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	yuzu: create linux group in general settings
- Create files dedicated to starting and stopping gamemode functions - Use them in yuzu and yuzu_cmd modules
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							| @ -189,8 +189,7 @@ if (ANDROID) | ||||
|    endif() | ||||
| endif() | ||||
| 
 | ||||
| # Gamemode | ||||
| if ("${CMAKE_SYSTEM_NAME}" MATCHES "Linux") | ||||
| if (UNIX) | ||||
|     add_subdirectory(gamemode) | ||||
|     target_include_directories(gamemode PUBLIC gamemode/include) | ||||
| endif() | ||||
|  | ||||
							
								
								
									
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							| @ -4,4 +4,8 @@ | ||||
| project(gamemode) | ||||
| 
 | ||||
| add_library(gamemode include/gamemode_client.h) | ||||
| 
 | ||||
| target_link_libraries(gamemode PRIVATE common) | ||||
| 
 | ||||
| target_include_directories(gamemode PUBLIC include) | ||||
| set_target_properties(gamemode PROPERTIES LINKER_LANGUAGE C) | ||||
|  | ||||
| @ -174,6 +174,15 @@ if(ANDROID) | ||||
|     ) | ||||
| endif() | ||||
| 
 | ||||
| if (UNIX) | ||||
|   target_sources(common PRIVATE | ||||
|     linux/gamemode.cpp | ||||
|     linux/gamemode.h | ||||
|   ) | ||||
| 
 | ||||
|   target_link_libraries(common PRIVATE gamemode) | ||||
| endif() | ||||
| 
 | ||||
| if(ARCHITECTURE_x86_64) | ||||
|     target_sources(common | ||||
|         PRIVATE | ||||
|  | ||||
							
								
								
									
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							| @ -0,0 +1,39 @@ | ||||
| // SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
 | ||||
| // SPDX-License-Identifier: GPL-2.0-or-later
 | ||||
| 
 | ||||
| #include <gamemode_client.h> | ||||
| 
 | ||||
| #include "common/linux/gamemode.h" | ||||
| #include "common/settings.h" | ||||
| 
 | ||||
| namespace Common::Linux { | ||||
| 
 | ||||
| void StartGamemode() { | ||||
|     if (Settings::values.enable_gamemode) { | ||||
|         if (gamemode_request_start() < 0) { | ||||
|             LOG_WARNING(Frontend, "Failed to start gamemode: {}", gamemode_error_string()); | ||||
|         } else { | ||||
|             LOG_INFO(Frontend, "Started gamemode"); | ||||
|         } | ||||
|     } | ||||
| } | ||||
| 
 | ||||
| void StopGamemode() { | ||||
|     if (Settings::values.enable_gamemode) { | ||||
|         if (gamemode_request_end() < 0) { | ||||
|             LOG_WARNING(Frontend, "Failed to stop gamemode: {}", gamemode_error_string()); | ||||
|         } else { | ||||
|             LOG_INFO(Frontend, "Stopped gamemode"); | ||||
|         } | ||||
|     } | ||||
| } | ||||
| 
 | ||||
| void SetGamemodeState(bool state) { | ||||
|     if (state) { | ||||
|         StartGamemode(); | ||||
|     } else { | ||||
|         StopGamemode(); | ||||
|     } | ||||
| } | ||||
| 
 | ||||
| } // namespace Common::Linux
 | ||||
							
								
								
									
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							| @ -0,0 +1,24 @@ | ||||
| // SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
 | ||||
| // SPDX-License-Identifier: GPL-2.0-or-later
 | ||||
| 
 | ||||
| #pragma once | ||||
| 
 | ||||
| namespace Common::Linux { | ||||
| 
 | ||||
| /**
 | ||||
|  * Start the (Feral Interactive) Linux gamemode if it is installed and it is activated | ||||
|  */ | ||||
| void StartGamemode(); | ||||
| 
 | ||||
| /**
 | ||||
|  * Stop the (Feral Interactive) Linux gamemode if it is installed and it is activated | ||||
|  */ | ||||
| void StopGamemode(); | ||||
| 
 | ||||
| /**
 | ||||
|  * Start or stop the (Feral Interactive) Linux gamemode if it is installed and it is activated | ||||
