Added more assets
17
assets/models/barrel.mtl
Normal file
@ -0,0 +1,17 @@
|
||||
# 3ds Max Wavefront OBJ Exporter v0.97b - (c)2007 guruware
|
||||
# File Created: 05.08.2016 10:36:19
|
||||
|
||||
newmtl Material__25
|
||||
Ns 14.0000
|
||||
Ni 1.5000
|
||||
d 1.0000
|
||||
Tr 0.0000
|
||||
Tf 1.0000 1.0000 1.0000
|
||||
illum 2
|
||||
Ka 0.5880 0.5880 0.5880
|
||||
Kd 0.5880 0.5880 0.5880
|
||||
Ks 0.4140 0.4140 0.4140
|
||||
Ke 0.0000 0.0000 0.0000
|
||||
map_Ka barrel_diffuse.png
|
||||
map_Kd barrel_diffuse.png
|
||||
map_Ks barrel_spec.png
|
||||
4247
assets/models/barrel.obj
Normal file
25
assets/models/bowling_pin.mtl
Normal file
@ -0,0 +1,25 @@
|
||||
#
|
||||
# Wavefront material file: H:\OpenGL GI Tutorials\Introduction to Modern OpenGL Series\Tutorial code - Dev\Video 10\models\bowling_pin.mtl
|
||||
#
|
||||
# Converted by the PolyTrans geometry converter from Okino Computer Graphics, Inc.
|
||||
# Date/time of export: 06/14/2016 13:24:28
|
||||
#
|
||||
# Bounding box of geometry = (-2.3683,-0.000313282,-2.35975) to (2.3762,15.0109,2.35975).
|
||||
|
||||
newmtl default
|
||||
Ns 32
|
||||
d 1
|
||||
illum 2
|
||||
Kd 0.4 0.4 0.4
|
||||
Ks 0.7 0.7 0.7
|
||||
Ka 0.3 0.3 0.3
|
||||
|
||||
newmtl Material__25
|
||||
Ns 3
|
||||
d 1
|
||||
illum 2
|
||||
Kd 0.588 0.588 0.588
|
||||
Ks 0 0 0
|
||||
Ka 0.588 0.588 0.588
|
||||
map_Kd amf.tga
|
||||
|
||||
10344
assets/models/bowling_pin.obj
Normal file
20
assets/models/bunny.mtl
Normal file
@ -0,0 +1,20 @@
|
||||
#
|
||||
# Wavefront material file: bunny.mtl
|
||||
#
|
||||
|
||||
newmtl default
|
||||
Ns 32
|
||||
d 1
|
||||
illum 2
|
||||
Kd 0.4 0.4 0.4
|
||||
Ks 0.7 0.7 0.7
|
||||
Ka 0.3 0.3 0.3
|
||||
|
||||
newmtl default002
|
||||
Ns 32
|
||||
d 1
|
||||
illum 2
|
||||
Kd 0.4 0.4 0.4
|
||||
Ks 0.7 0.7 0.7
|
||||
Ka 0.75 0.75 0.75
|
||||
|
||||
10030
assets/models/bunny.obj
Normal file
14
assets/models/crate.mtl
Normal file
@ -0,0 +1,14 @@
|
||||
# 3ds Max Wavefront OBJ Exporter v0.97b - (c)2007 guruware
|
||||
# File Created: 01.08.2016 08:06:11
|
||||
|
||||
newmtl _crateMaterial__46
|
||||
Ns 10.0000
|
||||
Ni 1.5000
|
||||
d 1.0000
|
||||
Tr 0.0000
|
||||
Tf 1.0000 1.0000 1.0000
|
||||
illum 2
|
||||
Ka 0.5880 0.5880 0.5880
|
||||
Kd 0.5880 0.5880 0.5880
|
||||
Ks 0.0000 0.0000 0.0000
|
||||
Ke 0.0000 0.0000 0.0000
|
||||
49
assets/models/crate.obj
Normal file
@ -0,0 +1,49 @@
|
||||
# 3ds Max Wavefront OBJ Exporter v0.97b - (c)2007 guruware
|
||||
# File Created: 01.08.2016 08:06:11
|
||||
|
||||
mtllib crate.mtl
|
||||
|
||||
#
|
||||
# object Box001
|
||||
#
|
||||
|
||||
v -1.0112 -0.0202 1.0112
|
||||
v -1.0112 -0.0202 -1.0112
|
||||
v 1.0112 -0.0202 -1.0112
|
||||
v 1.0112 -0.0202 1.0112
|
||||
v -1.0112 2.0022 1.0112
|
||||
v 1.0112 2.0022 1.0112
|
||||
v 1.0112 2.0022 -1.0112
|
||||
v -1.0112 2.0022 -1.0112
|
||||
# 8 vertices
|
||||
|
||||
vn 0.0000 -1.0000 0.0000
|
||||
vn 0.0000 1.0000 0.0000
|
||||
vn 0.0000 0.0000 1.0000
|
||||
vn 1.0000 0.0000 0.0000
|
||||
vn 0.0000 0.0000 -1.0000
|
||||
vn -1.0000 0.0000 0.0000
|
||||
# 6 vertex normals
|
||||
|
||||
vt 1.0000 0.0000 0.0000
|
||||
vt 1.0000 1.0000 0.0000
|
||||
vt 0.0000 1.0000 0.0000
|
||||
vt 0.0000 0.0000 0.0000
|
||||
# 4 texture coords
|
||||
|
||||
g Box001
|
||||
usemtl _crateMaterial__46
|
||||
f 1/1/1 2/2/1 3/3/1
|
||||
f 3/3/1 4/4/1 1/1/1
|
||||
f 5/4/2 6/1/2 7/2/2
|
||||
f 7/2/2 8/3/2 5/4/2
|
||||
f 1/4/3 4/1/3 6/2/3
|
||||
f 6/2/3 5/3/3 1/4/3
|
||||
f 4/4/4 3/1/4 7/2/4
|
||||
f 7/2/4 6/3/4 4/4/4
|
||||
f 3/4/5 2/1/5 8/2/5
|
||||
f 8/2/5 7/3/5 3/4/5
|
||||
f 2/4/6 1/1/6 5/2/6
|
||||
f 5/2/6 8/3/6 2/4/6
|
||||
# 12 faces
|
||||
|
||||
25
assets/models/floor.mtl
Normal file
@ -0,0 +1,25 @@
|
||||
#
|
||||
# Wavefront material file: H:\OpenGL GI Tutorials\Introduction to Modern OpenGL Series\Tutorial code - Dev\Video_9-Load OBJ\floor.mtl
|
||||
#
|
||||
# Converted by the PolyTrans geometry converter from Okino Computer Graphics, Inc.
|
||||
# Date/time of export: 06/07/2016 09:19:49
|
||||
#
|
||||
# Bounding box of geometry = (-5,-0.0171537,-5) to (5,-0.0171537,5).
|
||||
|
||||
newmtl default
|
||||
Ns 32
|
||||
d 1
|
||||
illum 2
|
||||
Kd 0.4 0.4 0.4
|
||||
Ks 0.7 0.7 0.7
|
||||
Ka 0.3 0.3 0.3
|
||||
|
||||
newmtl Material__28
|
||||
Ns 3
|
||||
d 1
|
||||
illum 2
|
||||
Kd 0.588 0.588 0.588
|
||||
Ks 0 0 0
|
||||
Ka 0.588 0.588 0.588
|
||||
map_Kd floor_tile_006a_reflect.jpg
|
||||
|
||||
466
assets/models/floor.obj
Normal file
@ -0,0 +1,466 @@
|
||||
#
|
||||
# Wavefront OBJ file: H:\OpenGL GI Tutorials\Introduction to Modern OpenGL Series\Tutorial code - Dev\Video_9-Load OBJ\floor.obj
|
||||
#
|
||||
# Converted by the PolyTrans geometry converter from Okino Computer Graphics, Inc.
|
||||
# Date/time of export: 06/07/2016 09:19:49
|
||||
#
|
||||
# Bounding box of geometry = (-5,-0.0171537,-5) to (5,-0.0171537,5).
|
||||
|
||||
mtllib floor.mtl
|
||||
|
||||
# Coordinates for object 'Plane001'
|
||||
v -5.000000 -0.017154 5.000000
|
||||
v -4.000000 -0.017154 5.000000
|
||||
v -3.000000 -0.017154 5.000000
|
||||
v -2.000000 -0.017154 5.000000
|
||||
v -1.0 -0.017154 5.000000
|
||||
v 0.0 -0.017154 5.000000
|
||||
v 1.0 -0.017154 5.000000
|
||||
v 2.000000 -0.017154 5.000000
|
||||
v 3.000000 -0.017154 5.000000
|
||||
v 4.000000 -0.017154 5.000000
|
||||
v 5.000000 -0.017154 5.000000
|
||||
v -5.000000 -0.017154 4.000000
|
||||
v -4.000000 -0.017154 4.000000
|
||||
v -3.000000 -0.017154 4.000000
|
||||
v -2.000000 -0.017154 4.000000
|
||||
v -1.0 -0.017154 4.000000
|
||||
v 0.0 -0.017154 4.000000
|
||||
v 1.0 -0.017154 4.000000
|
||||
v 2.000000 -0.017154 4.000000
|
||||
v 3.000000 -0.017154 4.000000
|
||||
v 4.000000 -0.017154 4.000000
|
||||
v 5.000000 -0.017154 4.000000
|
||||
v -5.000000 -0.017154 3.000000
|
||||
v -4.000000 -0.017154 3.000000
|
||||
v -3.000000 -0.017154 3.000000
|
||||
v -2.000000 -0.017154 3.000000
|
||||
v -1.0 -0.017154 3.000000
|
||||
v 0.0 -0.017154 3.000000
|
||||
v 1.0 -0.017154 3.000000
|
||||
v 2.000000 -0.017154 3.000000
|
||||
v 3.000000 -0.017154 3.000000
|
||||
v 4.000000 -0.017154 3.000000
|
||||
v 5.000000 -0.017154 3.000000
|
||||
v -5.000000 -0.017154 2.000000
|
||||
v -4.000000 -0.017154 2.000000
|
||||
v -3.000000 -0.017154 2.000000
|
||||
v -2.000000 -0.017154 2.000000
|
||||
v -1.0 -0.017154 2.000000
|
||||
v 0.0 -0.017154 2.000000
|
||||
v 1.0 -0.017154 2.000000
|
||||
v 2.000000 -0.017154 2.000000
|
||||
v 3.000000 -0.017154 2.000000
|
||||
v 4.000000 -0.017154 2.000000
|
||||
v 5.000000 -0.017154 2.000000
|
||||
v -5.000000 -0.017154 1.0
|
||||
v -4.000000 -0.017154 1.0
|
||||
v -3.000000 -0.017154 1.0
|
||||
v -2.000000 -0.017154 1.0
|
||||
v -1.0 -0.017154 1.0
|
||||
v 0.0 -0.017154 1.0
|
||||
v 1.0 -0.017154 1.0
|
||||
v 2.000000 -0.017154 1.0
|
||||
v 3.000000 -0.017154 1.0
|
||||
v 4.000000 -0.017154 1.0
|
||||
v 5.000000 -0.017154 1.0
|
||||
v -5.000000 -0.017154 0.0
|
||||
v -4.000000 -0.017154 0.0
|
||||
v -3.000000 -0.017154 0.0
|
||||
v -2.000000 -0.017154 0.0
|
||||
v -1.0 -0.017154 0.0
|
||||
v 0.0 -0.017154 0.0
|
||||
v 1.0 -0.017154 0.0
|
||||
v 2.000000 -0.017154 0.0
|
||||
v 3.000000 -0.017154 0.0
|
||||
v 4.000000 -0.017154 0.0
|
||||
v 5.000000 -0.017154 0.0
|
||||
v -5.000000 -0.017154 -1.0
|
||||
v -4.000000 -0.017154 -1.0
|
||||
v -3.000000 -0.017154 -1.0
|
||||
v -2.000000 -0.017154 -1.0
|
||||
v -1.0 -0.017154 -1.0
|
||||
v 0.0 -0.017154 -1.0
|
||||
v 1.0 -0.017154 -1.0
|
||||
v 2.000000 -0.017154 -1.0
|
||||
v 3.000000 -0.017154 -1.0
|
||||
v 4.000000 -0.017154 -1.0
|
||||
v 5.000000 -0.017154 -1.0
|
||||
v -5.000000 -0.017154 -2.000000
|
||||
v -4.000000 -0.017154 -2.000000
|
||||
v -3.000000 -0.017154 -2.000000
|
||||
v -2.000000 -0.017154 -2.000000
|
||||
v -1.0 -0.017154 -2.000000
|
||||
v 0.0 -0.017154 -2.000000
|
||||
v 1.0 -0.017154 -2.000000
|
||||
v 2.000000 -0.017154 -2.000000
|
||||
v 3.000000 -0.017154 -2.000000
|
||||
v 4.000000 -0.017154 -2.000000
|
||||
v 5.000000 -0.017154 -2.000000
|
||||
v -5.000000 -0.017154 -3.000000
|
||||
v -4.000000 -0.017154 -3.000000
|
||||
v -3.000000 -0.017154 -3.000000
|
||||
v -2.000000 -0.017154 -3.000000
|
||||
v -1.0 -0.017154 -3.000000
|
||||
v 0.0 -0.017154 -3.000000
|
||||
v 1.0 -0.017154 -3.000000
|
||||
v 2.000000 -0.017154 -3.000000
|
||||
v 3.000000 -0.017154 -3.000000
|
||||
v 4.000000 -0.017154 -3.000000
|
||||
v 5.000000 -0.017154 -3.000000
|
||||
v -5.000000 -0.017154 -4.000000
|
||||
v -4.000000 -0.017154 -4.000000
|
||||
v -3.000000 -0.017154 -4.000000
|
||||
v -2.000000 -0.017154 -4.000000
|
||||
v -1.0 -0.017154 -4.000000
|
||||
v 0.0 -0.017154 -4.000000
|
||||
v 1.0 -0.017154 -4.000000
|
||||
v 2.000000 -0.017154 -4.000000
|
||||
v 3.000000 -0.017154 -4.000000
|
||||
v 4.000000 -0.017154 -4.000000
|
||||
v 5.000000 -0.017154 -4.000000
|
||||
v -5.000000 -0.017154 -5.000000
|
||||
v -4.000000 -0.017154 -5.000000
|
||||
v -3.000000 -0.017154 -5.000000
|
||||
v -2.000000 -0.017154 -5.000000
|
||||
v -1.0 -0.017154 -5.000000
|
||||
v 0.0 -0.017154 -5.000000
|
||||
v 1.0 -0.017154 -5.000000
|
||||
v 2.000000 -0.017154 -5.000000
|
||||
v 3.000000 -0.017154 -5.000000
|
||||
v 4.000000 -0.017154 -5.000000
|
||||
v 5.000000 -0.017154 -5.000000
|
||||
# 121 vertices
|
||||
|
||||
vt 0.0 -7.955076 0.0
|
||||
vt 0.0 -8.950085 0.0
|
||||
vt 0.995008 -7.955076 0.0
|
||||
vt 0.995008 -8.950085 0.0
|
||||
vt 1.990017 -7.955076 0.0
|
||||
vt 1.990017 -8.950085 0.0
|
||||
vt 2.985025 -7.955076 0.0
|
||||
vt 2.985025 -8.950085 0.0
|
||||
vt 3.980034 -7.955076 0.0
|
||||
vt 3.980034 -8.950085 0.0
|
||||
vt 4.975041 -7.955076 0.0
|
||||
vt 4.975041 -8.950085 0.0
|
||||
vt 5.970050 -7.955076 0.0
|
||||
vt 5.970050 -8.950085 0.0
|
||||
vt 6.965058 -7.955076 0.0
|
||||
vt 6.965058 -8.950085 0.0
|
||||
vt 7.960067 -7.955076 0.0
|
||||
vt 7.960067 -8.950085 0.0
|
||||
vt 8.955076 -7.955076 0.0
|
||||
vt 8.955076 -8.950085 0.0
|
||||
vt 9.950084 -7.955076 0.0
|
||||
vt 9.950084 -8.950085 0.0
|
||||
vt 0.0 -6.960067 0.0
|
||||
vt 0.995008 -6.960067 0.0
|
||||
vt 1.990017 -6.960067 0.0
|
||||
vt 2.985025 -6.960067 0.0
|
||||
vt 3.980034 -6.960067 0.0
|
||||
vt 4.975041 -6.960067 0.0
|
||||
