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	yuzu: integrate gamemode support on linux
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							| @ -189,6 +189,12 @@ if (ANDROID) | ||||
|    endif() | ||||
| endif() | ||||
| 
 | ||||
| # Gamemode | ||||
| if ("${CMAKE_SYSTEM_NAME}" MATCHES "Linux") | ||||
|     add_subdirectory(gamemode) | ||||
|     target_include_directories(gamemode PUBLIC gamemode/include) | ||||
| endif() | ||||
| 
 | ||||
| # Breakpad | ||||
| # https://github.com/microsoft/vcpkg/blob/master/ports/breakpad/CMakeLists.txt | ||||
| if (YUZU_CRASH_DUMPS AND NOT TARGET libbreakpad_client) | ||||
|  | ||||
							
								
								
									
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							| @ -0,0 +1,7 @@ | ||||
| # SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project | ||||
| # SPDX-License-Identifier: GPL-3.0-or-later | ||||
| 
 | ||||
| project(gamemode) | ||||
| 
 | ||||
| add_library(gamemode include/gamemode_client.h) | ||||
| set_target_properties(gamemode PROPERTIES LINKER_LANGUAGE C) | ||||
							
								
								
									
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							| @ -0,0 +1,379 @@ | ||||
| // SPDX-FileCopyrightText: Copyright 2017-2019 Feral Interactive
 | ||||
| // SPDX-License-Identifier: BSD-3-Clause
 | ||||
| 
 | ||||
| /*
 | ||||
| 
 | ||||
| Copyright (c) 2017-2019, Feral Interactive | ||||
| All rights reserved. | ||||
| 
 | ||||
| Redistribution and use in source and binary forms, with or without | ||||
| modification, are permitted provided that the following conditions are met: | ||||
| 
 | ||||
|  * Redistributions of source code must retain the above copyright notice, | ||||
|    this list of conditions and the following disclaimer. | ||||
|  * Redistributions in binary form must reproduce the above copyright | ||||
|    notice, this list of conditions and the following disclaimer in the | ||||
|    documentation and/or other materials provided with the distribution. | ||||
|  * Neither the name of Feral Interactive nor the names of its contributors | ||||
|    may be used to endorse or promote products derived from this software | ||||
|    without specific prior written permission. | ||||
| 
 | ||||
| THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" | ||||
| AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | ||||
| IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE | ||||
| ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE | ||||
| LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR | ||||
| CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF | ||||
| SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS | ||||
| INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN | ||||
| CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) | ||||
| ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE | ||||
| POSSIBILITY OF SUCH DAMAGE. | ||||
| 
 | ||||
|  */ | ||||
| #ifndef CLIENT_GAMEMODE_H | ||||
| #define CLIENT_GAMEMODE_H | ||||
| /*
 | ||||
|  * GameMode supports the following client functions | ||||
|  * Requests are refcounted in the daemon | ||||
|  * | ||||
|  * int gamemode_request_start() - Request gamemode starts | ||||
|  *   0 if the request was sent successfully | ||||
|  *   -1 if the request failed | ||||
|  * | ||||
|  * int gamemode_request_end() - Request gamemode ends | ||||
|  *   0 if the request was sent successfully | ||||
|  *   -1 if the request failed | ||||
|  * | ||||
