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Thomas R 2022-01-11 16:01:19 +01:00
parent 6a10f45ff0
commit de0cf465ef
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@ -4,11 +4,11 @@
# #
#############################
#
# The setting maxFPS deffines the maximum refresh rate at which the game will
# The setting maxFPS defines the maximum refresh rate at which the game will
# run for a pleasant experience it should be above 30
# maxFPS: 30
#
# The theme setting deffines which theme will be used during gameplay sesssion.
# The theme setting defines which theme will be used during gameplay session.
# For a more custom experience use the 'bad' theme, for a more eye pleasant
# experience use the 'good' theme.
#
@ -51,7 +51,7 @@ general:
# Player specific configuration
# Those are the personal setting of each player
#
# The color setting will set the color of the player durring gameplay session
# The color setting will set the color of the player during gameplay session
# the supported values are "black","white","red","lime","blue","yellow","cyan"
# "magenta","silver","gray","maroon","olive","green","purple","teal","navy"
# color : red
@ -92,7 +92,7 @@ players:
#############################
#
# # Invader general configuration
# Thoses settings will affect all invaders
# Those settings will affect all invaders
#
# The fireCooldown setting sets how many frames the invaders will have to wait
# before they can shoot again, be aware that this setting is not representative
@ -150,7 +150,7 @@ invaders:
# #
#############################
#
# # Projectiles cofiguration
# # Projectiles configuration
# The settings are the same between torpedoes and missiles
#
# The color setting sets which color the projectile will be the supported
@ -184,8 +184,8 @@ projectiles:
#############################
#
# # Grid configuration
# The grid configuration deffines how and where the invaders will be placed
# during the gameplay session. Its a list of string where a charcarter in the
# The grid configuration defines how and where the invaders will be placed
# during the gameplay session. Its a list of string where a character in the
# string can be one of theses values :
# - ' ' : the space character for empty
# - 'A' : the 'A' character for a type A invader
@ -195,7 +195,7 @@ projectiles:
# The grid can have an unlimited number of rows and each row can have an
# unlimited number of invaders
#
# Exemple
# Example
# - "CAAA AAAAAA AAAC"
# - "CBBBBB BBBBBC"
# - "CCCCCCCCCCCCCCCC"