vt 5.970050 -6.960067 0.0
|
||||
vt 6.965058 -6.960067 0.0
|
||||
vt 7.960067 -6.960067 0.0
|
||||
vt 8.955076 -6.960067 0.0
|
||||
vt 9.950084 -6.960067 0.0
|
||||
vt 0.0 -5.965059 0.0
|
||||
vt 0.995008 -5.965059 0.0
|
||||
vt 1.990017 -5.965059 0.0
|
||||
vt 2.985025 -5.965059 0.0
|
||||
vt 3.980034 -5.965059 0.0
|
||||
vt 4.975041 -5.965059 0.0
|
||||
vt 5.970050 -5.965059 0.0
|
||||
vt 6.965058 -5.965059 0.0
|
||||
vt 7.960067 -5.965059 0.0
|
||||
vt 8.955076 -5.965059 0.0
|
||||
vt 9.950084 -5.965059 0.0
|
||||
vt 0.0 -4.970051 0.0
|
||||
vt 0.995008 -4.970051 0.0
|
||||
vt 1.990017 -4.970051 0.0
|
||||
vt 2.985025 -4.970051 0.0
|
||||
vt 3.980034 -4.970051 0.0
|
||||
vt 4.975041 -4.970051 0.0
|
||||
vt 5.970050 -4.970051 0.0
|
||||
vt 6.965058 -4.970051 0.0
|
||||
vt 7.960067 -4.970051 0.0
|
||||
vt 8.955076 -4.970051 0.0
|
||||
vt 9.950084 -4.970051 0.0
|
||||
vt 0.0 -3.975043 0.0
|
||||
vt 0.995008 -3.975043 0.0
|
||||
vt 1.990017 -3.975043 0.0
|
||||
vt 2.985025 -3.975043 0.0
|
||||
vt 3.980034 -3.975043 0.0
|
||||
vt 4.975041 -3.975043 0.0
|
||||
vt 5.970050 -3.975043 0.0
|
||||
vt 6.965058 -3.975043 0.0
|
||||
vt 7.960067 -3.975043 0.0
|
||||
vt 8.955076 -3.975043 0.0
|
||||
vt 9.950084 -3.975043 0.0
|
||||
vt 0.0 -2.980034 0.0
|
||||
vt 0.995008 -2.980034 0.0
|
||||
vt 1.990017 -2.980034 0.0
|
||||
vt 2.985025 -2.980034 0.0
|
||||
vt 3.980034 -2.980034 0.0
|
||||
vt 4.975041 -2.980034 0.0
|
||||
vt 5.970050 -2.980034 0.0
|
||||
vt 6.965058 -2.980034 0.0
|
||||
vt 7.960067 -2.980034 0.0
|
||||
vt 8.955076 -2.980034 0.0
|
||||
vt 9.950084 -2.980034 0.0
|
||||
vt 0.0 -1.985026 0.0
|
||||
vt 0.995008 -1.985026 0.0
|
||||
vt 1.990017 -1.985026 0.0
|
||||
vt 2.985025 -1.985026 0.0
|
||||
vt 3.980034 -1.985026 0.0
|
||||
vt 4.975041 -1.985026 0.0
|
||||
vt 5.970050 -1.985026 0.0
|
||||
vt 6.965058 -1.985026 0.0
|
||||
vt 7.960067 -1.985026 0.0
|
||||
vt 8.955076 -1.985026 0.0
|
||||
vt 9.950084 -1.985026 0.0
|
||||
vt 0.0 -0.990017 0.0
|
||||
vt 0.995008 -0.990017 0.0
|
||||
vt 1.990017 -0.990017 0.0
|
||||
vt 2.985025 -0.990017 0.0
|
||||
vt 3.980034 -0.990017 0.0
|
||||
vt 4.975041 -0.990017 0.0
|
||||
vt 5.970050 -0.990017 0.0
|
||||
vt 6.965058 -0.990017 0.0
|
||||
vt 7.960067 -0.990017 0.0
|
||||
vt 8.955076 -0.990017 0.0
|
||||
vt 9.950084 -0.990017 0.0
|
||||
vt 0.0 0.004991 0.0
|
||||
vt 0.995008 0.004991 0.0
|
||||
vt 1.990017 0.004991 0.0
|
||||
vt 2.985025 0.004991 0.0
|
||||
vt 3.980034 0.004991 0.0
|
||||
vt 4.975041 0.004991 0.0
|
||||
vt 5.970050 0.004991 0.0
|
||||
vt 6.965058 0.004991 0.0
|
||||
vt 7.960067 0.004991 0.0
|
||||
vt 8.955076 0.004991 0.0
|
||||
vt 9.950084 0.004991 0.0
|
||||
vt 0.0 1.000000 0.0
|
||||
vt 0.995008 1.000000 0.0
|
||||
vt 1.990017 1.000000 0.0
|
||||
vt 2.985025 1.000000 0.0
|
||||
vt 3.980034 1.000000 0.0
|
||||
vt 4.975041 1.000000 0.0
|
||||
vt 5.970050 1.000000 0.0
|
||||
vt 6.965058 1.000000 0.0
|
||||
vt 7.960067 1.000000 0.0
|
||||
vt 8.955076 1.000000 0.0
|
||||
vt 9.950084 1.000000 0.0
|
||||
# 121 texture vertices
|
||||
|
||||
vn 0.0 1.0 0.0
|
||||
# 1 normals
|
||||
|
||||
usemtl Material__28
|
||||
|
||||
g Plane001
|
||||
|
||||
s off
|
||||
f 12/1/1 1/2/1 13/3/1
|
||||
f 2/4/1 13/3/1 1/2/1
|
||||
f 13/3/1 2/4/1 14/5/1
|
||||
f 3/6/1 14/5/1 2/4/1
|
||||
f 14/5/1 3/6/1 15/7/1
|
||||
f 4/8/1 15/7/1 3/6/1
|
||||
f 15/7/1 4/8/1 16/9/1
|
||||
f 5/10/1 16/9/1 4/8/1
|
||||
f 16/9/1 5/10/1 17/11/1
|
||||
f 6/12/1 17/11/1 5/10/1
|
||||
f 17/11/1 6/12/1 18/13/1
|
||||
f 7/14/1 18/13/1 6/12/1
|
||||
f 18/13/1 7/14/1 19/15/1
|
||||
f 8/16/1 19/15/1 7/14/1
|
||||
f 19/15/1 8/16/1 20/17/1
|
||||
f 9/18/1 20/17/1 8/16/1
|
||||
f 20/17/1 9/18/1 21/19/1
|
||||
f 10/20/1 21/19/1 9/18/1
|
||||
f 21/19/1 10/20/1 22/21/1
|
||||
f 11/22/1 22/21/1 10/20/1
|
||||
f 23/23/1 12/1/1 24/24/1
|
||||
f 13/3/1 24/24/1 12/1/1
|
||||
f 24/24/1 13/3/1 25/25/1
|
||||
f 14/5/1 25/25/1 13/3/1
|
||||
f 25/25/1 14/5/1 26/26/1
|
||||
f 15/7/1 26/26/1 14/5/1
|
||||
f 26/26/1 15/7/1 27/27/1
|
||||
f 16/9/1 27/27/1 15/7/1
|
||||
f 27/27/1 16/9/1 28/28/1
|
||||
f 17/11/1 28/28/1 16/9/1
|
||||
f 28/28/1 17/11/1 29/29/1
|
||||
f 18/13/1 29/29/1 17/11/1
|
||||
f 29/29/1 18/13/1 30/30/1
|
||||
f 19/15/1 30/30/1 18/13/1
|
||||
f 30/30/1 19/15/1 31/31/1
|
||||
f 20/17/1 31/31/1 19/15/1
|
||||
f 31/31/1 20/17/1 32/32/1
|
||||
f 21/19/1 32/32/1 20/17/1
|
||||
f 32/32/1 21/19/1 33/33/1
|
||||
f 22/21/1 33/33/1 21/19/1
|
||||
f 34/34/1 23/23/1 35/35/1
|
||||
f 24/24/1 35/35/1 23/23/1
|
||||
f 35/35/1 24/24/1 36/36/1
|
||||
f 25/25/1 36/36/1 24/24/1
|
||||
f 36/36/1 25/25/1 37/37/1
|
||||
f 26/26/1 37/37/1 25/25/1
|
||||
f 37/37/1 26/26/1 38/38/1
|
||||
f 27/27/1 38/38/1 26/26/1
|
||||
f 38/38/1 27/27/1 39/39/1
|
||||
f 28/28/1 39/39/1 27/27/1
|
||||
f 39/39/1 28/28/1 40/40/1
|
||||
f 29/29/1 40/40/1 28/28/1
|
||||
f 40/40/1 29/29/1 41/41/1
|
||||
f 30/30/1 41/41/1 29/29/1
|
||||
f 41/41/1 30/30/1 42/42/1
|
||||
f 31/31/1 42/42/1 30/30/1
|
||||
f 42/42/1 31/31/1 43/43/1
|
||||
f 32/32/1 43/43/1 31/31/1
|
||||
f 43/43/1 32/32/1 44/44/1
|
||||
f 33/33/1 44/44/1 32/32/1
|
||||
f 45/45/1 34/34/1 46/46/1
|
||||
f 35/35/1 46/46/1 34/34/1
|
||||
f 46/46/1 35/35/1 47/47/1
|
||||
f 36/36/1 47/47/1 35/35/1
|
||||
f 47/47/1 36/36/1 48/48/1
|
||||
f 37/37/1 48/48/1 36/36/1
|
||||
f 48/48/1 37/37/1 49/49/1
|
||||
f 38/38/1 49/49/1 37/37/1
|
||||
f 49/49/1 38/38/1 50/50/1
|
||||
f 39/39/1 50/50/1 38/38/1
|
||||
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|
||||
f 40/40/1 51/51/1 39/39/1
|
||||
f 51/51/1 40/40/1 52/52/1
|
||||
f 41/41/1 52/52/1 40/40/1
|
||||
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|
||||
f 42/42/1 53/53/1 41/41/1
|
||||
f 53/53/1 42/42/1 54/54/1
|
||||
f 43/43/1 54/54/1 42/42/1
|
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|
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|
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|
||||
f 46/46/1 57/57/1 45/45/1
|
||||
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|
||||
f 47/47/1 58/58/1 46/46/1
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
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|
||||
f 51/51/1 62/62/1 50/50/1
|
||||
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|
||||
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|
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|
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|
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|
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f 54/54/1 65/65/1 53/53/1
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
f 65/65/1 76/76/1 64/64/1
|
||||
f 76/76/1 65/65/1 77/77/1
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
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|
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|
||||
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|
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|
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|
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|
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
f 88/88/1 99/99/1 87/87/1
|
||||
f 100/100/1 89/89/1 101/101/1
|
||||
f 90/90/1 101/101/1 89/89/1
|
||||
f 101/101/1 90/90/1 102/102/1
|
||||
f 91/91/1 102/102/1 90/90/1
|
||||
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|
||||
f 92/92/1 103/103/1 91/91/1
|
||||
f 103/103/1 92/92/1 104/104/1
|
||||
f 93/93/1 104/104/1 92/92/1
|
||||
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|
||||
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|
||||
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|
||||
f 95/95/1 106/106/1 94/94/1
|
||||
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|
||||
f 96/96/1 107/107/1 95/95/1
|
||||
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|
||||
f 97/97/1 108/108/1 96/96/1
|
||||
f 108/108/1 97/97/1 109/109/1
|
||||
f 98/98/1 109/109/1 97/97/1
|
||||
f 109/109/1 98/98/1 110/110/1
|
||||
f 99/99/1 110/110/1 98/98/1
|
||||
f 111/111/1 100/100/1 112/112/1
|
||||
f 101/101/1 112/112/1 100/100/1
|
||||
f 112/112/1 101/101/1 113/113/1
|
||||
f 102/102/1 113/113/1 101/101/1
|
||||
f 113/113/1 102/102/1 114/114/1
|
||||
f 103/103/1 114/114/1 102/102/1
|
||||
f 114/114/1 103/103/1 115/115/1
|
||||
f 104/104/1 115/115/1 103/103/1
|
||||
f 115/115/1 104/104/1 116/116/1
|
||||
f 105/105/1 116/116/1 104/104/1
|
||||
f 116/116/1 105/105/1 117/117/1
|
||||
f 106/106/1 117/117/1 105/105/1
|
||||
f 117/117/1 106/106/1 118/118/1
|
||||
f 107/107/1 118/118/1 106/106/1
|
||||
f 118/118/1 107/107/1 119/119/1
|
||||
f 108/108/1 119/119/1 107/107/1
|
||||
f 119/119/1 108/108/1 120/120/1
|
||||
f 109/109/1 120/120/1 108/108/1
|
||||
f 120/120/1 109/109/1 121/121/1
|
||||
f 110/110/1 121/121/1 109/109/1
|
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# 200 polygons
|
||||
14
assets/models/lampPost.mtl
Normal file
@ -0,0 +1,14 @@
|
||||
# Blender MTL File: 'lampPost1.blend'
|
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# Material Count: 1
|
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|
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newmtl Material__71
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||||
Kd 0.588000 0.588000 0.588000
|
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Ks 0.000000 0.000000 0.000000
|
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Ke 0.000000 0.000000 0.000000
|
||||
Ni 1.500000
|
||||
d 1.000000
|
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illum 2
|
||||
map_Ka lamp_post_diffuse.jpg
|
||||
map_Kd lamp_post_diffuse.jpg
|
||||
9764
assets/models/lampPost.obj
Normal file
14
assets/models/light.mtl
Normal file
@ -0,0 +1,14 @@
|
||||
# 3ds Max Wavefront OBJ Exporter v0.97b - (c)2007 guruware
|
||||
# File Created: 01.08.2016 09:36:16
|
||||
|
||||
newmtl _lightMaterial__43
|
||||
Ns 36.0000
|
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Ni 1.5000
|
||||
d 1.0000
|
||||
Tr 0.0000
|
||||
Tf 1.0000 1.0000 1.0000
|
||||
illum 2
|
||||
Ka 0.5880 0.5880 0.5880
|
||||
Kd 0.5880 0.5880 0.5880
|
||||
Ks 0.3240 0.3240 0.3240
|
||||
Ke 0.0000 0.0000 0.0000
|
||||
622
assets/models/light.obj
Normal file
@ -0,0 +1,622 @@