|  * GAMEMODE_AUTO can be defined to make the above two functions apply during static init and | ||||
|  * destruction, as appropriate. In this configuration, errors will be printed to stderr | ||||
|  * | ||||
|  * int gamemode_query_status() - Query the current status of gamemode | ||||
|  *   0 if gamemode is inactive | ||||
|  *   1 if gamemode is active | ||||
|  *   2 if gamemode is active and this client is registered | ||||
|  *   -1 if the query failed | ||||
|  * | ||||
|  * int gamemode_request_start_for(pid_t pid) - Request gamemode starts for another process | ||||
|  *   0 if the request was sent successfully | ||||
|  *   -1 if the request failed | ||||
|  *   -2 if the request was rejected | ||||
|  * | ||||
|  * int gamemode_request_end_for(pid_t pid) - Request gamemode ends for another process | ||||
|  *   0 if the request was sent successfully | ||||
|  *   -1 if the request failed | ||||
|  *   -2 if the request was rejected | ||||
|  * | ||||
|  * int gamemode_query_status_for(pid_t pid) - Query status of gamemode for another process | ||||
|  *   0 if gamemode is inactive | ||||
|  *   1 if gamemode is active | ||||
|  *   2 if gamemode is active and this client is registered | ||||
|  *   -1 if the query failed | ||||
|  * | ||||
|  * const char* gamemode_error_string() - Get an error string | ||||
|  *   returns a string describing any of the above errors | ||||
|  * | ||||
|  * Note: All the above requests can be blocking - dbus requests can and will block while the daemon | ||||
|  * handles the request. It is not recommended to make these calls in performance critical code | ||||
|  */ | ||||
| 
 | ||||
| #include <stdbool.h> | ||||
| #include <stdio.h> | ||||
| 
 | ||||
| #include <dlfcn.h> | ||||
| #include <string.h> | ||||
| 
 | ||||
| #include <assert.h> | ||||
| 
 | ||||
| #include <sys/types.h> | ||||
| 
 | ||||
| static char internal_gamemode_client_error_string[512] = { 0 }; | ||||
| 
 | ||||
| /**
 | ||||
|  * Load libgamemode dynamically to dislodge us from most dependencies. | ||||
|  * This allows clients to link and/or use this regardless of runtime. | ||||
|  * See SDL2 for an example of the reasoning behind this in terms of | ||||
|  * dynamic versioning as well. | ||||
|  */ | ||||
| static volatile int internal_libgamemode_loaded = 1; | ||||
| 
 | ||||
| /* Typedefs for the functions to load */ | ||||
| typedef int (*api_call_return_int)(void); | ||||
| typedef const char *(*api_call_return_cstring)(void); | ||||
| typedef int (*api_call_pid_return_int)(pid_t); | ||||
| 
 | ||||
| /* Storage for functors */ | ||||
| static api_call_return_int REAL_internal_gamemode_request_start = NULL; | ||||
| static api_call_return_int REAL_internal_gamemode_request_end = NULL; | ||||
| static api_call_return_int REAL_internal_gamemode_query_status = NULL; | ||||
| static api_call_return_cstring REAL_internal_gamemode_error_string = NULL; | ||||
| static api_call_pid_return_int REAL_internal_gamemode_request_start_for = NULL; | ||||
| static api_call_pid_return_int REAL_internal_gamemode_request_end_for = NULL; | ||||
| static api_call_pid_return_int REAL_internal_gamemode_query_status_for = NULL; | ||||
| 
 | ||||
| /**
 | ||||
|  * Internal helper to perform the symbol binding safely. | ||||
|  * | ||||
|  * Returns 0 on success and -1 on failure | ||||
|  */ | ||||
| __attribute__((always_inline)) static inline int internal_bind_libgamemode_symbol( | ||||
|     void *handle, const char *name, void **out_func, size_t func_size, bool required) | ||||
