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	glsl: Simplify FCMP emission
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				| @ -13,12 +13,10 @@ namespace Shader::Backend::GLSL { | ||||
| namespace { | ||||
| void Compare(EmitContext& ctx, IR::Inst& inst, std::string_view lhs, std::string_view rhs, | ||||
|              std::string_view op, bool ordered) { | ||||
|     ctx.AddU1("{}={}{}{}", inst, lhs, op, rhs, lhs, rhs); | ||||
|     if (ordered) { | ||||
|         ctx.Add("&&!isnan({})&&!isnan({});", lhs, rhs); | ||||
|     } else { | ||||
|         ctx.Add("||isnan({})||isnan({});", lhs, rhs); | ||||
|     } | ||||
|     const auto nan_op{ordered ? "&&!" : "||"}; | ||||
|     ctx.AddU1("{}={}{}{}" | ||||
|               "{}isnan({}){}isnan({});", | ||||
|               inst, lhs, op, rhs, nan_op, lhs, nan_op, rhs); | ||||
| } | ||||
| 
 | ||||
| bool IsPrecise(const IR::Inst& inst) { | ||||
|  | ||||
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