mirror of
				https://git.tardis.systems/mirrors/yuzu
				synced 2025-10-31 10:44:49 +01:00 
			
		
		
		
	gl_device: Simplify GLASM setting logic
This commit is contained in:
		
							parent
							
								
									56c30dd9e0
								
							
						
					
					
						commit
						c9528282d9
					
				| @ -172,16 +172,14 @@ Device::Device() { | ||||
|     // uniform buffers as "push constants"
 | ||||
|     has_fast_buffer_sub_data = is_nvidia && !disable_fast_buffer_sub_data; | ||||
| 
 | ||||
|     use_assembly_shaders = | ||||
|         Settings::values.shader_backend.GetValue() == Settings::ShaderBackend::GLASM && | ||||
|         GLAD_GL_NV_gpu_program5 && GLAD_GL_NV_compute_program5 && GLAD_GL_NV_transform_feedback && | ||||
|         GLAD_GL_NV_transform_feedback2; | ||||
| 
 | ||||
|     shader_backend = (Settings::values.shader_backend.GetValue() == | ||||
|                       Settings::ShaderBackend::GLASM) == use_assembly_shaders | ||||
|                          ? Settings::values.shader_backend.GetValue() | ||||
|                          : Settings::ShaderBackend::GLSL; | ||||
| 
 | ||||
|     shader_backend = Settings::values.shader_backend.GetValue(); | ||||
|     use_assembly_shaders = shader_backend == Settings::ShaderBackend::GLASM && | ||||
|                            GLAD_GL_NV_gpu_program5 && GLAD_GL_NV_compute_program5 && | ||||
|                            GLAD_GL_NV_transform_feedback && GLAD_GL_NV_transform_feedback2; | ||||
|     if (shader_backend == Settings::ShaderBackend::GLASM && !use_assembly_shaders) { | ||||
|         LOG_ERROR(Render_OpenGL, "Assembly shaders enabled but not supported"); | ||||
|         shader_backend = Settings::ShaderBackend::GLSL; | ||||
|     } | ||||
|     // Completely disable async shaders for now, as it causes graphical glitches
 | ||||
|     use_asynchronous_shaders = false; | ||||
|     // Blocks AMD and Intel OpenGL drivers on Windows from using asynchronous shader compilation.
 | ||||
| @ -194,11 +192,6 @@ Device::Device() { | ||||
|     LOG_INFO(Render_OpenGL, "Renderer_PreciseBug: {}", has_precise_bug); | ||||
|     LOG_INFO(Render_OpenGL, "Renderer_BrokenTextureViewFormats: {}", | ||||
|              has_broken_texture_view_formats); | ||||
| 
 | ||||
|     if (shader_backend == Settings::ShaderBackend::GLASM && !use_assembly_shaders) { | ||||
|         LOG_ERROR(Render_OpenGL, "Assembly shaders enabled but not supported"); | ||||
|     } | ||||
| 
 | ||||
|     if (Settings::values.use_asynchronous_shaders.GetValue() && !use_asynchronous_shaders) { | ||||
|         LOG_WARNING(Render_OpenGL, "Asynchronous shader compilation enabled but not supported"); | ||||
|     } | ||||
|  | ||||
		Loading…
	
		Reference in New Issue
	
	Block a user