| { | ||||
| 	void *symbol_lookup = NULL; | ||||
| 	char *dl_error = NULL; | ||||
| 
 | ||||
| 	/* Safely look up the symbol */ | ||||
| 	symbol_lookup = dlsym(handle, name); | ||||
| 	dl_error = dlerror(); | ||||
| 	if (required && (dl_error || !symbol_lookup)) { | ||||
| 		snprintf(internal_gamemode_client_error_string, | ||||
| 		         sizeof(internal_gamemode_client_error_string), | ||||
| 		         "dlsym failed - %s", | ||||
| 		         dl_error); | ||||
| 		return -1; | ||||
| 	} | ||||
| 
 | ||||
| 	/* Have the symbol correctly, copy it to make it usable */ | ||||
| 	memcpy(out_func, &symbol_lookup, func_size); | ||||
| 	return 0; | ||||
| } | ||||
| 
 | ||||
| /**
 | ||||
|  * Loads libgamemode and needed functions | ||||
|  * | ||||
|  * Returns 0 on success and -1 on failure | ||||
|  */ | ||||
| __attribute__((always_inline)) static inline int internal_load_libgamemode(void) | ||||
| { | ||||
| 	/* We start at 1, 0 is a success and -1 is a fail */ | ||||
| 	if (internal_libgamemode_loaded != 1) { | ||||
| 		return internal_libgamemode_loaded; | ||||
| 	} | ||||
| 
 | ||||
| 	/* Anonymous struct type to define our bindings */ | ||||
| 	struct binding { | ||||
| 		const char *name; | ||||
| 		void **functor; | ||||
| 		size_t func_size; | ||||
| 		bool required; | ||||
| 	} bindings[] = { | ||||
| 		{ "real_gamemode_request_start", | ||||
| 		  (void **)&REAL_internal_gamemode_request_start, | ||||
| 		  sizeof(REAL_internal_gamemode_request_start), | ||||
| 		  true }, | ||||
| 		{ "real_gamemode_request_end", | ||||
| 		  (void **)&REAL_internal_gamemode_request_end, | ||||
| 		  sizeof(REAL_internal_gamemode_request_end), | ||||
| 		  true }, | ||||
| 		{ "real_gamemode_query_status", | ||||
| 		  (void **)&REAL_internal_gamemode_query_status, | ||||
| 		  sizeof(REAL_internal_gamemode_query_status), | ||||
| 		  false }, | ||||
| 		{ "real_gamemode_error_string", | ||||
| 		  (void **)&REAL_internal_gamemode_error_string, | ||||
| 		  sizeof(REAL_internal_gamemode_error_string), | ||||
| 		  true }, | ||||
| 		{ "real_gamemode_request_start_for", | ||||
| 		  (void **)&REAL_internal_gamemode_request_start_for, | ||||
| 		  sizeof(REAL_internal_gamemode_request_start_for), | ||||
| 		  false }, | ||||
| 		{ "real_gamemode_request_end_for", | ||||
| 		  (void **)&REAL_internal_gamemode_request_end_for, | ||||
| 		  sizeof(REAL_internal_gamemode_request_end_for), | ||||
| 		  false }, | ||||
| 		{ "real_gamemode_query_status_for", | ||||
| 		  (void **)&REAL_internal_gamemode_query_status_for, | ||||
| 		  sizeof(REAL_internal_gamemode_query_status_for), | ||||
| 		  false }, | ||||
| 	}; | ||||
| 
 | ||||
| 	void *libgamemode = NULL; | ||||
| 
 | ||||
| 	/* Try and load libgamemode */ | ||||
| 	libgamemode = dlopen("libgamemode.so.0", RTLD_NOW); | ||||
| 	if (!libgamemode) { | ||||
| 		/* Attempt to load unversioned library for compatibility with older
 | ||||
| 		 * versions (as of writing, there are no ABI changes between the two - | ||||
| 		 * this may need to change if ever ABI-breaking changes are made) */ | ||||
| 		libgamemode = dlopen("libgamemode.so", RTLD_NOW); | ||||
| 		if (!libgamemode) { | ||||
| 			snprintf(internal_gamemode_client_error_string, | ||||
| 			         sizeof(internal_gamemode_client_error_string), | ||||
| 			         "dlopen failed - %s", | ||||
| 			         dlerror()); | ||||
| 			internal_libgamemode_loaded = -1; | ||||
| 			return -1; | ||||
| 		} | ||||
| 	} | ||||
| 
 | ||||