|
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# 3ds Max Wavefront OBJ Exporter v0.97b - (c)2007 guruware
|
||||
# File Created: 01.08.2016 09:36:16
|
||||
|
||||
mtllib light.mtl
|
||||
|
||||
#
|
||||
# object light
|
||||
#
|
||||
|
||||
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||||
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||||
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|
||||
v 0.0699 0.2045 0.0599
|
||||
v 0.0883 0.2045 0.0324
|
||||
v 0.0947 0.2045 0.0000
|
||||
v 0.0883 0.2045 -0.0324
|
||||
v 0.0699 0.2045 -0.0599
|
||||
v 0.0424 0.2045 -0.0783
|
||||
v 0.0100 0.1566 -0.1566
|
||||
v -0.0499 0.1566 -0.1446
|
||||
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||||
v -0.1346 0.1566 -0.0599
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||||
v -0.1466 0.1566 0.0000
|
||||
v -0.1346 0.1566 0.0599
|
||||
v -0.1007 0.1566 0.1107
|
||||
v -0.0499 0.1566 0.1446
|
||||
v 0.0100 0.1566 0.1566
|
||||
v 0.0699 0.1566 0.1446
|
||||
v 0.1207 0.1566 0.1107
|
||||
v 0.1546 0.1566 0.0599
|
||||
v 0.1666 0.1566 0.0000
|
||||
v 0.1546 0.1566 -0.0599
|
||||
v 0.1207 0.1566 -0.1107
|
||||
v 0.0699 0.1566 -0.1446
|
||||
v 0.0100 0.0847 -0.2045
|
||||
v -0.0683 0.0847 -0.1890
|
||||
v -0.1346 0.0847 -0.1446
|
||||
v -0.1790 0.0847 -0.0783
|
||||
v -0.1945 0.0847 0.0000
|
||||
v -0.1790 0.0847 0.0783
|
||||
v -0.1346 0.0847 0.1446
|
||||
v -0.0683 0.0847 0.1890
|
||||
v 0.0100 0.0847 0.2045
|
||||
v 0.0883 0.0847 0.1890
|
||||
v 0.1546 0.0847 0.1446
|
||||
v 0.1990 0.0847 0.0783
|
||||
v 0.2145 0.0847 0.0000
|
||||
v 0.1990 0.0847 -0.0783
|
||||
v 0.1546 0.0847 -0.1446
|
||||
v 0.0883 0.0847 -0.1890
|
||||
v 0.0100 0.0000 -0.2214
|
||||
v -0.0747 0.0000 -0.2045
|
||||
v -0.1466 0.0000 -0.1566
|
||||
v -0.1945 0.0000 -0.0847
|
||||
v -0.2114 0.0000 0.0000
|
||||
v -0.1945 0.0000 0.0847
|
||||
v -0.1466 0.0000 0.1566
|
||||
v -0.0747 0.0000 0.2045
|
||||
v 0.0100 0.0000 0.2214
|
||||
v 0.0947 0.0000 0.2045
|
||||
v 0.1666 0.0000 0.1566
|
||||
v 0.2145 0.0000 0.0847
|
||||
v 0.2314 0.0000 0.0000
|
||||
v 0.2145 0.0000 -0.0847
|
||||
v 0.1666 0.0000 -0.1566
|
||||
v 0.0947 0.0000 -0.2045
|
||||
v 0.0100 -0.0847 -0.2045
|
||||
v -0.0683 -0.0847 -0.1890
|
||||
v -0.1346 -0.0847 -0.1446
|
||||
v -0.1790 -0.0847 -0.0783
|
||||
v -0.1945 -0.0847 0.0000
|
||||
v -0.1790 -0.0847 0.0783
|
||||
v -0.1346 -0.0847 0.1446
|
||||
v -0.0683 -0.0847 0.1890
|
||||
v 0.0100 -0.0847 0.2045
|
||||
v 0.0883 -0.0847 0.1890
|
||||
v 0.1546 -0.0847 0.1446
|
||||
v 0.1990 -0.0847 0.0783
|
||||
v 0.2145 -0.0847 0.0000
|
||||
v 0.1990 -0.0847 -0.0783
|
||||
v 0.1546 -0.0847 -0.1446
|
||||
v 0.0883 -0.0847 -0.1890
|
||||
v 0.0100 -0.1566 -0.1566
|
||||
v -0.0499 -0.1566 -0.1446
|
||||
v -0.1007 -0.1566 -0.1107
|
||||
v -0.1346 -0.1566 -0.0599
|
||||
v -0.1466 -0.1566 0.0000
|
||||
v -0.1346 -0.1566 0.0599
|
||||
v -0.1007 -0.1566 0.1107
|
||||
v -0.0499 -0.1566 0.1446
|
||||
v 0.0100 -0.1566 0.1566
|
||||
v 0.0699 -0.1566 0.1446
|
||||
v 0.1207 -0.1566 0.1107
|
||||
v 0.1546 -0.1566 0.0599
|
||||
v 0.1666 -0.1566 0.0000
|
||||
v 0.1546 -0.1566 -0.0599
|
||||
v 0.1207 -0.1566 -0.1107
|
||||
v 0.0699 -0.1566 -0.1446
|
||||
v 0.0100 -0.2045 -0.0847
|
||||
v -0.0224 -0.2045 -0.0783
|
||||
v -0.0499 -0.2045 -0.0599
|
||||
v -0.0683 -0.2045 -0.0324
|
||||
v -0.0747 -0.2045 0.0000
|
||||
v -0.0683 -0.2045 0.0324
|
||||
v -0.0499 -0.2045 0.0599
|
||||
v -0.0224 -0.2045 0.0783
|
||||
v 0.0100 -0.2045 0.0847
|
||||
v 0.0424 -0.2045 0.0783
|
||||
v 0.0699 -0.2045 0.0599
|
||||
v 0.0883 -0.2045 0.0324
|
||||
v 0.0947 -0.2045 0.0000
|
||||
v 0.0883 -0.2045 -0.0324
|
||||
v 0.0699 -0.2045 -0.0599
|
||||
v 0.0424 -0.2045 -0.0783
|
||||
v 0.0100 -0.2214 0.0000
|
||||
# 114 vertices
|
||||
|
||||
vn 0.0000 1.0000 0.0000
|
||||
vn 0.0000 0.9152 -0.4031
|
||||
vn -0.1543 0.9152 -0.3724
|
||||
vn -0.2850 0.9152 -0.2850
|
||||
vn -0.3724 0.9152 -0.1543
|
||||
vn -0.4031 0.9152 0.0000
|
||||
vn -0.3724 0.9152 0.1543
|
||||
vn -0.2850 0.9152 0.2850
|
||||
vn -0.1543 0.9152 0.3724
|
||||
vn 0.0000 0.9152 0.4031
|
||||
vn 0.1543 0.9152 0.3724
|
||||
vn 0.2850 0.9152 0.2850
|
||||
vn 0.3724 0.9152 0.1543
|
||||
vn 0.4031 0.9152 0.0000
|
||||
vn 0.3724 0.9152 -0.1543
|
||||
vn 0.2850 0.9152 -0.2850
|
||||
vn 0.1543 0.9152 -0.3724
|
||||
vn 0.0000 0.6952 -0.7189
|
||||
vn -0.2751 0.6952 -0.6641
|
||||
vn -0.5083 0.6952 -0.5083
|
||||
vn -0.6641 0.6952 -0.2751
|
||||
vn -0.7189 0.6952 0.0000
|
||||
vn -0.6641 0.6952 0.2751
|
||||
vn -0.5083 0.6952 0.5083
|
||||
vn -0.2751 0.6952 0.6641
|
||||
vn 0.0000 0.6952 0.7189
|
||||
vn 0.2751 0.6952 0.6641
|
||||
vn 0.5083 0.6952 0.5083
|
||||
vn 0.6641 0.6952 0.2751
|
||||
vn 0.7189 0.6952 0.0000
|
||||
vn 0.6641 0.6952 -0.2751
|
||||
vn 0.5083 0.6952 -0.5083
|
||||
vn 0.2751 0.6952 -0.6641
|
||||
vn 0.0000 0.3744 -0.9273
|
||||
vn -0.3549 0.3744 -0.8567
|
||||
vn -0.6557 0.3744 -0.6557
|
||||
vn -0.8567 0.3744 -0.3549
|
||||
vn -0.9273 0.3744 0.0000
|
||||
vn -0.8567 0.3744 0.3549
|
||||
vn -0.6557 0.3744 0.6557
|
||||
vn -0.3549 0.3744 0.8567
|
||||
vn 0.0000 0.3744 0.9273
|
||||
vn 0.3549 0.3744 0.8567
|
||||
vn 0.6557 0.3744 0.6557
|
||||
vn 0.8567 0.3744 0.3549
|
||||
vn 0.9273 0.3744 0.0000
|
||||
vn 0.8567 0.3744 -0.3549
|
||||
vn 0.6557 0.3744 -0.6557
|
||||
vn 0.3549 0.3744 -0.8567
|
||||
vn 0.0000 0.0000 -1.0000
|
||||
vn -0.3827 0.0000 -0.9239
|
||||
vn -0.7071 0.0000 -0.7071
|
||||
vn -0.9239 0.0000 -0.3827
|
||||
vn -1.0000 0.0000 0.0000
|
||||
vn -0.9239 0.0000 0.3827
|
||||
vn -0.7071 0.0000 0.7071
|
||||
vn -0.3827 0.0000 0.9239
|
||||
vn 0.0000 0.0000 1.0000
|
||||
vn 0.3827 0.0000 0.9239
|
||||
vn 0.7071 0.0000 0.7071
|
||||
vn 0.9239 0.0000 0.3827
|
||||
vn 1.0000 0.0000 0.0000
|
||||
vn 0.9239 0.0000 -0.3827
|
||||
vn 0.7071 0.0000 -0.7071
|
||||
vn 0.3827 0.0000 -0.9239
|
||||
vn 0.0000 -0.3744 -0.9273
|
||||
vn -0.3549 -0.3744 -0.8567
|
||||
vn -0.6557 -0.3744 -0.6557
|
||||
vn -0.8567 -0.3744 -0.3549
|
||||
vn -0.9273 -0.3744 0.0000
|
||||
vn -0.8567 -0.3744 0.3549
|
||||
vn -0.6557 -0.3744 0.6557
|
||||
vn -0.3549 -0.3744 0.8567
|
||||
vn 0.0000 -0.3744 0.9273
|
||||
vn 0.3549 -0.3744 0.8567
|
||||
vn 0.6557 -0.3744 0.6557
|
||||
vn 0.8567 -0.3744 0.3549
|
||||
vn 0.9273 -0.3744 0.0000
|
||||
vn 0.8567 -0.3744 -0.3549
|
||||
vn 0.6557 -0.3744 -0.6557
|
||||
vn 0.3549 -0.3744 -0.8567
|
||||
vn 0.0000 -0.6952 -0.7189
|
||||
vn -0.2751 -0.6952 -0.6641
|
||||
vn -0.5083 -0.6952 -0.5083
|
||||
vn -0.6641 -0.6952 -0.2751
|
||||
vn -0.7189 -0.6952 0.0000
|
||||
vn -0.6641 -0.6952 0.2751
|
||||
vn -0.5083 -0.6952 0.5083
|
||||
vn -0.2751 -0.6952 0.6641
|
||||
vn 0.0000 -0.6952 0.7189
|
||||
vn 0.2751 -0.6952 0.6641
|
||||
vn 0.5083 -0.6952 0.5083
|
||||
vn 0.6641 -0.6952 0.2751
|
||||
vn 0.7189 -0.6952 0.0000
|
||||
vn 0.6641 -0.6952 -0.2751
|
||||
vn 0.5083 -0.6952 -0.5083
|
||||
vn 0.2751 -0.6952 -0.6641
|
||||
vn 0.0000 -0.9152 -0.4031
|
||||
vn -0.1543 -0.9152 -0.3724
|
||||
vn -0.2850 -0.9152 -0.2850
|
||||
vn -0.3724 -0.9152 -0.1543
|
||||
vn -0.4031 -0.9152 0.0000
|
||||
vn -0.3724 -0.9152 0.1543
|
||||
vn -0.2850 -0.9152 0.2850
|
||||
vn -0.1543 -0.9152 0.3724
|
||||
vn 0.0000 -0.9152 0.4031
|
||||
vn 0.1543 -0.9152 0.3724
|
||||
vn 0.2850 -0.9152 0.2850
|
||||
vn 0.3724 -0.9152 0.1543
|
||||
vn 0.4031 -0.9152 0.0000
|
||||
vn 0.3724 -0.9152 -0.1543
|
||||
vn 0.2850 -0.9152 -0.2850
|
||||
vn 0.1543 -0.9152 -0.3724
|
||||
vn 0.0000 -1.0000 0.0000
|
||||
# 114 vertex normals
|
||||
|
||||
vt 0.0000 1.0000 0.0000
|
||||
vt 0.0000 0.8750 0.0000
|
||||
vt 0.0625 0.8750 0.0000
|
||||
vt 0.0625 1.0000 0.0000
|
||||
vt 0.1250 0.8750 0.0000
|
||||
vt 0.1250 1.0000 0.0000
|
||||
vt 0.1875 0.8750 0.0000
|
||||
vt 0.1875 1.0000 0.0000
|
||||
vt 0.2500 0.8750 0.0000
|
||||
vt 0.2500 1.0000 0.0000
|
||||
vt 0.3125 0.8750 0.0000
|
||||
vt 0.3125 1.0000 0.0000
|
||||
vt 0.3750 0.8750 0.0000
|
||||
vt 0.3750 1.0000 0.0000
|
||||
vt 0.4375 0.8750 0.0000
|
||||
vt 0.4375 1.0000 0.0000
|
||||
vt 0.5000 0.8750 0.0000
|
||||
vt 0.5000 1.0000 0.0000
|
||||
vt 0.5625 0.8750 0.0000
|
||||
vt 0.5625 1.0000 0.0000
|
||||
vt 0.6250 0.8750 0.0000
|
||||
vt 0.6250 1.0000 0.0000
|
||||
vt 0.6875 0.8750 0.0000
|
||||
vt 0.6875 1.0000 0.0000
|
||||
vt 0.7500 0.8750 0.0000
|
||||
vt 0.7500 1.0000 0.0000
|
||||
vt 0.8125 0.8750 0.0000
|
||||
vt 0.8125 1.0000 0.0000
|
||||
vt 0.8750 0.8750 0.0000
|
||||
vt 0.8750 1.0000 0.0000
|
||||
vt 0.9375 0.8750 0.0000
|
||||
vt 0.9375 1.0000 0.0000
|
||||
vt 1.0000 0.8750 0.0000
|
||||
vt 0.0000 0.7500 0.0000
|
||||
vt 0.0625 0.7500 0.0000
|
||||
vt 0.1250 0.7500 0.0000
|
||||
vt 0.1875 0.7500 0.0000
|
||||
vt 0.2500 0.7500 0.0000
|
||||
vt 0.3125 0.7500 0.0000
|
||||
vt 0.3750 0.7500 0.0000
|
||||
vt 0.4375 0.7500 0.0000
|
||||
vt 0.5000 0.7500 0.0000
|
||||
vt 0.5625 0.7500 0.0000
|
||||
vt 0.6250 0.7500 0.0000
|
||||
vt 0.6875 0.7500 0.0000
|
||||
vt 0.7500 0.7500 0.0000
|
||||
vt 0.8125 0.7500 0.0000
|
||||
vt 0.8750 0.7500 0.0000
|
||||
vt 0.9375 0.7500 0.0000
|
||||
vt 1.0000 0.7500 0.0000
|
||||
vt 0.0000 0.6250 0.0000
|
||||
vt 0.0625 0.6250 0.0000
|
||||
vt 0.1250 0.6250 0.0000
|
||||
vt 0.1875 0.6250 0.0000
|
||||
vt 0.2500 0.6250 0.0000
|
||||
vt 0.3125 0.6250 0.0000
|
||||
vt 0.3750 0.6250 0.0000
|
||||
vt 0.4375 0.6250 0.0000
|
||||
vt 0.5000 0.6250 0.0000
|
||||
vt 0.5625 0.6250 0.0000
|
||||
vt 0.6250 0.6250 0.0000
|
||||
vt 0.6875 0.6250 0.0000
|
||||
vt 0.7500 0.6250 0.0000
|
||||
vt 0.8125 0.6250 0.0000
|
||||
vt 0.8750 0.6250 0.0000
|
||||
vt 0.9375 0.6250 0.0000
|
||||
vt 1.0000 0.6250 0.0000
|
||||
vt 0.0000 0.5000 0.0000
|
||||
vt 0.0625 0.5000 0.0000
|
||||
vt 0.1250 0.5000 0.0000
|
||||
vt 0.1875 0.5000 0.0000
|
||||
vt 0.2500 0.5000 0.0000
|
||||
vt 0.3125 0.5000 0.0000
|
||||
vt 0.3750 0.5000 0.0000
|
||||
vt 0.4375 0.5000 0.0000
|
||||
vt 0.5000 0.5000 0.0000
|
||||
vt 0.5625 0.5000 0.0000
|
||||
vt 0.6250 0.5000 0.0000
|
||||
vt 0.6875 0.5000 0.0000
|
||||
vt 0.7500 0.5000 0.0000
|
||||
vt 0.8125 0.5000 0.0000
|
||||
vt 0.8750 0.5000 0.0000
|
||||
vt 0.9375 0.5000 0.0000
|
||||
vt 1.0000 0.5000 0.0000
|
||||
vt 0.0000 0.3750 0.0000
|
||||
vt 0.0625 0.3750 0.0000
|
||||
