oops forgot that print
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				| @ -35,7 +35,6 @@ void Game::managePlayers(){ | ||||
| bool Game::manageInvaders(){ | ||||
| 	// shoot
 | ||||
| 	if(fireCooldown==0){ | ||||
| 		cout << "try" << endl; | ||||
| 		fireCooldown = confData.invadersFireCooldown+rand()%60; | ||||
| 
 | ||||
| 		// compute the number of valid columns for firing, so rand() can't pick an empty column to fire
 | ||||
|  | ||||
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