| 	/* Attempt to bind all symbols */ | ||||
| 	for (size_t i = 0; i < sizeof(bindings) / sizeof(bindings[0]); i++) { | ||||
| 		struct binding *binder = &bindings[i]; | ||||
| 
 | ||||
| 		if (internal_bind_libgamemode_symbol(libgamemode, | ||||
| 		                                     binder->name, | ||||
| 		                                     binder->functor, | ||||
| 		                                     binder->func_size, | ||||
| 		                                     binder->required)) { | ||||
| 			internal_libgamemode_loaded = -1; | ||||
| 			return -1; | ||||
| 		}; | ||||
| 	} | ||||
| 
 | ||||
| 	/* Success */ | ||||
| 	internal_libgamemode_loaded = 0; | ||||
| 	return 0; | ||||
| } | ||||
| 
 | ||||
| /**
 | ||||
|  * Redirect to the real libgamemode | ||||
|  */ | ||||
| __attribute__((always_inline)) static inline const char *gamemode_error_string(void) | ||||
| { | ||||
| 	/* If we fail to load the system gamemode, or we have an error string already, return our error
 | ||||
| 	 * string instead of diverting to the system version */ | ||||
| 	if (internal_load_libgamemode() < 0 || internal_gamemode_client_error_string[0] != '\0') { | ||||
| 		return internal_gamemode_client_error_string; | ||||
| 	} | ||||
| 
 | ||||
| 	/* Assert for static analyser that the function is not NULL */ | ||||
| 	assert(REAL_internal_gamemode_error_string != NULL); | ||||
| 
 | ||||
| 	return REAL_internal_gamemode_error_string(); | ||||
| } | ||||
| 
 | ||||
| /**
 | ||||
|  * Redirect to the real libgamemode | ||||
|  * Allow automatically requesting game mode | ||||
|  * Also prints errors as they happen. | ||||
|  */ | ||||
| #ifdef GAMEMODE_AUTO | ||||
| __attribute__((constructor)) | ||||
| #else | ||||
| __attribute__((always_inline)) static inline | ||||
| #endif | ||||
| int gamemode_request_start(void) | ||||
| { | ||||
| 	/* Need to load gamemode */ | ||||
| 	if (internal_load_libgamemode() < 0) { | ||||
| #ifdef GAMEMODE_AUTO | ||||
| 		fprintf(stderr, "gamemodeauto: %s\n", gamemode_error_string()); | ||||
| #endif | ||||
| 		return -1; | ||||
| 	} | ||||
| 
 | ||||
| 	/* Assert for static analyser that the function is not NULL */ | ||||
| 	assert(REAL_internal_gamemode_request_start != NULL); | ||||
| 
 | ||||
| 	if (REAL_internal_gamemode_request_start() < 0) { | ||||
| #ifdef GAMEMODE_AUTO | ||||
| 		fprintf(stderr, "gamemodeauto: %s\n", gamemode_error_string()); | ||||
| #endif | ||||
| 		return -1; | ||||
| 	} | ||||
| 
 | ||||
| 	return 0; | ||||
| } | ||||
| 
 | ||||
| /* Redirect to the real libgamemode */ | ||||
| #ifdef GAMEMODE_AUTO | ||||
| __attribute__((destructor)) | ||||
| #else | ||||
| __attribute__((always_inline)) static inline | ||||
| #endif | ||||
| int gamemode_request_end(void) | ||||
| { | ||||
| 	/* Need to load gamemode */ | ||||
| 	if (internal_load_libgamemode() < 0) { | ||||
| #ifdef GAMEMODE_AUTO | ||||
| 		fprintf(stderr, "gamemodeauto: %s\n", gamemode_error_string()); | ||||
| #endif | ||||
| 		return -1; | ||||
| 	} | ||||
| 
 | ||||
| 	/* Assert for static analyser that the function is not NULL */ | ||||
| 	assert(REAL_internal_gamemode_request_end != NULL); | ||||
| 
 | ||||
| 	if (REAL_internal_gamemode_request_end() < 0) { | ||||
| #ifdef GAMEMODE_AUTO | ||||
| 		fprintf(stderr, "gamemodeauto: %s\n", gamemode_error_string()); | ||||
| #endif | ||||
| 		return -1; | ||||
| 	} | ||||
| 
 | ||||
| 	return 0; | ||||
| } | ||||
| 
 | ||||
| /* Redirect to the real libgamemode */ | ||||