vt 0.1250 0.3750 0.0000
|
||||
vt 0.1875 0.3750 0.0000
|
||||
vt 0.2500 0.3750 0.0000
|
||||
vt 0.3125 0.3750 0.0000
|
||||
vt 0.3750 0.3750 0.0000
|
||||
vt 0.4375 0.3750 0.0000
|
||||
vt 0.5000 0.3750 0.0000
|
||||
vt 0.5625 0.3750 0.0000
|
||||
vt 0.6250 0.3750 0.0000
|
||||
vt 0.6875 0.3750 0.0000
|
||||
vt 0.7500 0.3750 0.0000
|
||||
vt 0.8125 0.3750 0.0000
|
||||
vt 0.8750 0.3750 0.0000
|
||||
vt 0.9375 0.3750 0.0000
|
||||
vt 1.0000 0.3750 0.0000
|
||||
vt 0.0000 0.2500 0.0000
|
||||
vt 0.0625 0.2500 0.0000
|
||||
vt 0.1250 0.2500 0.0000
|
||||
vt 0.1875 0.2500 0.0000
|
||||
vt 0.2500 0.2500 0.0000
|
||||
vt 0.3125 0.2500 0.0000
|
||||
vt 0.3750 0.2500 0.0000
|
||||
vt 0.4375 0.2500 0.0000
|
||||
vt 0.5000 0.2500 0.0000
|
||||
vt 0.5625 0.2500 0.0000
|
||||
vt 0.6250 0.2500 0.0000
|
||||
vt 0.6875 0.2500 0.0000
|
||||
vt 0.7500 0.2500 0.0000
|
||||
vt 0.8125 0.2500 0.0000
|
||||
vt 0.8750 0.2500 0.0000
|
||||
vt 0.9375 0.2500 0.0000
|
||||
vt 1.0000 0.2500 0.0000
|
||||
vt 0.0000 0.1250 0.0000
|
||||
vt 0.0625 0.1250 0.0000
|
||||
vt 0.1250 0.1250 0.0000
|
||||
vt 0.1875 0.1250 0.0000
|
||||
vt 0.2500 0.1250 0.0000
|
||||
vt 0.3125 0.1250 0.0000
|
||||
vt 0.3750 0.1250 0.0000
|
||||
vt 0.4375 0.1250 0.0000
|
||||
vt 0.5000 0.1250 0.0000
|
||||
vt 0.5625 0.1250 0.0000
|
||||
vt 0.6250 0.1250 0.0000
|
||||
vt 0.6875 0.1250 0.0000
|
||||
vt 0.7500 0.1250 0.0000
|
||||
vt 0.8125 0.1250 0.0000
|
||||
vt 0.8750 0.1250 0.0000
|
||||
vt 0.9375 0.1250 0.0000
|
||||
vt 1.0000 0.1250 0.0000
|
||||
vt 0.0000 0.0000 0.0000
|
||||
vt 0.0625 0.0000 0.0000
|
||||
vt 0.1250 0.0000 0.0000
|
||||
vt 0.1875 0.0000 0.0000
|
||||
vt 0.2500 0.0000 0.0000
|
||||
vt 0.3125 0.0000 0.0000
|
||||
vt 0.3750 0.0000 0.0000
|
||||
vt 0.4375 0.0000 0.0000
|
||||
vt 0.5000 0.0000 0.0000
|
||||
vt 0.5625 0.0000 0.0000
|
||||
vt 0.6250 0.0000 0.0000
|
||||
vt 0.6875 0.0000 0.0000
|
||||
vt 0.7500 0.0000 0.0000
|
||||
vt 0.8125 0.0000 0.0000
|
||||
vt 0.8750 0.0000 0.0000
|
||||
vt 0.9375 0.0000 0.0000
|
||||
# 151 texture coords
|
||||
|
||||
g light
|
||||
usemtl _lightMaterial__43
|
||||
f 1/1/1 2/2/2 3/3/3
|
||||
f 1/4/1 3/3/3 4/5/4
|
||||
f 1/6/1 4/5/4 5/7/5
|
||||
f 1/8/1 5/7/5 6/9/6
|
||||
f 1/10/1 6/9/6 7/11/7
|
||||
f 1/12/1 7/11/7 8/13/8
|
||||
f 1/14/1 8/13/8 9/15/9
|
||||
f 1/16/1 9/15/9 10/17/10
|
||||
f 1/18/1 10/17/10 11/19/11
|
||||
f 1/20/1 11/19/11 12/21/12
|
||||
f 1/22/1 12/21/12 13/23/13
|
||||
f 1/24/1 13/23/13 14/25/14
|
||||
f 1/26/1 14/25/14 15/27/15
|
||||
f 1/28/1 15/27/15 16/29/16
|
||||
f 1/30/1 16/29/16 17/31/17
|
||||
f 1/32/1 17/31/17 2/33/2
|
||||
f 2/2/2 18/34/18 19/35/19
|
||||
f 2/2/2 19/35/19 3/3/3
|
||||
f 3/3/3 19/35/19 20/36/20
|
||||
f 3/3/3 20/36/20 4/5/4
|
||||
f 4/5/4 20/36/20 21/37/21
|
||||
f 4/5/4 21/37/21 5/7/5
|
||||
f 5/7/5 21/37/21 22/38/22
|
||||
f 5/7/5 22/38/22 6/9/6
|
||||
f 6/9/6 22/38/22 23/39/23
|
||||
f 6/9/6 23/39/23 7/11/7
|
||||
f 7/11/7 23/39/23 24/40/24
|
||||
f 7/11/7 24/40/24 8/13/8
|
||||
f 8/13/8 24/40/24 25/41/25
|
||||
f 8/13/8 25/41/25 9/15/9
|
||||
f 9/15/9 25/41/25 26/42/26
|
||||
f 9/15/9 26/42/26 10/17/10
|
||||
f 10/17/10 26/42/26 27/43/27
|
||||
f 10/17/10 27/43/27 11/19/11
|
||||
f 11/19/11 27/43/27 28/44/28
|
||||
f 11/19/11 28/44/28 12/21/12
|
||||
f 12/21/12 28/44/28 29/45/29
|
||||
f 12/21/12 29/45/29 13/23/13
|
||||
f 13/23/13 29/45/29 30/46/30
|
||||
f 13/23/13 30/46/30 14/25/14
|
||||
f 14/25/14 30/46/30 31/47/31
|
||||
f 14/25/14 31/47/31 15/27/15
|
||||
f 15/27/15 31/47/31 32/48/32
|
||||
f 15/27/15 32/48/32 16/29/16
|
||||
f 16/29/16 32/48/32 33/49/33
|
||||
f 16/29/16 33/49/33 17/31/17
|
||||
f 17/31/17 33/49/33 18/50/18
|
||||
f 17/31/17 18/50/18 2/33/2
|
||||
f 18/34/18 34/51/34 35/52/35
|
||||
f 18/34/18 35/52/35 19/35/19
|
||||
f 19/35/19 35/52/35 36/53/36
|
||||
f 19/35/19 36/53/36 20/36/20
|
||||
f 20/36/20 36/53/36 37/54/37
|
||||
f 20/36/20 37/54/37 21/37/21
|
||||
f 21/37/21 37/54/37 38/55/38
|
||||
f 21/37/21 38/55/38 22/38/22
|
||||
f 22/38/22 38/55/38 39/56/39
|
||||
f 22/38/22 39/56/39 23/39/23
|
||||
f 23/39/23 39/56/39 40/57/40
|
||||
f 23/39/23 40/57/40 24/40/24
|
||||
f 24/40/24 40/57/40 41/58/41
|
||||
f 24/40/24 41/58/41 25/41/25
|
||||
f 25/41/25 41/58/41 42/59/42
|
||||
f 25/41/25 42/59/42 26/42/26
|
||||
f 26/42/26 42/59/42 43/60/43
|
||||
f 26/42/26 43/60/43 27/43/27
|
||||
f 27/43/27 43/60/43 44/61/44
|
||||
f 27/43/27 44/61/44 28/44/28
|
||||
f 28/44/28 44/61/44 45/62/45
|
||||
f 28/44/28 45/62/45 29/45/29
|
||||
f 29/45/29 45/62/45 46/63/46
|
||||
f 29/45/29 46/63/46 30/46/30
|
||||
f 30/46/30 46/63/46 47/64/47
|
||||
f 30/46/30 47/64/47 31/47/31
|
||||
f 31/47/31 47/64/47 48/65/48
|
||||
f 31/47/31 48/65/48 32/48/32
|
||||
f 32/48/32 48/65/48 49/66/49
|
||||
f 32/48/32 49/66/49 33/49/33
|
||||
f 33/49/33 49/66/49 34/67/34
|
||||
f 33/49/33 34/67/34 18/50/18
|
||||
f 34/51/34 50/68/50 51/69/51
|
||||
f 34/51/34 51/69/51 35/52/35
|
||||
f 35/52/35 51/69/51 52/70/52
|
||||
f 35/52/35 52/70/52 36/53/36
|
||||
f 36/53/36 52/70/52 53/71/53
|
||||
f 36/53/36 53/71/53 37/54/37
|
||||
f 37/54/37 53/71/53 54/72/54
|
||||
f 37/54/37 54/72/54 38/55/38
|
||||
f 38/55/38 54/72/54 55/73/55
|
||||
f 38/55/38 55/73/55 39/56/39
|
||||
f 39/56/39 55/73/55 56/74/56
|
||||
f 39/56/39 56/74/56 40/57/40
|
||||
f 40/57/40 56/74/56 57/75/57
|
||||
f 40/57/40 57/75/57 41/58/41
|
||||
f 41/58/41 57/75/57 58/76/58
|
||||
f 41/58/41 58/76/58 42/59/42
|
||||
f 42/59/42 58/76/58 59/77/59
|
||||
f 42/59/42 59/77/59 43/60/43
|
||||
f 43/60/43 59/77/59 60/78/60
|
||||
f 43/60/43 60/78/60 44/61/44
|
||||
f 44/61/44 60/78/60 61/79/61
|
||||
f 44/61/44 61/79/61 45/62/45
|
||||
f 45/62/45 61/79/61 62/80/62
|
||||
f 45/62/45 62/80/62 46/63/46
|
||||
f 46/63/46 62/80/62 63/81/63
|
||||
f 46/63/46 63/81/63 47/64/47
|
||||
f 47/64/47 63/81/63 64/82/64
|
||||
f 47/64/47 64/82/64 48/65/48
|
||||
f 48/65/48 64/82/64 65/83/65
|
||||
f 48/65/48 65/83/65 49/66/49
|
||||
f 49/66/49 65/83/65 50/84/50
|
||||
f 49/66/49 50/84/50 34/67/34
|
||||
f 50/68/50 66/85/66 67/86/67
|
||||
f 50/68/50 67/86/67 51/69/51
|
||||
f 51/69/51 67/86/67 68/87/68
|
||||
f 51/69/51 68/87/68 52/70/52
|
||||
f 52/70/52 68/87/68 69/88/69
|
||||
f 52/70/52 69/88/69 53/71/53
|
||||
f 53/71/53 69/88/69 70/89/70
|
||||
f 53/71/53 70/89/70 54/72/54
|
||||
f 54/72/54 70/89/70 71/90/71
|
||||
f 54/72/54 71/90/71 55/73/55
|
||||
f 55/73/55 71/90/71 72/91/72
|
||||
f 55/73/55 72/91/72 56/74/56
|
||||
f 56/74/56 72/91/72 73/92/73
|
||||
f 56/74/56 73/92/73 57/75/57
|
||||
f 57/75/57 73/92/73 74/93/74
|
||||
f 57/75/57 74/93/74 58/76/58
|
||||
f 58/76/58 74/93/74 75/94/75
|
||||
f 58/76/58 75/94/75 59/77/59
|
||||
f 59/77/59 75/94/75 76/95/76
|
||||
f 59/77/59 76/95/76 60/78/60
|
||||
f 60/78/60 76/95/76 77/96/77
|
||||
f 60/78/60 77/96/77 61/79/61
|
||||
f 61/79/61 77/96/77 78/97/78
|
||||
f 61/79/61 78/97/78 62/80/62
|
||||
f 62/80/62 78/97/78 79/98/79
|
||||
f 62/80/62 79/98/79 63/81/63
|
||||
f 63/81/63 79/98/79 80/99/80
|
||||
f 63/81/63 80/99/80 64/82/64
|
||||
f 64/82/64 80/99/80 81/100/81
|
||||
f 64/82/64 81/100/81 65/83/65
|
||||
f 65/83/65 81/100/81 66/101/66
|
||||
f 65/83/65 66/101/66 50/84/50
|
||||
f 66/85/66 82/102/82 83/103/83
|
||||
f 66/85/66 83/103/83 67/86/67
|
||||
f 67/86/67 83/103/83 84/104/84
|
||||
f 67/86/67 84/104/84 68/87/68
|
||||
f 68/87/68 84/104/84 85/105/85
|
||||
f 68/87/68 85/105/85 69/88/69
|
||||
f 69/88/69 85/105/85 86/106/86
|
||||
f 69/88/69 86/106/86 70/89/70
|
||||
f 70/89/70 86/106/86 87/107/87
|
||||
f 70/89/70 87/107/87 71/90/71
|
||||
f 71/90/71 87/107/87 88/108/88
|
||||
f 71/90/71 88/108/88 72/91/72
|
||||
f 72/91/72 88/108/88 89/109/89
|
||||
f 72/91/72 89/109/89 73/92/73
|
||||
f 73/92/73 89/109/89 90/110/90
|
||||
f 73/92/73 90/110/90 74/93/74
|
||||
f 74/93/74 90/110/90 91/111/91
|
||||
f 74/93/74 91/111/91 75/94/75
|
||||
f 75/94/75 91/111/91 92/112/92
|
||||
f 75/94/75 92/112/92 76/95/76
|
||||
f 76/95/76 92/112/92 93/113/93
|
||||
f 76/95/76 93/113/93 77/96/77
|
||||
f 77/96/77 93/113/93 94/114/94
|
||||
f 77/96/77 94/114/94 78/97/78
|
||||
f 78/97/78 94/114/94 95/115/95
|
||||
f 78/97/78 95/115/95 79/98/79
|
||||
f 79/98/79 95/115/95 96/116/96
|
||||
f 79/98/79 96/116/96 80/99/80
|
||||
f 80/99/80 96/116/96 97/117/97
|
||||
f 80/99/80 97/117/97 81/100/81
|
||||
f 81/100/81 97/117/97 82/118/82
|
||||
f 81/100/81 82/118/82 66/101/66
|
||||
f 82/102/82 98/119/98 99/120/99
|
||||
f 82/102/82 99/120/99 83/103/83
|
||||
f 83/103/83 99/120/99 100/121/100
|
||||
f 83/103/83 100/121/100 84/104/84
|
||||
f 84/104/84 100/121/100 101/122/101
|
||||
f 84/104/84 101/122/101 85/105/85
|
||||
f 85/105/85 101/122/101 102/123/102
|
||||
f 85/105/85 102/123/102 86/106/86
|
||||
f 86/106/86 102/123/102 103/124/103
|
||||
f 86/106/86 103/124/103 87/107/87
|
||||
f 87/107/87 103/124/103 104/125/104
|
||||
f 87/107/87 104/125/104 88/108/88
|
||||
f 88/108/88 104/125/104 105/126/105
|
||||
f 88/108/88 105/126/105 89/109/89
|
||||
f 89/109/89 105/126/105 106/127/106
|
||||
f 89/109/89 106/127/106 90/110/90
|
||||
f 90/110/90 106/127/106 107/128/107
|
||||
f 90/110/90 107/128/107 91/111/91
|
||||
f 91/111/91 107/128/107 108/129/108
|
||||
f 91/111/91 108/129/108 92/112/92
|
||||
f 92/112/92 108/129/108 109/130/109
|
||||
f 92/112/92 109/130/109 93/113/93
|
||||
f 93/113/93 109/130/109 110/131/110
|
||||
f 93/113/93 110/131/110 94/114/94
|
||||
f 94/114/94 110/131/110 111/132/111
|
||||
f 94/114/94 111/132/111 95/115/95
|
||||
f 95/115/95 111/132/111 112/133/112
|
||||
f 95/115/95 112/133/112 96/116/96
|
||||
f 96/116/96 112/133/112 113/134/113
|
||||
f 96/116/96 113/134/113 97/117/97
|
||||
f 97/117/97 113/134/113 98/135/98
|
||||
f 97/117/97 98/135/98 82/118/82
|
||||
f 114/136/114 99/120/99 98/119/98
|
||||
f 114/137/114 100/121/100 99/120/99
|
||||
f 114/138/114 101/122/101 100/121/100
|
||||
f 114/139/114 102/123/102 101/122/101
|
||||
f 114/140/114 103/124/103 102/123/102
|
||||
f 114/141/114 104/125/104 103/124/103
|
||||
f 114/142/114 105/126/105 104/125/104
|
||||
f 114/143/114 106/127/106 105/126/105
|
||||
f 114/144/114 107/128/107 106/127/106
|
||||
f 114/145/114 108/129/108 107/128/107
|
||||
f 114/146/114 109/130/109 108/129/108
