Merge branch 'master' of github.com:Thomas776/SAE102-SpaceInvaders
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config.yml
18
config.yml
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# #
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#############################
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#
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# The setting maxFPS deffines the maximum refresh rate at which the game will
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# The setting maxFPS defines the maximum refresh rate at which the game will
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# run for a pleasant experience it should be above 30
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# maxFPS: 30
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#
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# The theme setting deffines which theme will be used during gameplay sesssion.
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# The theme setting defines which theme will be used during gameplay session.
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# For a more custom experience use the 'bad' theme, for a more eye pleasant
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# experience use the 'good' theme.
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#
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general:
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maxFPS: 30
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theme: bad
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theme: good
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#############################
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# Player specific configuration
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# Those are the personal setting of each player
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#
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# The color setting will set the color of the player durring gameplay session
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# The color setting will set the color of the player during gameplay session
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# the supported values are "black","white","red","lime","blue","yellow","cyan"
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# "magenta","silver","gray","maroon","olive","green","purple","teal","navy"
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# color : red
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#############################
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#
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# # Invader general configuration
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# Thoses settings will affect all invaders
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# Those settings will affect all invaders
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#
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# The fireCooldown setting sets how many frames the invaders will have to wait
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# before they can shoot again, be aware that this setting is not representative
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@ -150,7 +150,7 @@ invaders:
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# #
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#############################
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#
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# # Projectiles cofiguration
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# # Projectiles configuration
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# The settings are the same between torpedoes and missiles
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#
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# The color setting sets which color the projectile will be the supported
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@ -184,8 +184,8 @@ projectiles:
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#############################
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#
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# # Grid configuration
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# The grid configuration deffines how and where the invaders will be placed
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# during the gameplay session. Its a list of string where a charcarter in the
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# The grid configuration defines how and where the invaders will be placed
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# during the gameplay session. Its a list of string where a character in the
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# string can be one of theses values :
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# - ' ' : the space character for empty
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# - 'A' : the 'A' character for a type A invader
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# The grid can have an unlimited number of rows and each row can have an
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# unlimited number of invaders
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#
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# Exemple
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# Example
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# - "CAAA AAAAAA AAAC"
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# - "CBBBBB BBBBBC"
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# - "CCCCCCCCCCCCCCCC"
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