| __attribute__((always_inline)) static inline int gamemode_query_status(void) | ||||
| { | ||||
| 	/* Need to load gamemode */ | ||||
| 	if (internal_load_libgamemode() < 0) { | ||||
| 		return -1; | ||||
| 	} | ||||
| 
 | ||||
| 	if (REAL_internal_gamemode_query_status == NULL) { | ||||
| 		snprintf(internal_gamemode_client_error_string, | ||||
| 		         sizeof(internal_gamemode_client_error_string), | ||||
| 		         "gamemode_query_status missing (older host?)"); | ||||
| 		return -1; | ||||
| 	} | ||||
| 
 | ||||
| 	return REAL_internal_gamemode_query_status(); | ||||
| } | ||||
| 
 | ||||
| /* Redirect to the real libgamemode */ | ||||
| __attribute__((always_inline)) static inline int gamemode_request_start_for(pid_t pid) | ||||
| { | ||||
| 	/* Need to load gamemode */ | ||||
| 	if (internal_load_libgamemode() < 0) { | ||||
| 		return -1; | ||||
| 	} | ||||
| 
 | ||||
| 	if (REAL_internal_gamemode_request_start_for == NULL) { | ||||
| 		snprintf(internal_gamemode_client_error_string, | ||||
| 		         sizeof(internal_gamemode_client_error_string), | ||||
| 		         "gamemode_request_start_for missing (older host?)"); | ||||
| 		return -1; | ||||
| 	} | ||||
| 
 | ||||
| 	return REAL_internal_gamemode_request_start_for(pid); | ||||
| } | ||||
| 
 | ||||
| /* Redirect to the real libgamemode */ | ||||
| __attribute__((always_inline)) static inline int gamemode_request_end_for(pid_t pid) | ||||
| { | ||||
| 	/* Need to load gamemode */ | ||||
| 	if (internal_load_libgamemode() < 0) { | ||||
| 		return -1; | ||||
| 	} | ||||
| 
 | ||||
| 	if (REAL_internal_gamemode_request_end_for == NULL) { | ||||
| 		snprintf(internal_gamemode_client_error_string, | ||||
| 		         sizeof(internal_gamemode_client_error_string), | ||||
| 		         "gamemode_request_end_for missing (older host?)"); | ||||
| 		return -1; | ||||
| 	} | ||||
| 
 | ||||
| 	return REAL_internal_gamemode_request_end_for(pid); | ||||
| } | ||||
| 
 | ||||
| /* Redirect to the real libgamemode */ | ||||
| __attribute__((always_inline)) static inline int gamemode_query_status_for(pid_t pid) | ||||
| { | ||||
| 	/* Need to load gamemode */ | ||||
| 	if (internal_load_libgamemode() < 0) { | ||||
| 		return -1; | ||||
| 	} | ||||
| 
 | ||||
| 	if (REAL_internal_gamemode_query_status_for == NULL) { | ||||
| 		snprintf(internal_gamemode_client_error_string, | ||||
| 		         sizeof(internal_gamemode_client_error_string), | ||||
| 		         "gamemode_query_status_for missing (older host?)"); | ||||
| 		return -1; | ||||
| 	} | ||||
| 
 | ||||
| 	return REAL_internal_gamemode_query_status_for(pid); | ||||
| } | ||||
| 
 | ||||
| #endif // CLIENT_GAMEMODE_H
 | ||||
| @ -178,6 +178,8 @@ struct Values { | ||||
|                                              true, | ||||
|                                              &use_speed_limit}; | ||||
| 
 | ||||
|     Setting<bool> enable_gamemode{linkage, false, "enable_gamemode", Category::Core}; | ||||
| 
 | ||||
|     // Cpu
 | ||||
|     SwitchableSetting<CpuAccuracy, true> cpu_accuracy{linkage,           CpuAccuracy::Auto, | ||||
|                                                       CpuAccuracy::Auto, CpuAccuracy::Paranoid, | ||||
|  | ||||
| @ -386,7 +386,7 @@ if (NOT WIN32) | ||||
|     target_include_directories(yuzu PRIVATE ${Qt${QT_MAJOR_VERSION}Gui_PRIVATE_INCLUDE_DIRS}) | ||||
| endif() | ||||
| if (UNIX AND NOT APPLE) | ||||
|     target_link_libraries(yuzu PRIVATE Qt${QT_MAJOR_VERSION}::DBus) | ||||
