refactoring
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README
3
README
@ -1,7 +1,6 @@
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Conventions à suivre :
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camelCase pour les noms de variables/fonctions
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camelCase pour les noms de variables/fonctions/fichiers
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PascalCase pour les noms de classes/structures
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snake case pour les noms de fichiers
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Nommage en anglais
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Pas de fonctions de +100 lignes
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Les guards sont de cette forme : GUARD_<filename>_H
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@ -3,7 +3,7 @@
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#include<string>
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#include "utils.h"
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#include "player_def.h"
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#include "playerDef.h"
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typedef string configKey;
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@ -2,11 +2,11 @@
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#define GUARD_GAME_H
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#include <vector>
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#include "mingl/mingl.h"
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#include "pixel_manager.h"
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#include "pixelManager.h"
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#include "utils.h"
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#include "player_def.h"
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#include "playerDef.h"
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#include "player.h"
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#include "play_mode.h"
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#include "playMode.h"
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#include "configData.h"
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#include "projectiles.h"
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#include <chrono>
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#include <thread>
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#include "game.h"
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#include "play_mode.h"
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#include "playMode.h"
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#define WININIT window("space invader du turfu", nsGraphics::Vec2D(1280, 720), nsGraphics::Vec2D(128, 128), nsGraphics::KBlack)
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@ -1,4 +1,4 @@
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#include "pixel_manager.h"
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#include "pixelManager.h"
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#include "utils.h"
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PixelManager::PixelManager(MinGL& a) : window(a) {
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