removed some TODOs
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@ -49,7 +49,6 @@ struct Player{
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*/
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unsigned fireCooldown=0;
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// TODO remove ?
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bool hasDeathAnimation() const;
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bool isEliminated() const;
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bool isPlaying() const;
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@ -17,7 +17,6 @@
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// hardcoded values
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#define PLAYER_HEIGHT 100
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#define PROJ_LENGTH_FACTOR 2
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// TODO utiliser ca de partout
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/* Copy constructuor and assignement are disabled in most of
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* our classes so we're sure we can't accidentally copy players
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@ -131,7 +131,6 @@ void Game::displayGod() const {
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// pos is now the position we need to draw our hand to
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pm.drawGodRightHand(pos);
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// TODO remove "closed" arg
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if(god.thrownInvType!=InvaderType::NONE){
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pos+=Position(GOD_HAND_SIZE/2, GOD_HAND_SIZE/2);
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