|     target_link_libraries(yuzu PRIVATE Qt${QT_MAJOR_VERSION}::DBus gamemode) | ||||
| endif() | ||||
| 
 | ||||
| target_compile_definitions(yuzu PRIVATE | ||||
|  | ||||
| @ -29,6 +29,9 @@ ConfigureGeneral::ConfigureGeneral(const Core::System& system_, | ||||
|     if (!Settings::IsConfiguringGlobal()) { | ||||
|         ui->button_reset_defaults->setVisible(false); | ||||
|     } | ||||
| #ifndef __linux__ | ||||
|     ui->enable_gamemode->setVisible(false); | ||||
| #endif | ||||
| } | ||||
| 
 | ||||
| ConfigureGeneral::~ConfigureGeneral() = default; | ||||
|  | ||||
| @ -175,6 +175,7 @@ std::unique_ptr<TranslationMap> InitializeTranslations(QWidget* parent) { | ||||
|     INSERT(UISettings, hide_mouse, tr("Hide mouse on inactivity"), QStringLiteral()); | ||||
|     INSERT(UISettings, controller_applet_disabled, tr("Disable controller applet"), | ||||
|            QStringLiteral()); | ||||
|     INSERT(UISettings, enable_gamemode, tr("Enable Gamemode"), QStringLiteral()); | ||||
| 
 | ||||
|     // Ui Debugging
 | ||||
| 
 | ||||
|  | ||||
| @ -185,6 +185,10 @@ __declspec(dllexport) int AmdPowerXpressRequestHighPerformance = 1; | ||||
| } | ||||
| #endif | ||||
| 
 | ||||
| #ifdef __linux__ | ||||
| #include <gamemode_client.h> | ||||
| #endif | ||||
| 
 | ||||
| constexpr int default_mouse_hide_timeout = 2500; | ||||
| constexpr int default_mouse_center_timeout = 10; | ||||
| constexpr int default_input_update_timeout = 1; | ||||
| @ -2126,6 +2130,16 @@ void GMainWindow::OnEmulationStopped() { | ||||
| 
 | ||||
|     discord_rpc->Update(); | ||||
| 
 | ||||
| #ifdef __linux__ | ||||
|     if (UISettings::values.enable_gamemode) { | ||||
|         if (gamemode_request_end() < 0) { | ||||
|             LOG_WARNING(Frontend, "Failed to stop gamemode: {}", gamemode_error_string()); | ||||
|         } else { | ||||
|             LOG_INFO(Frontend, "Stopped gamemode"); | ||||
|         } | ||||
|     } | ||||
| #endif | ||||
| 
 | ||||
|     // The emulation is stopped, so closing the window or not does not matter anymore
 | ||||
|     disconnect(render_window, &GRenderWindow::Closed, this, &GMainWindow::OnStopGame); | ||||
| 
 | ||||
| @ -3504,6 +3518,16 @@ void GMainWindow::OnStartGame() { | ||||
|     play_time_manager->Start(); | ||||
| 
 | ||||
|     discord_rpc->Update(); | ||||
| 
 | ||||
| #ifdef __linux__ | ||||
|     if (UISettings::values.enable_gamemode) { | ||||
|         if (gamemode_request_start() < 0) { | ||||
|             LOG_WARNING(Frontend, "Failed to start gamemode: {}", gamemode_error_string()); | ||||
|         } else { | ||||
|             LOG_INFO(Frontend, "Started gamemode"); | ||||
|         } | ||||
|     } | ||||
| #endif | ||||
| } | ||||
| 
 | ||||
| void GMainWindow::OnRestartGame() { | ||||
| @ -3524,6 +3548,16 @@ void GMainWindow::OnPauseGame() { | ||||
|     play_time_manager->Stop(); | ||||
|     UpdateMenuState(); | ||||
|     AllowOSSleep(); | ||||
| 
 | ||||
| #ifdef __linux__ | ||||
|     if (UISettings::values.enable_gamemode) { | ||||
|         if (gamemode_request_end() < 0) { | ||||
|             LOG_WARNING(Frontend, "Failed to stop gamemode: {}", gamemode_error_string()); | ||||
|         } else { | ||||
|             LOG_INFO(Frontend, "Stopped gamemode"); | ||||
|         } | ||||
|     } | ||||
| #endif | ||||
| } | ||||
| 
 | ||||
| void GMainWindow::OnPauseContinueGame() { | ||||
| @ -5181,6 +5215,26 @@ void GMainWindow::SetDiscordEnabled([[maybe_unused]] bool state) { | ||||
|     discord_rpc->Update(); | ||||
| } | ||||
| 