|
||||
f 114/147/114 110/131/110 109/130/109
|
||||
f 114/148/114 111/132/111 110/131/110
|
||||
f 114/149/114 112/133/112 111/132/111
|
||||
f 114/150/114 113/134/113 112/133/112
|
||||
f 114/151/114 98/135/98 113/134/113
|
||||
# 224 faces
|
||||
|
||||
13
assets/models/robot.mtl
Normal file
@ -0,0 +1,13 @@
|
||||
#
|
||||
# Wavefront material file: robot.mtl
|
||||
#
|
||||
|
||||
newmtl robot_material
|
||||
Ns 3
|
||||
d 1
|
||||
illum 2
|
||||
Kd 0.588 0.588 0.588
|
||||
Ks 0 0 0
|
||||
Ka 0.588 0.588 0.588
|
||||
map_Kd robot_diffuse.jpg
|
||||
|
||||
16
assets/models/woodcrate.mtl
Normal file
@ -0,0 +1,16 @@
|
||||
# 3ds Max Wavefront OBJ Exporter v0.97b - (c)2007 guruware
|
||||
# File Created: 31.07.2016 14:40:04
|
||||
|
||||
newmtl Material__47
|
||||
Ns 10.0000
|
||||
Ni 1.5000
|
||||
d 1.0000
|
||||
Tr 0.0000
|
||||
Tf 1.0000 1.0000 1.0000
|
||||
illum 2
|
||||
Ka 0.5880 0.5880 0.5880
|
||||
Kd 0.5880 0.5880 0.5880
|
||||
Ks 0.0000 0.0000 0.0000
|
||||
Ke 0.0000 0.0000 0.0000
|
||||
map_Ka H:\OpenGL GI Tutorials\Introduction to Modern OpenGL Series\Tutorial code - Dev\Video 10\textures\woodcrate_diffuse.jpg
|
||||
map_Kd H:\OpenGL GI Tutorials\Introduction to Modern OpenGL Series\Tutorial code - Dev\Video 10\textures\woodcrate_diffuse.jpg
|
||||
321
assets/models/woodcrate.obj
Normal file
@ -0,0 +1,321 @@
|
||||
# 3ds Max Wavefront OBJ Exporter v0.97b - (c)2007 guruware
|
||||
# File Created: 31.07.2016 14:40:04
|
||||
|
||||
mtllib woodcrate.mtl
|
||||
|
||||
#
|
||||
# object default001
|
||||
#
|
||||
|
||||
v 0.9253 1.7693 0.7653
|
||||
v 0.9253 0.2387 0.7653
|
||||
v 0.9253 0.2387 -0.7653
|
||||
v 0.9253 1.7693 -0.7653
|
||||
v -0.9253 1.7693 0.7653
|
||||
v -0.9253 1.7693 -0.7653
|
||||
v -0.9253 0.2387 -0.7653
|
||||
v -0.9253 0.2387 0.7653
|
||||
v -0.7653 0.0787 0.7653
|
||||
v -0.7653 0.0787 -0.7653
|
||||
v 0.7653 0.0787 -0.7653
|
||||
v 0.7653 0.0787 0.7653
|
||||
v -0.7653 1.7693 0.9253
|
||||
v -0.7653 0.2387 0.9253
|
||||
v 0.7653 0.2387 0.9253
|
||||
v 0.7653 1.7693 0.9253
|
||||
v -0.7653 1.9293 -0.7653
|
||||
v -0.7653 1.9293 0.7653
|
||||
v 0.7653 1.9293 0.7653
|
||||
v 0.7653 1.9293 -0.7653
|
||||
v -0.7653 0.2387 -0.9253
|
||||
v -0.7653 1.7693 -0.9253
|
||||
v 0.7653 1.7693 -0.9253
|
||||
v 0.7653 0.2387 -0.9253
|
||||
v 1.0044 1.7693 -0.7653
|
||||
v 1.0044 0.2387 -0.7653
|
||||
v 1.0044 -0.0004 -1.0044
|
||||
v 1.0044 2.0084 -1.0044
|
||||
v 1.0044 1.7693 0.7653
|
||||
v 1.0044 2.0084 1.0044
|
||||
v 1.0044 0.2387 0.7653
|
||||
v 1.0044 -0.0004 1.0044
|
||||
v -1.0044 0.2387 0.7653
|
||||
v -1.0044 0.2387 -0.7653
|
||||
v -1.0044 -0.0004 -1.0044
|
||||
v -1.0044 -0.0004 1.0044
|
||||
v -1.0044 1.7693 0.7653
|
||||
v -1.0044 2.0084 1.0044
|
||||
v -1.0044 1.7693 -0.7653
|
||||
v -1.0044 2.0084 -1.0044
|
||||
v 0.7653 -0.0004 0.7653
|
||||
v 0.7653 -0.0004 -0.7653
|
||||
v -0.7653 -0.0004 0.7653
|
||||
v -0.7653 -0.0004 -0.7653
|
||||
v 0.7653 1.7693 1.0044
|
||||
v 0.7653 0.2387 1.0044
|
||||
v -0.7653 1.7693 1.0044
|
||||
v -0.7653 0.2387 1.0044
|
||||
v 0.7653 2.0084 -0.7653
|
||||
v 0.7653 2.0084 0.7653
|
||||
v -0.7653 2.0084 -0.7653
|
||||
v -0.7653 2.0084 0.7653
|
||||
v 0.7653 0.2387 -1.0044
|
||||
v 0.7653 1.7693 -1.0044
|
||||
v -0.7653 0.2387 -1.0044
|
||||
v -0.7653 1.7693 -1.0044
|
||||
v 0.9911 0.3012 -0.8945
|
||||
v 0.9911 1.8750 0.7034
|
||||
v 0.9911 1.6734 0.9020
|
||||
v 0.9911 0.0996 -0.6960
|
||||
v 0.9071 0.0996 -0.6960
|
||||
v 0.9071 1.6734 0.9020
|
||||
v 0.9071 1.8750 0.7034
|
||||
v 0.9071 0.3012 -0.8945
|
||||
v -0.8736 1.6734 -0.9844
|
||||
v -0.6751 1.8750 -0.9844
|
||||
v 0.9229 0.3012 -0.9844
|
||||
v 0.7243 0.0996 -0.9844
|
||||
v 0.7243 0.0996 -0.9004
|
||||
v -0.8736 1.6734 -0.9004
|
||||
v -0.6751 1.8750 -0.9004
|
||||
v 0.9229 0.3012 -0.9004
|
||||
v -0.8736 0.0226 -0.6739
|
||||
v -0.6751 0.0226 -0.8755
|
||||
v 0.9229 0.0226 0.6983
|
||||
v 0.7243 0.0226 0.8999
|
||||
v 0.7243 0.1066 0.8999
|
||||
v -0.8736 0.1066 -0.6739
|
||||
v -0.6751 0.1066 -0.8755
|
||||
v 0.9229 0.1066 0.6983
|
||||
v -0.8800 1.9851 0.6611
|
||||
v -0.6815 1.9851 0.8627
|
||||
v 0.9165 1.9851 -0.7110
|
||||
v 0.7179 1.9851 -0.9127
|
||||
v 0.7179 1.9012 -0.9127
|
||||
v -0.8800 1.9012 0.6611
|
||||
v -0.6815 1.9012 0.8627
|
||||
v 0.9165 1.9012 -0.7110
|
||||
v -0.8800 0.3344 0.9716
|
||||
v -0.6815 0.1328 0.9716
|
||||
v 0.9165 1.7065 0.9716
|
||||
v 0.7179 1.9082 0.9716
|
||||
v 0.7179 1.9082 0.8876
|
||||
v -0.8800 0.3344 0.8876
|
||||
v -0.6815 0.1328 0.8876
|
||||
v 0.9165 1.7065 0.8876
|
||||
v -0.9730 0.3012 0.9020
|
||||
v -0.9730 1.8750 -0.6960
|
||||
v -0.9730 1.6734 -0.8945
|
||||
v -0.9730 0.0996 0.7034
|
||||
v -0.8891 0.0996 0.7034
|
||||
v -0.8891 1.6734 -0.8945
|
||||
v -0.8891 1.8750 -0.6960
|
||||
v -0.8891 0.3012 0.9020
|
||||
# 104 vertices
|
||||
|
||||
vn 1.0000 0.0000 -0.0000
|
||||
vn -1.0000 0.0000 -0.0000
|
||||
vn 0.0000 -1.0000 -0.0000
|
||||
vn 0.0000 0.0000 1.0000
|
||||
vn 0.0000 1.0000 -0.0000
|
||||
vn 0.0000 0.0000 -1.0000
|
||||
vn 0.0000 -0.7125 0.7017
|
||||
vn 0.0000 0.7125 -0.7017
|
||||
vn -0.7017 -0.7125 -0.0000
|
||||
vn 0.7017 0.7125 -0.0000
|
||||
vn -0.7017 0.0000 0.7125
|
||||
vn 0.7017 0.0000 -0.7125
|
||||
vn -0.7017 0.0000 -0.7125
|
||||
vn 0.7017 0.0000 0.7125
|
||||
vn -0.7017 0.7125 -0.0000
|
||||
vn 0.7017 -0.7125 -0.0000
|
||||
vn 0.0000 -0.7125 -0.7017
|
||||
vn 0.0000 0.7125 0.7017
|
||||
# 18 vertex normals
|
||||
|
||||
vt 0.1194 0.8806 0.0000
|
||||
vt 0.1194 0.1194 0.0000
|
||||
vt 0.8806 0.1194 0.0000
|
||||
vt 0.8806 0.8806 0.0000
|
||||
vt 0.9995 0.0005 0.0000
|
||||
vt 0.9995 0.9995 0.0000
|
||||
vt 0.0005 0.9995 0.0000
|
||||
vt 0.0005 0.0005 0.0000
|
||||
vt 0.8806 0.0398 0.0000
|
||||
vt 0.1194 0.0398 0.0000
|
||||
vt 0.1194 0.0005 0.0000
|
||||
vt 0.8806 0.0005 0.0000
|
||||
vt 0.1194 0.9602 0.0000
|
||||
vt 0.8806 0.9602 0.0000
|
||||
vt 0.8806 0.9995 0.0000
|
||||
vt 0.1194 0.9995 0.0000
|
||||
vt 0.9602 0.8806 0.0000
|
||||
vt 0.9602 0.1194 0.0000
|
||||
vt 0.9995 0.1194 0.0000
|
||||
vt 0.9995 0.8806 0.0000
|
||||
vt 0.0398 0.1194 0.0000
|
||||
vt 0.0398 0.8806 0.0000
|
||||
vt 0.0005 0.8806 0.0000
|
||||
vt 0.0005 0.1194 0.0000
|
||||
vt 0.7829 0.1235 0.0000
|
||||
vt 0.1260 0.7793 0.0000
|
||||
vt 0.2186 0.8731 0.0000
|
||||
vt 0.8770 0.2192 0.0000
|
||||
vt 0.0508 0.1105 0.0000
|
||||
vt 0.0950 0.1105 0.0000
|
||||
vt 0.0950 1.0000 0.0000
|
||||
vt 0.0508 1.0000 0.0000
|
||||
vt 0.0508 0.8895 0.0000
|
||||
vt 0.0950 0.8895 0.0000
|
||||
vt 0.0950 0.0000 0.0000
|
||||
vt 0.0508 0.0000 0.0000
|
||||
# 36 texture coords
|
||||
|
||||
g default001
|
||||
usemtl Material__47
|
||||
f 1/1/1 2/2/1 3/3/1
|
||||
f 3/3/1 4/4/1 1/1/1
|
||||
f 5/4/2 6/1/2 7/2/2
|
||||
f 7/2/2 8/3/2 5/4/2
|
||||
f 9/4/3 10/1/3 11/2/3
|
||||
f 11/2/3 12/3/3 9/4/3
|
||||
f 13/4/4 14/1/4 15/2/4
|
||||
f 15/2/4 16/3/4 13/4/4
|
||||
f 17/4/5 18/1/5 19/2/5
|
||||
f 19/2/5 20/3/5 17/4/5
|
||||
f 21/4/6 22/1/6 23/2/6
|
||||
f 23/2/6 24/3/6 21/4/6
|
||||
f 25/4/1 26/3/1 27/5/1
|
||||
f 27/5/1 28/6/1 25/4/1
|
||||
f 29/1/1 25/4/1 28/6/1
|
||||
f 28/6/1 30/7/1 29/1/1
|
||||
f 31/2/1 29/1/1 30/7/1
|
||||
f 30/7/1 32/8/1 31/2/1
|
||||
f 26/3/1 31/2/1 32/8/1
|
||||
f 32/8/1 27/5/1 26/3/1
|
||||
f 33/3/2 34/2/2 35/8/2
|
||||
f 35/8/2 36/5/2 33/3/2
|
||||
f 37/4/2 33/3/2 36/5/2
|
||||
f 36/5/2 38/6/2 37/4/2
|
||||
f 39/1/2 37/4/2 38/6/2
|
||||
f 38/6/2 40/7/2 39/1/2
|
||||
f 34/2/2 39/1/2 40/7/2
|
||||
f 40/7/2 35/8/2 34/2/2
|
||||
f 41/3/3 42/2/3 27/8/3
|
||||
f 27/8/3 32/5/3 41/3/3
|
||||
f 43/4/3 41/3/3 32/5/3
|
||||
f 32/5/3 36/6/3 43/4/3
|
||||
f 44/1/3 43/4/3 36/6/3
|
||||
f 36/6/3 35/7/3 44/1/3
|
||||
f 42/2/3 44/1/3 35/7/3
|
||||
f 35/7/3 27/8/3 42/2/3
|
||||
f 45/3/4 46/2/4 32/8/4
|
||||
f 32/8/4 30/5/4 45/3/4
|
||||
f 47/4/4 45/3/4 30/5/4
|
||||
f 30/5/4 38/6/4 47/4/4
|
||||
f 48/1/4 47/4/4 38/6/4
|
||||
f 38/6/4 36/7/4 48/1/4
|
||||
f 46/2/4 48/1/4 36/7/4
|
||||
f 36/7/4 32/8/4 46/2/4
|
||||
f 49/3/5 50/2/5 30/8/5
|
||||
f 30/8/5 28/5/5 49/3/5
|
||||
f 51/4/5 49/3/5 28/5/5
|
||||
f 28/5/5 40/6/5 51/4/5
|
||||
f 52/1/5 51/4/5 40/6/5
|
||||
f 40/6/5 38/7/5 52/1/5
|
||||
f 50/2/5 52/1/5 38/7/5
|
||||
f 38/7/5 30/8/5 50/2/5
|
||||
f 53/3/6 54/2/6 28/8/6
|
||||
f 28/8/6 27/5/6 53/3/6
|
||||
f 55/4/6 53/3/6 27/5/6
|
||||
f 27/5/6 35/6/6 55/4/6
|
||||
f 56/1/6 55/4/6 35/6/6
|
||||
f 35/6/6 40/7/6 56/1/6
|
||||
f 54/2/6 56/1/6 40/7/6
|
||||
f 40/7/6 28/8/6 54/2/6
|
||||
f 4/9/4 3/10/4 26/11/4
|
||||
f 26/11/4 25/12/4 4/9/4
|
||||
f 1/9/3 4/10/3 25/11/3
|
||||
f 25/11/3 29/12/3 1/9/3
|
||||
f 2/9/6 1/10/6 29/11/6
|
||||
f 29/11/6 31/12/6 2/9/6
|
||||
f 3/9/5 2/10/5 31/11/5
|
||||
f 31/11/5 26/12/5 3/9/5
|
||||
f 8/13/5 7/14/5 34/15/5
|
||||
f 34/15/5 33/16/5 8/13/5
|
||||
f 5/13/6 8/14/6 33/15/6
|
||||
f 33/15/6 37/16/6 5/13/6
|
||||
f 6/13/3 5/14/3 37/15/3
|
||||
f 37/15/3 39/16/3 6/13/3
|
||||
f 7/13/4 6/14/4 39/15/4
|
||||
f 39/15/4 34/16/4 7/13/4
|
||||
f 12/9/2 11/10/2 42/11/2
|
||||
f 42/11/2 41/12/2 12/9/2
|
||||
f 9/17/6 12/18/6 41/19/6
|
||||
f 41/19/6 43/20/6 9/17/6
|
||||
f 10/9/1 9/10/1 43/11/1
|
||||
f 43/11/1 44/12/1 10/9/1
|
||||
f 11/21/4 10/22/4 44/23/4
|
||||
f 44/23/4 42/24/4 11/21/4
|
||||
f 16/17/2 15/18/2 46/19/2
|
||||
f 46/19/2 45/20/2 16/17/2
|
||||
f 13/17/3 16/18/3 45/19/3
|
||||
f 45/19/3 47/20/3 13/17/3
|
||||
f 14/21/1 13/22/1 47/23/1
|
||||
f 47/23/1 48/24/1 14/21/1
|
||||
f 15/21/5 14/22/5 48/23/5
|
||||
f 48/23/5 46/24/5 15/21/5
|
||||
f 20/13/2 19/14/2 50/15/2
|
||||
f 50/15/2 49/16/2 20/13/2
|
||||
f 17/17/4 20/18/4 49/19/4
|
||||
f 49/19/4 51/20/4 17/17/4
|
||||
f 18/13/1 17/14/1 51/15/1
|
||||
f 51/15/1 52/16/1 18/13/1
|
||||
f 19/21/6 18/22/6 52/23/6
|
||||
f 52/23/6 50/24/6 19/21/6
|
||||
f 24/21/2 23/22/2 54/23/2
|
||||
f 54/23/2 53/24/2 24/21/2
|
||||
f 21/17/5 24/18/5 53/19/5
|
||||
f 53/19/5 55/20/5 21/17/5
|
||||
f 22/17/1 21/18/1 55/19/1
|
||||
f 55/19/1 56/20/1 22/17/1
|
||||
f 23/21/3 22/22/3 56/23/3
|
||||
f 56/23/3 54/24/3 23/21/3
|
||||
f 57/25/1 58/26/1 59/27/1
|
||||
f 59/27/1 60/28/1 57/25/1
|
||||
f 61/29/7 60/30/7 59/31/7
|
||||
f 59/31/7 62/32/7 61/29/7
|
||||
f 63/33/8 58/34/8 57/35/8
|
||||
f 57/35/8 64/36/8 63/33/8
