oops forgot that print
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@ -35,7 +35,6 @@ void Game::managePlayers(){
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bool Game::manageInvaders(){
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// shoot
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if(fireCooldown==0){
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cout << "try" << endl;
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fireCooldown = confData.invadersFireCooldown+rand()%60;
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// compute the number of valid columns for firing, so rand() can't pick an empty column to fire
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