)
|
||||
{
|
||||
animController.SetBool("Jumping", false);
|
||||
|
||||
if(collision.gameObject.CompareTag("Ladders"))
|
||||
{
|
||||
isClimbing = true;
|
||||
grounded = false;
|
||||
rb.gravityScale = 0f;
|
||||
rb.velocity = new Vector2();
|
||||
animController.SetBool("Climbing", true);
|
||||
Debug.Log("Escalader");
|
||||
if (!isClimbing){
|
||||
isClimbing = true;
|
||||
grounded = false;
|
||||
//rb.gravityScale = 0f;
|
||||
rb.velocity = new Vector2();
|
||||
animController.SetBool("Climbing", true);
|
||||
Debug.Log("Escalader");
|
||||
}
|
||||
}
|
||||
|
||||
if(collision.gameObject.CompareTag("Slowdown")){
|
||||
|
||||
23
Assets/Script/Trigger.cs
Normal file
@ -0,0 +1,23 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class Trigger : MonoBehaviour
|
||||
{
|
||||
private bool isTriggered = false;
|
||||
|
||||
private void OnTriggerEnter2D(Collider2D collision)
|
||||
{
|
||||
if(collision.gameObject.CompareTag("Joueur"))
|
||||
{
|
||||
Debug.Log("je rentre dans le trigger");
|
||||
}
|
||||
}
|
||||
private void OnTriggerExit2D(Collider2D collision){
|
||||
if(collision.gameObject.CompareTag("Joueur"))
|
||||
{
|
||||
Debug.Log("je sors du trigger");
|
||||
}
|
||||
}
|
||||
}
|
||||
11
Assets/Script/Trigger.cs.meta
Normal file
@ -0,0 +1,11 @@
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@ -15,7 +15,7 @@ public class TriggerDog : MonoBehaviour
|
||||
isTriggered = true;
|
||||
GameObject hades = GameObject.Find("HADES");
|
||||
Ennemy e = hades.GetComponent<Ennemy>();
|
||||
e.setAggro();
|
||||
e.setAggro(true);
|
||||
GameObject follow = GameObject.Find("Camera Run");
|
||||
CameraRun cr = follow.GetComponent<CameraRun>();
|
||||
cr.toggleFollowPlayer();
|
||||
|
||||
33
Assets/Script/UntriggerDog.cs
Normal file
@ -0,0 +1,33 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class UntriggerDog : MonoBehaviour
|
||||
{
|
||||
private bool isTriggered = false;
|
||||
|
||||
private void OnTriggerEnter2D(Collider2D collision)
|
||||
{
|
||||
if(collision.gameObject.CompareTag("Joueur"))
|
||||
{
|
||||
if (!isTriggered){
|
||||
isTriggered = true;
|
||||
GameObject hades = GameObject.Find("HADES");
|
||||
Ennemy e = hades.GetComponent<Ennemy>();
|
||||
e.setAggro(false);
|
||||
GameObject follow = GameObject.Find("Camera Run");
|
||||
CameraRun cr = follow.GetComponent<CameraRun>();
|
||||
cr.toggleFollowPlayer();
|
||||
}
|
||||
}
|
||||
}
|
||||
private void OnTriggerExit2D(Collider2D collision){
|
||||
if(collision.gameObject.CompareTag("Joueur"))
|
||||
{
|
||||
if (isTriggered){
|
||||
isTriggered = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
11
Assets/Script/UntriggerDog.cs.meta
Normal file
@ -0,0 +1,11 @@
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