refactoring

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Thomas 2022-01-02 00:13:35 +01:00
parent 306d557030
commit a3576c401e
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9 changed files with 7 additions and 8 deletions

3
README
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Conventions à suivre :
camelCase pour les noms de variables/fonctions
camelCase pour les noms de variables/fonctions/fichiers
PascalCase pour les noms de classes/structures
snake case pour les noms de fichiers
Nommage en anglais
Pas de fonctions de +100 lignes
Les guards sont de cette forme : GUARD_<filename>_H

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#include<string>
#include "utils.h"
#include "player_def.h"
#include "playerDef.h"
typedef string configKey;

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#define GUARD_GAME_H
#include <vector>
#include "mingl/mingl.h"
#include "pixel_manager.h"
#include "pixelManager.h"
#include "utils.h"
#include "player_def.h"
#include "playerDef.h"
#include "player.h"
#include "play_mode.h"
#include "playMode.h"
#include "configData.h"
#include "projectiles.h"

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#include <chrono>
#include <thread>
#include "game.h"
#include "play_mode.h"
#include "playMode.h"
#define WININIT window("space invader du turfu", nsGraphics::Vec2D(1280, 720), nsGraphics::Vec2D(128, 128), nsGraphics::KBlack)

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#include "pixel_manager.h"
#include "pixelManager.h"
#include "utils.h"
PixelManager::PixelManager(MinGL& a) : window(a) {