 | ||||
| void GMainWindow::SetGamemodeDisabled([[maybe_unused]] bool state) { | ||||
| #ifdef __linux__ | ||||
|     if (emulation_running) { | ||||
|         if (state) { | ||||
|             if (gamemode_request_end() < 0) { | ||||
|                 LOG_WARNING(Frontend, "Failed to stop gamemode: {}", gamemode_error_string()); | ||||
|             } else { | ||||
|                 LOG_INFO(Frontend, "Stopped gamemode"); | ||||
|             } | ||||
|         } else { | ||||
|             if (gamemode_request_start() < 0) { | ||||
|                 LOG_WARNING(Frontend, "Failed to start gamemode: {}", gamemode_error_string()); | ||||
|             } else { | ||||
|                 LOG_INFO(Frontend, "Started gamemode"); | ||||
|             } | ||||
|         } | ||||
|     } | ||||
| #endif | ||||
| } | ||||
| 
 | ||||
| void GMainWindow::changeEvent(QEvent* event) { | ||||
| #ifdef __unix__ | ||||
|     // PaletteChange event appears to only reach so far into the GUI, explicitly asking to
 | ||||
|  | ||||
| @ -140,6 +140,9 @@ struct Values { | ||||
|                                       Settings::Specialization::Default, | ||||
|                                       true, | ||||
|                                       true}; | ||||
|     // Gamemode
 | ||||
|     Setting<bool> enable_gamemode{linkage, false, "enable_gamemode", Category::UiGeneral}; | ||||
| 
 | ||||
|     Setting<bool> disable_web_applet{linkage, true, "disable_web_applet", Category::Ui}; | ||||
| 
 | ||||
|     // Discord RPC
 | ||||
|  | ||||
| @ -44,6 +44,7 @@ target_link_libraries(yuzu-cmd PRIVATE SDL2::SDL2 Vulkan::Headers) | ||||
| 
 | ||||
| if(UNIX AND NOT APPLE) | ||||
|     install(TARGETS yuzu-cmd) | ||||
|     target_link_libraries(yuzu-cmd PRIVATE gamemode) | ||||
| endif() | ||||
| 
 | ||||
| if(WIN32) | ||||
|  | ||||
| @ -63,6 +63,10 @@ __declspec(dllexport) int AmdPowerXpressRequestHighPerformance = 1; | ||||
| } | ||||
| #endif | ||||
| 
 | ||||
| #ifdef __linux__ | ||||
| #include <gamemode_client.h> | ||||
| #endif | ||||
| 
 | ||||
| static void PrintHelp(const char* argv0) { | ||||
|     std::cout << "Usage: " << argv0 | ||||
|               << " [options] <filename>\n" | ||||
| @ -425,6 +429,16 @@ int main(int argc, char** argv) { | ||||
|         exit(0); | ||||
|     }); | ||||
| 
 | ||||
| #ifdef __linux__ | ||||
|     if (Settings::values.disable_gamemode) { | ||||
|         if (gamemode_request_start() < 0) { | ||||
|             LOG_WARNING(Frontend, "Failed to start gamemode: {}", gamemode_error_string()); | ||||
|         } else { | ||||
|             LOG_INFO(Frontend, "Started gamemode"); | ||||
|         } | ||||
|     } | ||||
| #endif | ||||
| 
 | ||||
|     void(system.Run()); | ||||
|     if (system.DebuggerEnabled()) { | ||||
|         system.InitializeDebugger(); | ||||
| @ -436,6 +450,16 @@ int main(int argc, char** argv) { | ||||
|     void(system.Pause()); | ||||
|     system.ShutdownMainProcess(); | ||||
| 
 | ||||
| #ifdef __linux__ | ||||
|     if (Settings::values.disable_gamemode) { | ||||
|         if (gamemode_request_end() < 0) { | ||||
|             LOG_WARNING(Frontend, "Failed to stop gamemode: {}", gamemode_error_string()); | ||||
|         } else { | ||||
|             LOG_INFO(Frontend, "Stopped gamemode"); | ||||
|         } | ||||
|     } | ||||
| #endif | ||||
| 
 | ||||
|     detached_tasks.WaitForAllTasks(); | ||||
|     return 0; | ||||
| } | ||||
|  | ||||
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