|  * @param state The new state the gamemode should have | ||||
|  */ | ||||
| void SetGamemodeState(bool state); | ||||
| 
 | ||||
| } // namespace Common::Linux
 | ||||
| @ -219,6 +219,8 @@ const char* TranslateCategory(Category category) { | ||||
|         return "Services"; | ||||
|     case Category::Paths: | ||||
|         return "Paths"; | ||||
|     case Category::Linux: | ||||
|         return "Linux"; | ||||
|     case Category::MaxEnum: | ||||
|         break; | ||||
|     } | ||||
|  | ||||
| @ -178,8 +178,6 @@ struct Values { | ||||
|                                              true, | ||||
|                                              &use_speed_limit}; | ||||
| 
 | ||||
|     Setting<bool> enable_gamemode{linkage, false, "enable_gamemode", Category::Core}; | ||||
| 
 | ||||
|     // Cpu
 | ||||
|     SwitchableSetting<CpuAccuracy, true> cpu_accuracy{linkage,           CpuAccuracy::Auto, | ||||
|                                                       CpuAccuracy::Auto, CpuAccuracy::Paranoid, | ||||
| @ -429,6 +427,9 @@ struct Values { | ||||
|                                                    true, | ||||
|                                                    true}; | ||||
| 
 | ||||
|     // Linux
 | ||||
|     SwitchableSetting<bool> enable_gamemode{linkage, true, "enable_gamemode", Category::Linux}; | ||||
| 
 | ||||
|     // Controls
 | ||||
|     InputSetting<std::array<PlayerInput, 10>> players; | ||||
| 
 | ||||
|  | ||||
| @ -41,6 +41,7 @@ enum class Category : u32 { | ||||
|     Multiplayer, | ||||
|     Services, | ||||
|     Paths, | ||||
|     Linux, | ||||
|     MaxEnum, | ||||
| }; | ||||
| 
 | ||||
|  | ||||
| @ -29,9 +29,6 @@ ConfigureGeneral::ConfigureGeneral(const Core::System& system_, | ||||
|     if (!Settings::IsConfiguringGlobal()) { | ||||
|         ui->button_reset_defaults->setVisible(false); | ||||
|     } | ||||
| #ifndef __linux__ | ||||
|     ui->enable_gamemode->setVisible(false); | ||||
| #endif | ||||
| } | ||||
| 
 | ||||
| ConfigureGeneral::~ConfigureGeneral() = default; | ||||
| @ -39,12 +36,29 @@ ConfigureGeneral::~ConfigureGeneral() = default; | ||||
| void ConfigureGeneral::SetConfiguration() {} | ||||
| 
 | ||||
| void ConfigureGeneral::Setup(const ConfigurationShared::Builder& builder) { | ||||
|     QLayout& layout = *ui->general_widget->layout(); | ||||
|     QLayout& general_layout = *ui->general_widget->layout(); | ||||
|     QLayout& linux_layout = *ui->linux_widget->layout(); | ||||
| 
 | ||||
|     std::map<u32, QWidget*> hold{}; | ||||
|     std::map<u32, QWidget*> general_hold{}; | ||||
|     std::map<u32, QWidget*> linux_hold{}; | ||||
| 
 | ||||
|     for (const auto setting : | ||||
|          UISettings::values.linkage.by_category[Settings::Category::UiGeneral]) { | ||||
|     std::vector<Settings::BasicSetting*> settings; | ||||
| 
 | ||||
|     auto push = [&settings](auto& list) { | ||||
|         for (auto setting : list) { | ||||
|             settings.push_back(setting); | ||||
|         } | ||||
|     }; | ||||
| 
 | ||||
|     push(UISettings::values.linkage.by_category[Settings::Category::UiGeneral]); | ||||
|     push(Settings::values.linkage.by_category[Settings::Category::Linux]); | ||||
| 
 | ||||
|     // Only show Linux group on Unix
 | ||||
| #ifndef __unix__ | ||||
|     ui->LinuxGroupBox->setVisible(false); | ||||
| #endif | ||||
| 
 | ||||
|     for (const auto setting : settings) { | ||||
|         auto* widget = builder.BuildWidget(setting, apply_funcs); | ||||
| 
 | ||||
|         if (widget == nullptr) { | ||||
| @ -55,11 +69,23 @@ void ConfigureGeneral::Setup(const ConfigurationShared::Builder& builder) { | ||||
