LesDingeriesDeDjalimSurOpenGL/assets/shaders/bulb.frag
2025-10-24 09:50:55 +02:00

14 lines
335 B
GLSL

//-----------------------------------------------------------------------------
// Fragment shader for light bulb mesh
//-----------------------------------------------------------------------------
#version 330 core
uniform vec3 lightColor;
out vec4 frag_color;
void main()
{
frag_color = vec4(lightColor, 1.0f);
};