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	common, core: fix -Wmissing-field-initializers
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				| @ -121,11 +121,11 @@ public: | ||||
|                    const u64 /*game_id*/, const std::string& /*game_name*/) override {} | ||||
|     WebService::WebResult Update() override { | ||||
|         return WebService::WebResult{WebService::WebResult::Code::NoWebservice, | ||||
|                                      "WebService is missing"}; | ||||
|                                      "WebService is missing", ""}; | ||||
|     } | ||||
|     WebService::WebResult Register() override { | ||||
|         return WebService::WebResult{WebService::WebResult::Code::NoWebservice, | ||||
|                                      "WebService is missing"}; | ||||
|                                      "WebService is missing", ""}; | ||||
|     } | ||||
|     void ClearPlayers() override {} | ||||
|     RoomList GetRoomList() override { | ||||
|  | ||||
| @ -34,10 +34,10 @@ WebService::WebResult AnnounceMultiplayerSession::Register() { | ||||
|     std::shared_ptr<Network::Room> room = Network::GetRoom().lock(); | ||||
|     if (!room) { | ||||
|         return WebService::WebResult{WebService::WebResult::Code::LibError, | ||||
|                                      "Network is not initialized"}; | ||||
|                                      "Network is not initialized", ""}; | ||||
|     } | ||||
|     if (room->GetState() != Network::Room::State::Open) { | ||||
|         return WebService::WebResult{WebService::WebResult::Code::LibError, "Room is not open"}; | ||||
|         return WebService::WebResult{WebService::WebResult::Code::LibError, "Room is not open", ""}; | ||||
|     } | ||||
|     UpdateBackendData(room); | ||||
|     WebService::WebResult result = backend->Register(); | ||||
| @ -47,7 +47,7 @@ WebService::WebResult AnnounceMultiplayerSession::Register() { | ||||
|     LOG_INFO(WebService, "Room has been registered"); | ||||
|     room->SetVerifyUID(result.returned_data); | ||||
|     registered = true; | ||||
|     return WebService::WebResult{WebService::WebResult::Code::Success}; | ||||
|     return WebService::WebResult{WebService::WebResult::Code::Success, "", ""}; | ||||
| } | ||||
| 
 | ||||
| void AnnounceMultiplayerSession::Start() { | ||||
|  | ||||
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