|
||||
f 65/27/6 66/26/6 67/25/6
|
||||
f 67/25/6 68/28/6 65/27/6
|
||||
f 65/31/9 68/30/9 69/29/9
|
||||
f 69/29/9 70/32/9 65/31/9
|
||||
f 67/35/10 66/34/10 71/33/10
|
||||
f 71/33/10 72/36/10 67/35/10
|
||||
f 73/27/3 74/26/3 75/25/3
|
||||
f 75/25/3 76/28/3 73/27/3
|
||||
f 73/31/11 76/30/11 77/29/11
|
||||
f 77/29/11 78/32/11 73/31/11
|
||||
f 75/35/12 74/34/12 79/33/12
|
||||
f 79/33/12 80/36/12 75/35/12
|
||||
f 81/27/5 82/26/5 83/25/5
|
||||
f 83/25/5 84/28/5 81/27/5
|
||||
f 81/31/13 84/30/13 85/29/13
|
||||
f 85/29/13 86/32/13 81/31/13
|
||||
f 83/35/14 82/34/14 87/33/14
|
||||
f 87/33/14 88/36/14 83/35/14
|
||||
f 89/27/4 90/26/4 91/25/4
|
||||
f 91/25/4 92/28/4 89/27/4
|
||||
f 89/31/15 92/30/15 93/29/15
|
||||
f 93/29/15 94/32/15 89/31/15
|
||||
f 91/35/16 90/34/16 95/33/16
|
||||
f 95/33/16 96/36/16 91/35/16
|
||||
f 97/25/2 98/26/2 99/27/2
|
||||
f 99/27/2 100/28/2 97/25/2
|
||||
f 101/29/17 100/30/17 99/31/17
|
||||
f 99/31/17 102/32/17 101/29/17
|
||||
f 103/33/18 98/34/18 97/35/18
|
||||
f 97/35/18 104/36/18 103/33/18
|
||||
# 144 faces
|
||||
|
||||
13
assets/shaders/bulb.frag
Normal file
@ -0,0 +1,13 @@
|
||||
//-----------------------------------------------------------------------------
|
||||
// Fragment shader for light bulb mesh
|
||||
//-----------------------------------------------------------------------------
|
||||
#version 330 core
|
||||
|
||||
uniform vec3 lightColor;
|
||||
|
||||
out vec4 frag_color;
|
||||
|
||||
void main()
|
||||
{
|
||||
frag_color = vec4(lightColor, 1.0f);
|
||||
};
|
||||
20
assets/shaders/bulb.vert
Normal file
@ -0,0 +1,20 @@
|
||||
//-----------------------------------------------------------------------------
|
||||
// Vertex shader for light bulb mesh
|
||||
//-----------------------------------------------------------------------------
|
||||
#version 330 core
|
||||
|
||||
layout (location = 0) in vec3 pos;
|
||||
layout (location = 1) in vec3 normal;
|
||||
layout (location = 2) in vec2 texCoord;
|
||||
|
||||
uniform mat4 model; // model matrix
|
||||
uniform mat4 view; // view matrix
|
||||
uniform mat4 projection; // projection matrix
|
||||
|
||||
out vec2 TexCoord;
|
||||
|
||||
void main()
|
||||
{
|
||||
gl_Position = projection * view * model * vec4(pos, 1.0f);
|
||||
TexCoord = texCoord;
|
||||
};
|
||||
@ -6,6 +6,6 @@ uniform sampler2D ourTexture;
|
||||
|
||||
void main()
|
||||
{
|
||||
FragColor = vec4(1.0f, 0.5f, 0.2f, 1.0f);
|
||||
//FragColor = texture(ourTexture, TexCoord);
|
||||
//FragColor = vec4(1.0f, 0.5f, 0.2f, 1.0f);
|
||||
FragColor = texture(ourTexture, TexCoord);
|
||||
}
|
||||
|
||||
39
assets/shaders/lighting_blinn-phong.frag
Normal file
@ -0,0 +1,39 @@
|
||||
//-----------------------------------------------------------------------------
|
||||
// Fragment shader for Blinn-Phong lighting
|
||||
//-----------------------------------------------------------------------------
|
||||
#version 330 core
|
||||
|
||||
in vec2 TexCoord;
|
||||
in vec3 FragPos;
|
||||
in vec3 Normal;
|
||||
|
||||
uniform sampler2D texture_map;
|
||||
uniform vec3 lightPos; // for diffuse
|
||||
uniform vec3 lightColor; // for diffuse
|
||||
uniform vec3 viewPos; // for specular
|
||||
|
||||
out vec4 frag_color;
|
||||
|
||||
void main()
|
||||
{
|
||||
// Ambient ---------------------------------------------------------
|
||||
float ambientFactor = 0.1f;
|
||||
vec3 ambient = lightColor * ambientFactor;
|
||||
|
||||
// Diffuse ------------------------------------
|
||||
vec3 normal = normalize(Normal);
|
||||
vec3 lightDir = normalize(lightPos - FragPos);
|
||||
float NDotL = max(dot(normal, lightDir), 0.0);
|
||||
vec3 diffuse = lightColor * NDotL;
|
||||
|
||||
// Specular (Blinn-Phong)-------------------------------------------
|
||||
float specularFactor = 0.8f;
|
||||
float shininess = 32.0f;
|
||||
vec3 viewDir = normalize(viewPos - FragPos);
|
||||
vec3 halfDir = normalize(lightDir + viewDir);
|
||||
float NDotH = max(dot(normal, halfDir), 0.0);
|
||||
vec3 specular = lightColor * specularFactor * pow(NDotH, shininess);
|
||||
|
||||
vec4 texel = texture(texture_map, TexCoord);
|
||||
frag_color = vec4(ambient + diffuse + specular, 1.0f) * texel;
|
||||
}
|
||||
26
assets/shaders/lighting_blinn-phong.vert
Normal file
@ -0,0 +1,26 @@
|
||||
//-----------------------------------------------------------------------------
|
||||
// Vertex shader for phong lighting
|
||||
//-----------------------------------------------------------------------------
|
||||
#version 330 core
|
||||
|
||||
layout (location = 0) in vec3 pos;
|
||||
layout (location = 1) in vec3 normal;
|
||||
layout (location = 2) in vec2 texCoord;
|
||||
|
||||
uniform mat4 model; // model matrix
|
||||
uniform mat4 view; // view matrix
|
||||
uniform mat4 projection; // projection matrix
|
||||
|
||||
out vec3 FragPos;
|
||||
out vec3 Normal;
|
||||
out vec2 TexCoord;
|
||||
|
||||
void main()
|
||||
{
|
||||
FragPos = vec3(model * vec4(pos, 1.0f)); // vertex position in world space
|
||||
Normal = normal;
|
||||
|
||||
TexCoord = texCoord;
|
||||
|
||||
gl_Position = projection * view * model * vec4(pos, 1.0f);
|
||||
}
|
||||
50
assets/shaders/lighting_dir.frag
Normal file
@ -0,0 +1,50 @@
|
||||
//-----------------------------------------------------------------------------
|
||||
// Fragment shader for directional light
|
||||
//-----------------------------------------------------------------------------
|
||||
#version 330 core
|
||||
|
||||
struct Material
|
||||
{
|
||||
vec3 ambient;
|
||||
sampler2D diffuseMap;
|
||||
vec3 specular;
|
||||
float shininess;
|
||||
};
|
||||
|
||||
struct DirectionalLight
|
||||
{
|
||||
vec3 direction;
|
||||
vec3 ambient;
|
||||
vec3 diffuse;
|
||||
vec3 specular;
|
||||
};
|
||||
|
||||
in vec2 TexCoord;
|
||||
in vec3 FragPos;
|
||||
in vec3 Normal;
|
||||
|
||||
uniform DirectionalLight dirLight;
|
||||
uniform Material material;
|
||||
uniform vec3 viewPos;
|
||||
|
||||
out vec4 frag_color;
|
||||
|
||||
void main()
|
||||
{
|
||||
// Ambient -------------------------------------------------------------------------
|
||||
vec3 ambient = dirLight.ambient * material.ambient * vec3(texture(material.diffuseMap, TexCoord));
|
||||
|
||||
// Diffuse -------------------------------------------------------------------------
|
||||
vec3 normal = normalize(Normal);
|
||||
vec3 lightDir = normalize(-dirLight.direction); // negate => Must be a direction from fragment towards the light
|
||||
float NdotL = max(dot(normal, lightDir), 0.0);
|
||||
vec3 diffuse = dirLight.diffuse * NdotL * vec3(texture(material.diffuseMap, TexCoord));
|
||||
|
||||
// Specular - Blinn-Phong ----------------------------------------------------------
|
||||
vec3 viewDir = normalize(viewPos - FragPos);
|
||||
vec3 halfDir = normalize(lightDir + viewDir);
|
||||
float NDotH = max(dot(normal, halfDir), 0.0);
|
||||
vec3 specular = dirLight.specular * material.specular * pow(NDotH, material.shininess);
|
||||
|
||||
frag_color = vec4(ambient + diffuse + specular, 1.0f);
|
||||
}
|
||||
26
assets/shaders/lighting_dir.vert
Normal file
@ -0,0 +1,26 @@
|
||||
//-----------------------------------------------------------------------------
|
||||
// Vertex shader for directional light
|
||||
//-----------------------------------------------------------------------------
|
||||
#version 330 core
|
||||
|
||||
layout (location = 0) in vec3 pos;
|
||||
layout (location = 1) in vec3 normal;
|
||||
layout (location = 2) in vec2 texCoord;
|
||||
|
||||
uniform mat4 model; // model matrix
|
||||
uniform mat4 view; // view matrix
|
||||
uniform mat4 projection; // projection matrix
|
||||
|
||||
out vec3 FragPos;
|
||||
out vec3 Normal;
|
||||
out vec2 TexCoord;
|
||||
|
||||
void main()
|
||||
{
|
||||
FragPos = vec3(model * vec4(pos, 1.0f)); // vertex position in world space
|
||||
Normal = mat3(transpose(inverse(model))) * normal; // normal direction in world space
|
||||
|
||||
TexCoord = texCoord;
|
||||
|
||||
gl_Position = projection * view * model * vec4(pos, 1.0f);
|
||||
}
|
||||
173
assets/shaders/lighting_dir_point_spot.frag
Normal file
@ -0,0 +1,173 @@
|
||||
//-----------------------------------------------------------------------------
|
||||
// Fragment shader for multiple lights
|
||||
//
|
||||
// NOTE:
|
||||
// This is not the most effient shader code but it gets the point across
|
||||
// and should be easy to follow. The same diffuse and specular calculations
|
||||
// are completed 3 separate times. This can be optimized to be calculated
|
||||
// only once with attenuation and spotlight multipliers applied.
|
||||
//-----------------------------------------------------------------------------
|
||||
#version 330 core
|
||||
|
||||
struct Material
|
||||
{
|
||||
vec3 ambient;
|
||||
sampler2D diffuseMap;
|
||||
vec3 specular;
|
||||
float shininess;
|
||||
};
|
||||
|
||||
struct DirectionalLight
|
||||
{
|
||||
vec3 direction;
|
||||
vec3 ambient;
|
||||
vec3 diffuse;
|
||||
vec3 specular;
|
||||
};
|
||||
|
||||
struct PointLight
|
||||
{
|
||||
vec3 position;
|
||||
vec3 ambient;
|
||||
vec3 diffuse;
|
||||
vec3 specular;
|
||||
|
||||
float constant;
|
||||
float linear;
|
||||
float exponent;
|
||||
};
|
||||
|
||||
struct SpotLight
|
||||
{
|
||||
vec3 position;
|
||||
vec3 direction;
|
||||
float cosInnerCone;
|
||||
float cosOuterCone;
|
||||
vec3 ambient;
|
||||
vec3 diffuse;
|
||||
vec3 specular;
|
||||
int on;
|
||||
|
||||
float constant;
|
||||
float linear;
|
||||
float exponent;
|
||||
};
|
||||
|
||||
|
||||
in vec2 TexCoord;
|
||||
in vec3 FragPos;
|
||||
in vec3 Normal;
|
||||
|
||||
#define MAX_POINT_LIGHTS 3
|
||||
|
||||
uniform DirectionalLight sunLight;
|
||||
uniform PointLight pointLights[MAX_POINT_LIGHTS];
|
||||
uniform SpotLight spotLight;
|
||||
uniform Material material;
|
||||
uniform vec3 viewPos;
|
||||
|
||||
out vec4 frag_color;
|
||||
|
||||
vec3 calcDirectionalLightColor(DirectionalLight light, vec3 normal, vec3 viewDir);
|
||||
vec3 calcPointLightColor(PointLight light, vec3 normal, vec3 fragPos, vec3 viewDir);
|
||||
