diff --git a/assets/rightHand.si2 b/assets/rightHand.si2 index f6d2d30..a9613f8 100644 Binary files a/assets/rightHand.si2 and b/assets/rightHand.si2 differ diff --git a/config.yml b/config.yml index 5d12c58..88122cc 100644 --- a/config.yml +++ b/config.yml @@ -4,17 +4,17 @@ # # ############################# # -# The setting maxFPS deffines the maximum refresh rate at which the game will +# The setting maxFPS defines the maximum refresh rate at which the game will # run for a pleasant experience it should be above 30 # maxFPS: 30 # -# The theme setting deffines which theme will be used during gameplay sesssion. +# The theme setting defines which theme will be used during gameplay session. # For a more custom experience use the 'bad' theme, for a more eye pleasant # experience use the 'good' theme. # general: maxFPS: 30 - theme: bad + theme: good ############################# @@ -51,7 +51,7 @@ general: # Player specific configuration # Those are the personal setting of each player # -# The color setting will set the color of the player durring gameplay session +# The color setting will set the color of the player during gameplay session # the supported values are "black","white","red","lime","blue","yellow","cyan" # "magenta","silver","gray","maroon","olive","green","purple","teal","navy" # color : red @@ -92,7 +92,7 @@ players: ############################# # # # Invader general configuration -# Thoses settings will affect all invaders +# Those settings will affect all invaders # # The fireCooldown setting sets how many frames the invaders will have to wait # before they can shoot again, be aware that this setting is not representative @@ -150,7 +150,7 @@ invaders: # # ############################# # -# # Projectiles cofiguration +# # Projectiles configuration # The settings are the same between torpedoes and missiles # # The color setting sets which color the projectile will be the supported @@ -184,8 +184,8 @@ projectiles: ############################# # # # Grid configuration -# The grid configuration deffines how and where the invaders will be placed -# during the gameplay session. Its a list of string where a charcarter in the +# The grid configuration defines how and where the invaders will be placed +# during the gameplay session. Its a list of string where a character in the # string can be one of theses values : # - ' ' : the space character for empty # - 'A' : the 'A' character for a type A invader @@ -195,7 +195,7 @@ projectiles: # The grid can have an unlimited number of rows and each row can have an # unlimited number of invaders # -# Exemple +# Example # - "CAAA AAAAAA AAAC" # - "CBBBBB BBBBBC" # - "CCCCCCCCCCCCCCCC" diff --git a/unconverted_assets/hand.png b/unconverted_assets/hand.png index 8bcc3b8..8912ed5 100644 Binary files a/unconverted_assets/hand.png and b/unconverted_assets/hand.png differ