159 lines
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159 lines
22 KiB
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<div id="projectname">SUPER Space invader : Turbo edition DX - VS GOD<span id="projectnumber"> 1.0.0</span>
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<div id="projectbrief">A simple space invader ripoff</div>
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<div class="header">
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<div class="headertitle"><div class="title">Class Hierarchy</div></div>
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<p><a href="inherits.html">Go to the graphical class hierarchy</a></p>
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This inheritance list is sorted roughly, but not completely, alphabetically:</div><div class="directory">
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<div class="levels">[detail level <span onclick="javascript:toggleLevel(1);">1</span><span onclick="javascript:toggleLevel(2);">2</span><span onclick="javascript:toggleLevel(3);">3</span>]</div><table class="directory">
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<tr id="row_0_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="d0/d1d/classns_audio_1_1_audio_engine.html" target="_self">nsAudio::AudioEngine</a></td><td class="desc">Une classe de gestion des effets audio et de la musique </td></tr>
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<tr id="row_1_"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="df/d3c/class_config_builder.html" target="_self">ConfigBuilder</a></td><td class="desc"></td></tr>
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<tr id="row_2_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="da/da7/struct_config_data.html" target="_self">ConfigData</a></td><td class="desc">This struct stores all relevant data from the configuration file </td></tr>
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<tr id="row_3_"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="dc/d99/structns_event_1_1_event__t.html" target="_self">nsEvent::Event_t</a></td><td class="desc">Possède des données pour un événement </td></tr>
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<tr id="row_4_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="d4/d7d/unionns_event_1_1_event_data__t.html" target="_self">nsEvent::EventData_t</a></td><td class="desc">Union contenant les données d'un événement </td></tr>
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<tr id="row_5_"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="d0/d6c/classns_event_1_1_event_manager.html" target="_self">nsEvent::EventManager</a></td><td class="desc">Gère une queue d'événement entrants </td></tr>
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<tr id="row_6_" class="even"><td class="entry"><span style="width:0px;display:inline-block;"> </span><span id="arr_6_" class="arrow" onclick="toggleFolder('6_')">▼</span><span class="icona"><span class="icon">C</span></span><b>std::exception</b></td><td class="desc"></td></tr>
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<tr id="row_6_0_"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="d0/d80/classns_exception_1_1_c_exception.html" target="_self">nsException::CException</a></td><td class="desc">Classe pour créer des exceptions facilement </td></tr>
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<tr id="row_7_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="dd/d1f/class_game.html" target="_self">Game</a></td><td class="desc">Main game class </td></tr>
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<tr id="row_8_"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="d0/d70/classns_gui_1_1_glut_font.html" target="_self">nsGui::GlutFont</a></td><td class="desc">Classe listant toute les polices rendues disponibles par Glut, a utiliser avec <a class="el" href="da/d23/classns_gui_1_1_text.html" title="Gère l'affichage d'un texte.">Text</a> </td></tr>
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<tr id="row_9_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="d0/d2f/class_god.html" target="_self">God</a></td><td class="desc">Stores all <a class="el" href="d0/d2f/class_god.html" title="stores all God's data">God</a>'s data </td></tr>
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<tr id="row_10_"><td class="entry"><span style="width:0px;display:inline-block;"> </span><span id="arr_10_" class="arrow" onclick="toggleFolder('10_')">▼</span><span class="icona"><span class="icon">C</span></span><a class="el" href="db/d29/classns_graphics_1_1_i_drawable.html" target="_self">nsGraphics::IDrawable</a></td><td class="desc">Interface pour un objet affichable </td></tr>
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<tr id="row_10_0_" class="even"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="d0/d37/classns_gui_1_1_sprite.html" target="_self">nsGui::Sprite</a></td><td class="desc">Permet de charger une image depuis un format créé pour l'occasion, le .si2 </td></tr>
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<tr id="row_10_1_"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="da/d23/classns_gui_1_1_text.html" target="_self">nsGui::Text</a></td><td class="desc">Gère l'affichage d'un texte </td></tr>
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<tr id="row_10_2_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span id="arr_10_2_" class="arrow" onclick="toggleFolder('10_2_')">▼</span><span class="icona"><span class="icon">C</span></span><a class="el" href="d2/d15/classns_shape_1_1_shape.html" target="_self">nsShape::Shape</a></td><td class="desc">Classe de base pour une forme </td></tr>
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<tr id="row_10_2_0_"><td class="entry"><span style="width:48px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="d3/d2e/classns_shape_1_1_circle.html" target="_self">nsShape::Circle</a></td><td class="desc">Classe représentant un cercle </td></tr>