vec3 calcSpotLightColor(SpotLight light, vec3 normal, vec3 fragPos, vec3 viewDir);
|
||||
|
||||
//-----------------------------------------------------------------------------------------------
|
||||
// Main Shader Entry
|
||||
//-----------------------------------------------------------------------------------------------
|
||||
void main()
|
||||
{
|
||||
vec3 normal = normalize(Normal);
|
||||
vec3 viewDir = normalize(viewPos - FragPos);
|
||||
|
||||
// Ambient ----------------------------------------------------------------------------------
|
||||
vec3 ambient = spotLight.ambient * material.ambient * vec3(texture(material.diffuseMap, TexCoord));
|
||||
vec3 outColor = vec3(0.0f);
|
||||
|
||||
outColor += calcDirectionalLightColor(sunLight, normal, viewDir);
|
||||
|
||||
for(int i = 0; i < MAX_POINT_LIGHTS; i++)
|
||||
outColor += calcPointLightColor(pointLights[i], normal, FragPos, viewDir);
|
||||
|
||||
// If the light isn't on then just return 0 for diffuse and specular colors
|
||||
if (spotLight.on == 1)
|
||||
outColor += calcSpotLightColor(spotLight, normal, FragPos, viewDir);
|
||||
|
||||
frag_color = vec4(ambient + outColor, 1.0f);
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------------------------
|
||||
// Calculate the direction light effect and return the resulting
|
||||
// diffuse and specular color summation
|
||||
//-----------------------------------------------------------------------------------------------
|
||||
vec3 calcDirectionalLightColor(DirectionalLight light, vec3 normal, vec3 viewDir)
|
||||
{
|
||||
vec3 lightDir = normalize(-light.direction); // negate => Must be a direction from fragment towards the light
|
||||
|
||||
// Diffuse ------------------------------------------------------------------------- --------
|
||||
float NdotL = max(dot(normal, lightDir), 0.0);
|
||||
vec3 diffuse = light.diffuse * NdotL * vec3(texture(material.diffuseMap, TexCoord));
|
||||
|
||||
// Specular - Blinn-Phong ------------------------------------------------------------------
|
||||
vec3 halfDir = normalize(lightDir + viewDir);
|
||||
float NDotH = max(dot(normal, halfDir), 0.0f);
|
||||
vec3 specular = light.specular * material.specular * pow(NDotH, material.shininess);
|
||||
|
||||
return (diffuse + specular);
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------------------------
|
||||
// Calculate the point light effect and return the resulting diffuse and specular color summation
|
||||
//-----------------------------------------------------------------------------------------------
|
||||
vec3 calcPointLightColor(PointLight light, vec3 normal, vec3 fragPos, vec3 viewDir)
|
||||
{
|
||||
vec3 lightDir = normalize(light.position - fragPos);
|
||||
|
||||
// Diffuse ----------------------------------------------------------------------------------
|
||||
float NdotL = max(dot(normal, lightDir), 0.0);
|
||||
vec3 diffuse = light.diffuse * NdotL * vec3(texture(material.diffuseMap, TexCoord));
|
||||
|
||||
// Specular - Blinn-Phong ------------------------------------------------------------------
|
||||
vec3 halfDir = normalize(lightDir + viewDir);
|
||||
float NDotH = max(dot(normal, halfDir), 0.0f);
|
||||
vec3 specular = light.specular * material.specular * pow(NDotH, material.shininess);
|
||||
|
||||
// Attenuation using Kc, Kl, Kq -------------------------------------------------------------
|
||||
float d = length(light.position - FragPos);
|
||||
float attenuation = 1.0f / (light.constant + light.linear * d + light.exponent * (d * d));
|
||||
|
||||
diffuse *= attenuation;
|
||||
specular *= attenuation;
|
||||
|
||||
return (diffuse + specular);
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------------------------
|
||||
// Calculate the spotlight effect and return the resulting // diffuse and specular color summation
|
||||
//------------------------------------------------------------------------------------------------
|
||||
vec3 calcSpotLightColor(SpotLight light, vec3 normal, vec3 fragPos, vec3 viewDir)
|
||||
{
|
||||
vec3 lightDir = normalize(light.position - fragPos);
|
||||
vec3 spotDir = normalize(light.direction);
|
||||
|
||||
float cosDir = dot(-lightDir, spotDir); // angle between the lights direction vector and spotlights direction vector
|
||||
float spotIntensity = smoothstep(light.cosOuterCone, light.cosInnerCone, cosDir);
|
||||
|
||||
// Diffuse ----------------------------------------------------------------------------------
|
||||
float NdotL = max(dot(normal, lightDir), 0.0);
|
||||
vec3 diffuse = spotLight.diffuse * NdotL * vec3(texture(material.diffuseMap, TexCoord));
|
||||
|
||||
// Specular - Blinn-Phong ------------------------------------------------------------------
|
||||
vec3 halfDir = normalize(lightDir + viewDir);
|
||||
float NDotH = max(dot(normal, halfDir), 0.0f);
|
||||
vec3 specular = light.specular * material.specular * pow(NDotH, material.shininess);
|
||||
|
||||
// Attenuation using Kc, Kl, Kq -------------------------------------------------------------
|
||||
float d = length(light.position - FragPos);
|
||||
float attenuation = 1.0f / (light.constant + light.linear * d + light.exponent * (d * d));
|
||||
|
||||
diffuse *= attenuation * spotIntensity;
|
||||
specular *= attenuation * spotIntensity;
|
||||
|
||||
return (diffuse + specular);
|
||||
}
|
||||
26
assets/shaders/lighting_dir_point_spot.vert
Normal file
@ -0,0 +1,26 @@
|
||||
//-----------------------------------------------------------------------------
|
||||
// Vertex shader for multiple lights
|
||||
//-----------------------------------------------------------------------------
|
||||
#version 330 core
|
||||
|
||||
layout (location = 0) in vec3 pos;
|
||||
layout (location = 1) in vec3 normal;
|
||||
layout (location = 2) in vec2 texCoord;
|
||||
|
||||
uniform mat4 model; // model matrix
|
||||
uniform mat4 view; // view matrix
|
||||
uniform mat4 projection; // projection matrix
|
||||
|
||||
out vec3 FragPos;
|
||||
out vec3 Normal;
|
||||
out vec2 TexCoord;
|
||||
|
||||
void main()
|
||||
{
|
||||
FragPos = vec3(model * vec4(pos, 1.0f)); // vertex position in world space
|
||||
Normal = mat3(transpose(inverse(model))) * normal; // normal direction in world space
|
||||
|
||||
TexCoord = texCoord;
|
||||
|
||||
gl_Position = projection * view * model * vec4(pos, 1.0f);
|
||||
}
|
||||
39
assets/shaders/lighting_phong.frag
Normal file
@ -0,0 +1,39 @@
|
||||
//-----------------------------------------------------------------------------
|
||||
// Fragment shader for Phong lighting
|
||||
//-----------------------------------------------------------------------------
|
||||
#version 330 core
|
||||
|
||||
in vec2 TexCoord;
|
||||
in vec3 FragPos;
|
||||
in vec3 Normal;
|
||||
|
||||
uniform sampler2D texSampler1;
|
||||
uniform vec3 lightPos; // for diffuse
|
||||
uniform vec3 lightColor; // for diffuse
|
||||
uniform vec3 viewPos; // for specular
|
||||
|
||||
out vec4 frag_color;
|
||||
|
||||
void main()
|
||||
{
|
||||
// Ambient ---------------------------------------------------------
|
||||
float ambientFactor = 0.1f;
|
||||
vec3 ambient = lightColor * ambientFactor;
|
||||
|
||||
// Diffuse -------------------------------------------------------
|
||||
vec3 normal = normalize(Normal);
|
||||
vec3 lightDir = normalize(lightPos - FragPos);
|
||||
float NDotL = max(dot(normal, lightDir), 0.0f);
|
||||
vec3 diffuse = lightColor * NDotL;
|
||||
|
||||
// Specular (Phong)------------------------------------------------
|
||||
float specularFactor = 0.8f;
|
||||
float shininess = 32.0f;
|
||||
vec3 viewDir = normalize(viewPos - FragPos);
|
||||
vec3 reflectDir = reflect(-lightDir, normal);
|
||||
float RDotV = max(dot(reflectDir, viewDir), 0.0f);
|
||||
vec3 specular = lightColor * specularFactor * pow(RDotV, shininess);
|
||||
|
||||
vec4 texel = texture(texSampler1, TexCoord);
|
||||
frag_color= vec4(ambient + diffuse + specular, 1.0f) * texel;
|
||||
}
|
||||
27
assets/shaders/lighting_phong.vert
Normal file
@ -0,0 +1,27 @@
|
||||
//-----------------------------------------------------------------------------
|
||||
// Vertex shader
|
||||
//-----------------------------------------------------------------------------
|
||||
#version 330 core
|
||||
|
||||
layout (location = 0) in vec3 pos;
|
||||
layout (location = 1) in vec3 normal;
|
||||
layout (location = 2) in vec2 texCoord;
|
||||
|
||||
uniform mat4 model; // model matrix
|
||||
uniform mat4 view; // view matrix
|
||||
uniform mat4 projection; // projection matrix
|
||||
|
||||
out vec3 FragPos;
|
||||
out vec3 Normal;
|
||||
out vec2 TexCoord;
|
||||
|
||||
void main()
|
||||
{
|
||||
FragPos = vec3(model * vec4(pos, 1.0f)); // fragment position in world space
|
||||
Normal = mat3(transpose(inverse(model))) * normal; // normal direction in world space
|
||||
|
||||
// comment out for solid color
|
||||
TexCoord = texCoord;
|
||||
|
||||
gl_Position = projection * view * model * vec4(pos, 1.0f);
|
||||
}
|
||||
50
assets/shaders/lighting_phong_materials.frag
Normal file
@ -0,0 +1,50 @@
|
||||
//-----------------------------------------------------------------------------
|
||||
// Fragment shader for Blinn-Phong lighting with materials
|
||||
//-----------------------------------------------------------------------------
|
||||
#version 330 core
|
||||
|
||||
struct Material
|
||||
{
|
||||
vec3 ambient;
|
||||
sampler2D diffuseMap;
|
||||
vec3 specular;
|
||||
float shininess;
|
||||
};
|
||||
|
||||
struct Light
|
||||
{
|
||||
vec3 position;
|
||||
vec3 ambient;
|
||||
vec3 diffuse;
|
||||
vec3 specular;
|
||||
};
|
||||
|
||||
in vec2 TexCoord;
|
||||
in vec3 FragPos;
|
||||
in vec3 Normal;
|
||||
|
||||
uniform Light light;
|
||||
uniform Material material;
|
||||
uniform vec3 viewPos;
|
||||
|
||||
out vec4 frag_color;
|
||||
|
||||
void main()
|
||||
{
|
||||
// Ambient -------------------------------------------------------------------------
|
||||
vec3 ambient = light.ambient * material.ambient;
|
||||
|
||||
// Diffuse -------------------------------------------------------------------------
|
||||
vec3 normal = normalize(Normal);
