diff --git a/src/gameManagers.cpp b/src/gameManagers.cpp index 02aa947..0523df6 100644 --- a/src/gameManagers.cpp +++ b/src/gameManagers.cpp @@ -35,7 +35,6 @@ void Game::managePlayers(){ bool Game::manageInvaders(){ // shoot if(fireCooldown==0){ - cout << "try" << endl; fireCooldown = confData.invadersFireCooldown+rand()%60; // compute the number of valid columns for firing, so rand() can't pick an empty column to fire