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<tr id="row_10_2_1_" class="even"><td class="entry"><span style="width:48px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="d3/d71/classns_shape_1_1_line.html" target="_self">nsShape::Line</a></td><td class="desc">Classe représentant une ligne </td></tr>
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<tr id="row_10_2_2_"><td class="entry"><span style="width:48px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="db/d15/classns_shape_1_1_rectangle.html" target="_self">nsShape::Rectangle</a></td><td class="desc">Classe représentant un rectangle </td></tr>
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<tr id="row_10_2_3_" class="even"><td class="entry"><span style="width:48px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="d8/d74/classns_shape_1_1_triangle.html" target="_self">nsShape::Triangle</a></td><td class="desc">Classe représentant un triangle </td></tr>
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<tr id="row_11_"><td class="entry"><span style="width:0px;display:inline-block;"> </span><span id="arr_11_" class="arrow" onclick="toggleFolder('11_')">▼</span><span class="icona"><span class="icon">C</span></span><a class="el" href="d9/d6a/classns_util_1_1_i_editable.html" target="_self">nsUtil::IEditable</a></td><td class="desc">Interface pour un objet injectable </td></tr>
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<tr id="row_11_0_" class="even"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="d0/d80/classns_exception_1_1_c_exception.html" target="_self">nsException::CException</a></td><td class="desc">Classe pour créer des exceptions facilement </td></tr>
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<tr id="row_11_1_"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="dc/d25/classns_graphics_1_1_r_g_b_acolor.html" target="_self">nsGraphics::RGBAcolor</a></td><td class="desc">Classe représentant un couleur RGBA8888 </td></tr>
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<tr id="row_11_2_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span id="arr_11_2_" class="arrow" onclick="toggleFolder('11_2_')">▼</span><span class="icona"><span class="icon">C</span></span><a class="el" href="d8/da2/classns_graphics_1_1_vec2_d.html" target="_self">nsGraphics::Vec2D</a></td><td class="desc">Classe représentant un vecteur deux-dimensionnel </td></tr>
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<tr id="row_11_2_0_"><td class="entry"><span style="width:48px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="d7/d75/class_torpedo.html" target="_self">Torpedo</a></td><td class="desc"><a class="el" href="d3/db1/struct_player.html" title="player data structure">Player</a>'s projectiles </td></tr>
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<tr id="row_12_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="d4/dec/classns_util_1_1_i_fonctor_unaire.html" target="_self">nsUtil::IFonctorUnaire< T1, TRes ></a></td><td class="desc">Interface pour un fonctor unaire </td></tr>
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<tr id="row_13_"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="dd/d86/struct_invader_type_def.html" target="_self">InvaderTypeDef</a></td><td class="desc">Defines an invader type </td></tr>
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<tr id="row_14_" class="even"><td class="entry"><span style="width:0px;display:inline-block;"> </span><span id="arr_14_" class="arrow" onclick="toggleFolder('14_')">▼</span><span class="icona"><span class="icon">C</span></span><a class="el" href="d7/dc0/classns_transition_1_1_i_transitionable.html" target="_self">nsTransition::ITransitionable</a></td><td class="desc">Une classe abstraite pour n'importe quelle élément pouvant effectuer une transition entre deux états </td></tr>
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<tr id="row_14_0_"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="d0/d37/classns_gui_1_1_sprite.html" target="_self">nsGui::Sprite</a></td><td class="desc">Permet de charger une image depuis un format créé pour l'occasion, le .si2 </td></tr>
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<tr id="row_14_1_" class="even"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="da/d23/classns_gui_1_1_text.html" target="_self">nsGui::Text</a></td><td class="desc">Gère l'affichage d'un texte </td></tr>
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<tr id="row_14_2_"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="d3/d2e/classns_shape_1_1_circle.html" target="_self">nsShape::Circle</a></td><td class="desc">Classe représentant un cercle </td></tr>
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<tr id="row_14_3_" class="even"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="d3/d71/classns_shape_1_1_line.html" target="_self">nsShape::Line</a></td><td class="desc">Classe représentant une ligne </td></tr>
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<tr id="row_14_4_"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="db/d15/classns_shape_1_1_rectangle.html" target="_self">nsShape::Rectangle</a></td><td class="desc">Classe représentant un rectangle </td></tr>
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<tr id="row_14_5_" class="even"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="d8/d74/classns_shape_1_1_triangle.html" target="_self">nsShape::Triangle</a></td><td class="desc">Classe représentant un triangle </td></tr>
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<tr id="row_15_"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="de/db3/struct_menu.html" target="_self">Menu</a></td><td class="desc"><a class="el" href="de/db3/struct_menu.html" title="menu stuct">Menu</a> stuct </td></tr>