|
||||
vec3 lightDir = normalize(light.position - FragPos);
|
||||
float NdotL = max(dot(normal, lightDir), 0.0);
|
||||
vec3 diffuse = light.diffuse * NdotL * vec3(texture(material.diffuseMap, TexCoord));
|
||||
|
||||
// Specular - Blinn-Phong ----------------------------------------------------------
|
||||
vec3 viewDir = normalize(viewPos - FragPos);
|
||||
vec3 halfDir = normalize(lightDir + viewDir);
|
||||
float NDotH = max(dot(normal, halfDir), 0.0);
|
||||
vec3 specular = light.specular * material.specular * pow(NDotH, material.shininess);
|
||||
|
||||
frag_color = vec4(ambient + diffuse + specular, 1.0f);
|
||||
}
|
||||
26
assets/shaders/lighting_phong_materials.vert
Normal file
@ -0,0 +1,26 @@
|
||||
//-----------------------------------------------------------------------------
|
||||
// Vertex shader for Blinn-Phong lighting with materials
|
||||
//-----------------------------------------------------------------------------
|
||||
#version 330 core
|
||||
|
||||
layout (location = 0) in vec3 pos;
|
||||
layout (location = 1) in vec3 normal;
|
||||
layout (location = 2) in vec2 texCoord;
|
||||
|
||||
uniform mat4 model; // model matrix
|
||||
uniform mat4 view; // view matrix
|
||||
uniform mat4 projection; // projection matrix
|
||||
|
||||
out vec3 FragPos;
|
||||
out vec3 Normal;
|
||||
out vec2 TexCoord;
|
||||
|
||||
void main()
|
||||
{
|
||||
FragPos = vec3(model * vec4(pos, 1.0f)); // vertex position in world space
|
||||
Normal = mat3(transpose(inverse(model))) * normal; // normal direction in world space
|
||||
|
||||
TexCoord = texCoord;
|
||||
|
||||
gl_Position = projection * view * model * vec4(pos, 1.0f);
|
||||
}
|
||||
61
assets/shaders/lighting_point.frag
Normal file
@ -0,0 +1,61 @@
|
||||
//-----------------------------------------------------------------------------
|
||||
// Fragment shader for point light
|
||||
//-----------------------------------------------------------------------------
|
||||
#version 330 core
|
||||
|
||||
struct Material
|
||||
{
|
||||
vec3 ambient;
|
||||
sampler2D diffuseMap;
|
||||
vec3 specular;
|
||||
float shininess;
|
||||
};
|
||||
|
||||
struct PointLight
|
||||
{
|
||||
vec3 position;
|
||||
vec3 ambient;
|
||||
vec3 diffuse;
|
||||
vec3 specular;
|
||||
|
||||
float constant;
|
||||
float linear;
|
||||
float exponent;
|
||||
};
|
||||
|
||||
in vec2 TexCoord;
|
||||
in vec3 FragPos;
|
||||
in vec3 Normal;
|
||||
|
||||
uniform PointLight pointLight;
|
||||
uniform Material material;
|
||||
uniform vec3 viewPos;
|
||||
|
||||
out vec4 frag_color;
|
||||
|
||||
void main()
|
||||
{
|
||||
// Ambient ------------------------------------------------------------------------------
|
||||
vec3 ambient = pointLight.ambient * material.ambient * vec3(texture(material.diffuseMap, TexCoord));
|
||||
|
||||
// Diffuse ------------------------------------------------------------------------------
|
||||
vec3 normal = normalize(Normal);
|
||||
vec3 lightDir = normalize(pointLight.position - FragPos);
|
||||
float NdotL = max(dot(normal, lightDir), 0.0);
|
||||
vec3 diffuse = pointLight.diffuse * NdotL * vec3(texture(material.diffuseMap, TexCoord));
|
||||
|
||||
// Specular - Blinn-Phong --------------------------------------------------------------
|
||||
vec3 viewDir = normalize(viewPos - FragPos);
|
||||
vec3 halfDir = normalize(lightDir + viewDir);
|
||||
float NDotH = max(dot(normal, halfDir), 0.0);
|
||||
vec3 specular = pointLight.specular * material.specular * pow(NDotH, material.shininess);
|
||||
|
||||
// Attenuation using Kc, Kl, Kq ---------------------------------------------------------
|
||||
float d = length(pointLight.position - FragPos); // distance to light
|
||||
float attenuation = 1.0f / (pointLight.constant + pointLight.linear * d + pointLight.exponent * (d * d));
|
||||
|
||||
diffuse *= attenuation;
|
||||
specular *= attenuation;
|
||||
|
||||
frag_color = vec4(ambient + diffuse + specular, 1.0f);
|
||||
};
|
||||
26
assets/shaders/lighting_point.vert
Normal file
@ -0,0 +1,26 @@
|
||||
//-----------------------------------------------------------------------------
|
||||
// Vertex shader for point light
|
||||
//-----------------------------------------------------------------------------
|
||||
#version 330 core
|
||||
|
||||
layout (location = 0) in vec3 pos;
|
||||
layout (location = 1) in vec3 normal;
|
||||
layout (location = 2) in vec2 texCoord;
|
||||
|
||||
uniform mat4 model; // model matrix
|
||||
uniform mat4 view; // view matrix
|
||||
uniform mat4 projection; // projection matrix
|
||||
|
||||
out vec3 FragPos;
|
||||
out vec3 Normal;
|
||||
out vec2 TexCoord;
|
||||
|
||||
void main()
|
||||
{
|
||||
FragPos = vec3(model * vec4(pos, 1.0f)); // vertex position in world space
|
||||
Normal = mat3(transpose(inverse(model))) * normal; // normal direction in world space
|
||||
|
||||
TexCoord = texCoord;
|
||||
|
||||
gl_Position = projection * view * model * vec4(pos, 1.0f);
|
||||
}
|
||||
87
assets/shaders/lighting_spot.frag
Normal file
@ -0,0 +1,87 @@
|
||||
//-----------------------------------------------------------------------------
|
||||
// Fragment shader for spot light
|
||||
//-----------------------------------------------------------------------------
|
||||
#version 330 core
|
||||
|
||||
struct Material
|
||||
{
|
||||
vec3 ambient;
|
||||
sampler2D diffuseMap;
|
||||
vec3 specular;
|
||||
float shininess;
|
||||
};
|
||||
|
||||
struct SpotLight
|
||||
{
|
||||
vec3 position;
|
||||
vec3 direction;
|
||||
float cosInnerCone;
|
||||
float cosOuterCone;
|
||||
vec3 ambient;
|
||||
vec3 diffuse;
|
||||
vec3 specular;
|
||||
int on;
|
||||
|
||||
float constant;
|
||||
float linear;
|
||||
float exponent;
|
||||
};
|
||||
|
||||
in vec2 TexCoord;
|
||||
in vec3 FragPos;
|
||||
in vec3 Normal;
|
||||
|
||||
uniform SpotLight spotLight;
|
||||
uniform Material material;
|
||||
uniform vec3 viewPos;
|
||||
|
||||
out vec4 frag_color;
|
||||
|
||||
vec3 calcSpotLight();
|
||||
|
||||
void main()
|
||||
{
|
||||
// Ambient -------------------------------------------------------------------------
|
||||
vec3 ambient = spotLight.ambient * material.ambient * vec3(texture(material.diffuseMap, TexCoord));
|
||||
|
||||
vec3 spotColor = vec3(0.0f);
|
||||
|
||||
// If the light isn't on then just return 0 for diffuse and specular colors
|
||||
if (spotLight.on == 1)
|
||||
spotColor = calcSpotLight();
|
||||
|
||||
frag_color = vec4(ambient + spotColor, 1.0f);
|
||||
};
|
||||
|
||||
//--------------------------------------------------------------
|
||||
// Calculate the spotlight effect and return the resulting
|
||||
// diffuse and specular color summation
|
||||
//--------------------------------------------------------------
|
||||
vec3 calcSpotLight()
|
||||
{
|
||||
vec3 lightDir = normalize(spotLight.position - FragPos);
|
||||
vec3 spotDir = normalize(spotLight.direction);
|
||||
|
||||
float cosDir = dot(-lightDir, spotDir); // angle between the lights direction vector and spotlights direction vector
|
||||
float spotIntensity = smoothstep(spotLight.cosOuterCone, spotLight.cosInnerCone, cosDir);
|
||||
|
||||
// Diffuse -------------------------------------------------------------------------
|
||||
vec3 normal = normalize(Normal);
|
||||
float NdotL = max(dot(normal, lightDir), 0.0);
|
||||
vec3 diffuse = spotLight.diffuse * NdotL * vec3(texture(material.diffuseMap, TexCoord));
|
||||
|
||||
// Specular - Blinn-Phong ----------------------------------------------------------
|
||||
vec3 viewDir = normalize(viewPos - FragPos);
|
||||
vec3 halfDir = normalize(lightDir + viewDir);
|
||||
float NDotH = max(dot(normal, halfDir), 0.0f);
|
||||
vec3 specular = spotLight.specular * material.specular * pow(NDotH, material.shininess);
|
||||
|
||||
// Attenuation using Kc, Kl, Kq -----------------------------------------------------
|
||||
float d = length(spotLight.position - FragPos); // distance to light
|
||||
float attenuation = 1.0f / (spotLight.constant + spotLight.linear * d + spotLight.exponent * (d * d));
|
||||
|
||||
diffuse *= attenuation * spotIntensity;
|
||||
specular *= attenuation * spotIntensity;
|
||||
|
||||
return (diffuse + specular);
|
||||
}
|
||||
26
assets/shaders/lighting_spot.vert
Normal file
@ -0,0 +1,26 @@
|
||||
//-----------------------------------------------------------------------------
|
||||
// Vertex shader for spot light
|
||||
//-----------------------------------------------------------------------------
|
||||
#version 330 core
|
||||
|
||||
layout (location = 0) in vec3 pos;
|
||||
layout (location = 1) in vec3 normal;
|
||||
layout (location = 2) in vec2 texCoord;
|
||||
|
||||
uniform mat4 model; // model matrix
|
||||
uniform mat4 view; // view matrix
|
||||
uniform mat4 projection; // projection matrix
|
||||
|
||||
out vec3 FragPos;
|
||||
out vec3 Normal;
|
||||
out vec2 TexCoord;
|
||||
|
||||
void main()
|
||||
{
|
||||
FragPos = vec3(model * vec4(pos, 1.0f)); // vertex position in world space
|
||||
Normal = mat3(transpose(inverse(model))) * normal; // normal direction in world space
|
||||
|
||||
TexCoord = texCoord;
|
||||
|
||||
gl_Position = projection * view * model * vec4(pos, 1.0f);
|
||||
}
|
||||
BIN
assets/textures/AMF.tga
Normal file
|
After Width: | Height: | Size: 1.8 MiB |
BIN
assets/textures/barrel_diffuse.png
Normal file
|
After Width: | Height: | Size: 1.3 MiB |
BIN
assets/textures/barrel_spec.png
Normal file
|
After Width: | Height: | Size: 781 KiB |
BIN
assets/textures/bunny_diffuse.jpg
Normal file
|
After Width: | Height: | Size: 27 KiB |
BIN
assets/textures/crate.jpg
Normal file
|
After Width: | Height: | Size: 29 KiB |
BIN
assets/textures/lamp_post_diffuse.png
Normal file
|
After Width: | Height: | Size: 622 KiB |
BIN
assets/textures/light_diffuse.jpg
Normal file
|
After Width: | Height: | Size: 13 KiB |
BIN
assets/textures/robot_diffuse.jpg
Normal file
|
After Width: | Height: | Size: 644 KiB |
BIN
assets/textures/tile_floor.jpg
Normal file
|
After Width: | Height: | Size: 92 KiB |
BIN
assets/textures/woodcrate_diffuse.jpg
Normal file
|
After Width: | Height: | Size: 312 KiB |