|             continue; | ||||
|         } | ||||
| 
 | ||||
|         hold.emplace(setting->Id(), widget); | ||||
|         switch (setting->GetCategory()) { | ||||
|         case Settings::Category::UiGeneral: | ||||
|             general_hold.emplace(setting->Id(), widget); | ||||
|             break; | ||||
|         case Settings::Category::Linux: | ||||
|             linux_hold.emplace(setting->Id(), widget); | ||||
|             break; | ||||
|         default: | ||||
|             widget->deleteLater(); | ||||
|         } | ||||
|     } | ||||
| 
 | ||||
|     for (const auto& [id, widget] : hold) { | ||||
|         layout.addWidget(widget); | ||||
|     for (const auto& [id, widget] : general_hold) { | ||||
|         general_layout.addWidget(widget); | ||||
|     } | ||||
|     for (const auto& [id, widget] : linux_hold) { | ||||
|         linux_layout.addWidget(widget); | ||||
|     } | ||||
| } | ||||
| 
 | ||||
|  | ||||
| @ -46,6 +46,33 @@ | ||||
|        </layout> | ||||
|       </widget> | ||||
|      </item> | ||||
|      <item> | ||||
|       <widget class="QGroupBox" name="LinuxGroupBox"> | ||||
|        <property name="title"> | ||||
|         <string>Linux</string> | ||||
|        </property> | ||||
|        <layout class="QVBoxLayout" name="LinuxVerticalLayout_1"> | ||||
|         <item> | ||||
|          <widget class="QWidget" name="linux_widget" native="true"> | ||||
|           <layout class="QVBoxLayout" name="LinuxVerticalLayout_2"> | ||||
|            <property name="leftMargin"> | ||||
|             <number>0</number> | ||||
|            </property> | ||||
|            <property name="topMargin"> | ||||
|             <number>0</number> | ||||
|            </property> | ||||
|            <property name="rightMargin"> | ||||
|             <number>0</number> | ||||
|            </property> | ||||
|            <property name="bottomMargin"> | ||||
|             <number>0</number> | ||||
|            </property> | ||||
|           </layout> | ||||
|          </widget> | ||||
|         </item> | ||||
|        </layout> | ||||
|       </widget> | ||||
|      </item> | ||||
|      <item> | ||||
|       <spacer name="verticalSpacer"> | ||||
|        <property name="orientation"> | ||||
|  | ||||
| @ -57,7 +57,7 @@ | ||||
|       </widget> | ||||
|      </item> | ||||
|      <item> | ||||
|       <widget class="QGroupBox" name="groupBox"> | ||||
|       <widget class="QGroupBox" name="coreGroup"> | ||||
|        <property name="title"> | ||||
|         <string>Core</string> | ||||
|        </property> | ||||
|  | ||||
| @ -175,7 +175,9 @@ std::unique_ptr<TranslationMap> InitializeTranslations(QWidget* parent) { | ||||
|     INSERT(UISettings, hide_mouse, tr("Hide mouse on inactivity"), QStringLiteral()); | ||||
|     INSERT(UISettings, controller_applet_disabled, tr("Disable controller applet"), | ||||
|            QStringLiteral()); | ||||
|     INSERT(UISettings, enable_gamemode, tr("Enable Gamemode"), QStringLiteral()); | ||||
| 
 | ||||
|     // Linux
 | ||||
|     INSERT(Settings, enable_gamemode, tr("Enable Gamemode"), QStringLiteral()); | ||||
| 
 | ||||
|     // Ui Debugging
 | ||||
| 
 | ||||
|  | ||||
| @ -17,6 +17,7 @@ | ||||
| #ifdef __unix__ | ||||
| #include <csignal> | ||||
| #include <sys/socket.h> | ||||
| #include "common/linux/gamemode.h" | ||||
| #endif | ||||
| 
 | ||||
| #include <boost/container/flat_set.hpp> | ||||
| @ -185,10 +186,6 @@ __declspec(dllexport) int AmdPowerXpressRequestHighPerformance = 1; | ||||
| } | ||||
| #endif | ||||
| 
 | ||||
| #ifdef __linux__ | ||||
| #include <gamemode_client.h> | ||||
| #endif | ||||
| 
 | ||||