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<tr id="row_16_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="de/dfa/class_min_g_l.html" target="_self">MinGL</a></td><td class="desc">Classe de base de minGL 2 </td></tr>
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<tr id="row_17_"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="d1/d2d/structns_event_1_1_mouse_click_data__t.html" target="_self">nsEvent::MouseClickData_t</a></td><td class="desc">Possède des données pour un événement MouseClick </td></tr>
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<tr id="row_18_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="d7/d1e/structns_event_1_1_mouse_move_data__t.html" target="_self">nsEvent::MouseMoveData_t</a></td><td class="desc">Possède des données pour un événement MouseMove/MouseDrag </td></tr>
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<tr id="row_19_"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="d2/ddb/class_my_sprite.html" target="_self">MySprite</a></td><td class="desc"></td></tr>
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<tr id="row_20_" class="even"><td class="entry"><span style="width:0px;display:inline-block;"> </span><span id="arr_20_" class="arrow" onclick="toggleFolder('20_')">▼</span><span class="icona"><span class="icon">C</span></span><a class="el" href="dc/d34/class_pixel_manager.html" target="_self">PixelManager</a></td><td class="desc">Main display function, clear the window and calls sub display functions </td></tr>
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<tr id="row_20_0_"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="d2/d96/class_good_pixel_manager.html" target="_self">GoodPixelManager</a></td><td class="desc"></td></tr>
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<tr id="row_21_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="d3/db1/struct_player.html" target="_self">Player</a></td><td class="desc"><a class="el" href="d3/db1/struct_player.html" title="player data structure">Player</a> data structure </td></tr>
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<tr id="row_22_"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="df/dc7/struct_player_def.html" target="_self">PlayerDef</a></td><td class="desc"><a class="el" href="d3/db1/struct_player.html" title="player data structure">Player</a> data, contains colors and key configuration </td></tr>
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<tr id="row_23_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="df/d59/struct_player_keys.html" target="_self">PlayerKeys</a></td><td class="desc"><a class="el" href="d3/db1/struct_player.html" title="player data structure">Player</a> key configuration </td></tr>
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<tr id="row_24_"><td class="entry"><span style="width:0px;display:inline-block;"> </span><span id="arr_24_" class="arrow" onclick="toggleFolder('24_')">▼</span><span class="icona"><span class="icon">C</span></span><b>runtime_error</b></td><td class="desc"></td></tr>
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<tr id="row_24_0_" class="even"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="d3/d28/classconfig__error.html" target="_self">config_error</a></td><td class="desc"></td></tr>
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<tr id="row_25_"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="df/d96/struct_score_link.html" target="_self">ScoreLink</a></td><td class="desc">Makes a link between a player username and their score </td></tr>
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<tr id="row_26_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="dc/d6e/class_scores_manager.html" target="_self">ScoresManager</a></td><td class="desc">Manage the score in the game and inside the score file </td></tr>
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<tr id="row_27_"><td class="entry"><span style="width:0px;display:inline-block;"> </span><span id="arr_27_" class="arrow" onclick="toggleFolder('27_')">▼</span><span class="icona"><span class="icon">C</span></span><a class="el" href="d7/d26/classns_transition_1_1_transition_contract.html" target="_self">nsTransition::TransitionContract</a></td><td class="desc">Une classe contenant des paramètres pour créer une transition </td></tr>
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<tr id="row_27_0_" class="even"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="d4/d13/classns_transition_1_1_transition.html" target="_self">nsTransition::Transition</a></td><td class="desc">Une classe représentant un <a class="el" href="d7/d26/classns_transition_1_1_transition_contract.html" title="Une classe contenant des paramètres pour créer une transition.">TransitionContract</a> en cours de lecture </td></tr>
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<tr id="row_28_"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="d8/db8/classns_transition_1_1_transition_engine.html" target="_self">nsTransition::TransitionEngine</a></td><td class="desc">Une classe implémentant un moteur de transition supportant plusieurs transitions a la fois </td></tr>
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<tr id="row_29_" class="even"><td class="entry"><span style="width:0px;display:inline-block;"> </span><span id="arr_29_" class="arrow" onclick="toggleFolder('29_')">▼</span><span class="icona"><span class="icon">C</span></span><b>vector</b></td><td class="desc"></td></tr>
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<tr id="row_29_0_"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="d1/dd8/class_invaders_column.html" target="_self">InvadersColumn</a></td><td class="desc">Column of invader </td></tr>
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<tr id="row_29_1_" class="even"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="d0/d8d/class_invaders_grid.html" target="_self">InvadersGrid</a></td><td class="desc"></td></tr>
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