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SUPER Space invader : Turbo edition DX - VS GOD 1.0.0
A simple space invader ripoff
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game basic mechanisms More...
#include <chrono>
#include <thread>
#include "game.h"
#include "playMode.h"
#include "pixelManager/goodPixelManager.h"
Go to the source code of this file.
Macros | |
#define | WININIT window("SUPER Space Invader : Turbo Apocalypse DX - VS GOD", Position(1280, 720), Position(128, 128), nsGraphics::KBlack) |
#define | START_TIMER() DEBUG_INSTR(debugTime = chrono::high_resolution_clock::now()) |
#define | PRINT_TIMER(X) DEBUG_MSG((X) << ": " << chrono::duration_cast<chrono::nanoseconds>(chrono::high_resolution_clock::now()-debugTime).count()) |
game basic mechanisms
god's implementation
Definition in file gameBasics.cpp.
#define PRINT_TIMER | ( | X | ) | DEBUG_MSG((X) << ": " << chrono::duration_cast<chrono::nanoseconds>(chrono::high_resolution_clock::now()-debugTime).count()) |
Definition at line 113 of file gameBasics.cpp.
#define START_TIMER | ( | ) | DEBUG_INSTR(debugTime = chrono::high_resolution_clock::now()) |
Definition at line 112 of file gameBasics.cpp.
#define WININIT window("SUPER Space Invader : Turbo Apocalypse DX - VS GOD", Position(1280, 720), Position(128, 128), nsGraphics::KBlack) |
Definition at line 18 of file gameBasics.cpp.