| constexpr int default_mouse_hide_timeout = 2500; | ||||
| constexpr int default_mouse_center_timeout = 10; | ||||
| constexpr int default_input_update_timeout = 1; | ||||
| @ -323,6 +320,7 @@ GMainWindow::GMainWindow(std::unique_ptr<QtConfig> config_, bool has_broken_vulk | ||||
|       provider{std::make_unique<FileSys::ManualContentProvider>()} { | ||||
| #ifdef __unix__ | ||||
|     SetupSigInterrupts(); | ||||
|     SetGamemodeEnabled(Settings::values.enable_gamemode.GetValue()); | ||||
| #endif | ||||
|     system->Initialize(); | ||||
| 
 | ||||
| @ -2130,14 +2128,8 @@ void GMainWindow::OnEmulationStopped() { | ||||
| 
 | ||||
|     discord_rpc->Update(); | ||||
| 
 | ||||
| #ifdef __linux__ | ||||
|     if (UISettings::values.enable_gamemode) { | ||||
|         if (gamemode_request_end() < 0) { | ||||
|             LOG_WARNING(Frontend, "Failed to stop gamemode: {}", gamemode_error_string()); | ||||
|         } else { | ||||
|             LOG_INFO(Frontend, "Stopped gamemode"); | ||||
|         } | ||||
|     } | ||||
| #ifdef __unix__ | ||||
|     Common::Linux::StopGamemode(); | ||||
| #endif | ||||
| 
 | ||||
|     // The emulation is stopped, so closing the window or not does not matter anymore
 | ||||
| @ -3519,14 +3511,8 @@ void GMainWindow::OnStartGame() { | ||||
| 
 | ||||
|     discord_rpc->Update(); | ||||
| 
 | ||||
| #ifdef __linux__ | ||||
|     if (UISettings::values.enable_gamemode) { | ||||
|         if (gamemode_request_start() < 0) { | ||||
|             LOG_WARNING(Frontend, "Failed to start gamemode: {}", gamemode_error_string()); | ||||
|         } else { | ||||
|             LOG_INFO(Frontend, "Started gamemode"); | ||||
|         } | ||||
|     } | ||||
| #ifdef __unix__ | ||||
|     Common::Linux::StartGamemode(); | ||||
| #endif | ||||
| } | ||||
| 
 | ||||
| @ -3549,14 +3535,8 @@ void GMainWindow::OnPauseGame() { | ||||
|     UpdateMenuState(); | ||||
|     AllowOSSleep(); | ||||
| 
 | ||||
| #ifdef __linux__ | ||||
|     if (UISettings::values.enable_gamemode) { | ||||
|         if (gamemode_request_end() < 0) { | ||||
|             LOG_WARNING(Frontend, "Failed to stop gamemode: {}", gamemode_error_string()); | ||||
|         } else { | ||||
|             LOG_INFO(Frontend, "Stopped gamemode"); | ||||
|         } | ||||
|     } | ||||
| #ifdef __unix__ | ||||
|     Common::Linux::StopGamemode(); | ||||
| #endif | ||||
| } | ||||
| 
 | ||||
| @ -3839,6 +3819,9 @@ void GMainWindow::OnConfigure() { | ||||
|     const auto old_theme = UISettings::values.theme; | ||||
|     const bool old_discord_presence = UISettings::values.enable_discord_presence.GetValue(); | ||||
|     const auto old_language_index = Settings::values.language_index.GetValue(); | ||||
| #ifdef __unix__ | ||||
|     const bool old_gamemode = Settings::values.enable_gamemode.GetValue(); | ||||
| #endif | ||||
| 
 | ||||
|     Settings::SetConfiguringGlobal(true); | ||||
|     ConfigureDialog configure_dialog(this, hotkey_registry, input_subsystem.get(), | ||||
| @ -3900,6 +3883,11 @@ void GMainWindow::OnConfigure() { | ||||
|     if (UISettings::values.enable_discord_presence.GetValue() != old_discord_presence) { | ||||
|         SetDiscordEnabled(UISettings::values.enable_discord_presence.GetValue()); | ||||
|     } | ||||
| #ifdef __unix__ | ||||
|     if (Settings::values.enable_gamemode.GetValue() != old_gamemode) { | ||||
|         SetGamemodeEnabled(Settings::values.enable_gamemode.GetValue()); | ||||
|     } | ||||
| #endif | ||||
| 
 | ||||
|     if (!multiplayer_state->IsHostingPublicRoom()) { | ||||
|         multiplayer_state->UpdateCredentials(); | ||||
| @ -5215,25 +5203,13 @@ void GMainWindow::SetDiscordEnabled([[maybe_unused]] bool state) { | ||||
|     discord_rpc->Update(); | ||||
| } | ||||
| 
 | ||||
| void GMainWindow::SetGamemodeDisabled([[maybe_unused]] bool state) { | ||||
| #ifdef __linux__ | ||||
| #ifdef __unix__ | ||||
| void GMainWindow::SetGamemodeEnabled(bool state) { | ||||
|     if (emulation_running) { | ||||
|         if (state) { | ||||
|             if (gamemode_request_end() < 0) { | ||||
|                 LOG_WARNING(Frontend, "Failed to stop gamemode: {}", gamemode_error_string()); | ||||
|             } else { | ||||
|                 LOG_INFO(Frontend, "Stopped gamemode"); | ||||
|             } | ||||
|         } else { | ||||
|             if (gamemode_request_start() < 0) { | ||||
|                 LOG_WARNING(Frontend, "Failed to start gamemode: {}", gamemode_error_string()); | ||||
|             } else { | ||||
|                 LOG_INFO(Frontend, "Started gamemode"); | ||||
|             } | ||||
|         } | ||||
|         Common::Linux::SetGamemodeState(state); | ||||
|     } | ||||
| #endif | ||||
| } | ||||
| #endif | ||||
| 
 | ||||
| void GMainWindow::changeEvent(QEvent* event) { | ||||
| #ifdef __unix__ | ||||
|  | ||||
| @ -340,6 +340,7 @@ private: | ||||
|     void SetupSigInterrupts(); | ||||
|     static void HandleSigInterrupt(int); | ||||
|     void OnSigInterruptNotifierActivated(); | ||||
|     void SetGamemodeEnabled(bool state); | ||||
| #endif | ||||
| 
 | ||||
| private slots: | ||||
|  | ||||
| @ -140,9 +140,6 @@ struct Values { | ||||
|                                       Settings::Specialization::Default, | ||||
|                                       true, | ||||
|                                       true}; | ||||
|     // Gamemode
 | ||||
|     Setting<bool> enable_gamemode{linkage, false, "enable_gamemode", Category::UiGeneral}; | ||||
| 
 | ||||
|     Setting<bool> disable_web_applet{linkage, true, "disable_web_applet", Category::Ui}; | ||||
| 
 | ||||
|     // Discord RPC
 | ||||
|  | ||||
| @ -63,8 +63,8 @@ __declspec(dllexport) int AmdPowerXpressRequestHighPerformance = 1; | ||||
| } | ||||
| #endif | ||||
| 
 | ||||
| #ifdef __linux__ | ||||
| #include <gamemode_client.h> | ||||
| #ifdef __unix__ | ||||
| #include "common/linux/gamemode.h" | ||||
| #endif | ||||
| 
 | ||||
| static void PrintHelp(const char* argv0) { | ||||
| @ -429,14 +429,8 @@ int main(int argc, char** argv) { | ||||
|         exit(0); | ||||
|     }); | ||||
| 
 | ||||
| #ifdef __linux__ | ||||
|     if (Settings::values.disable_gamemode) { | ||||
|         if (gamemode_request_start() < 0) { | ||||
|             LOG_WARNING(Frontend, "Failed to start gamemode: {}", gamemode_error_string()); | ||||
|         } else { | ||||
|             LOG_INFO(Frontend, "Started gamemode"); | ||||
|         } | ||||
|     } | ||||
| #ifdef __unix__ | ||||
|     Common::Linux::StartGamemode(); | ||||
| #endif | ||||
| 
 | ||||
|     void(system.Run()); | ||||
| @ -450,14 +444,8 @@ int main(int argc, char** argv) { | ||||
|     void(system.Pause()); | ||||
|     system.ShutdownMainProcess(); | ||||
| 
 | ||||
| #ifdef __linux__ | ||||
|     if (Settings::values.disable_gamemode) { | ||||
|         if (gamemode_request_end() < 0) { | ||||
|             LOG_WARNING(Frontend, "Failed to stop gamemode: {}", gamemode_error_string()); | ||||
|         } else { | ||||
|             LOG_INFO(Frontend, "Stopped gamemode"); | ||||
|         } | ||||
|     } | ||||
| #ifdef __unix__ | ||||
|     Common::Linux::StopGamemode(); | ||||
| #endif | ||||
| 
 | ||||
|     detached_tasks.WaitForAllTasks(); | ||||
|  | ||||
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