removed some TODOs
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				| @ -49,7 +49,6 @@ struct Player{ | ||||
| 	 */ | ||||
| 	unsigned fireCooldown=0; | ||||
| 
 | ||||
| 	// TODO remove ?
 | ||||
| 	bool hasDeathAnimation() const; | ||||
| 	bool isEliminated() const; | ||||
| 	bool isPlaying() const; | ||||
|  | ||||
| @ -17,7 +17,6 @@ | ||||
| // hardcoded values
 | ||||
| #define PLAYER_HEIGHT 100 | ||||
| #define PROJ_LENGTH_FACTOR 2 | ||||
| // TODO utiliser ca de partout
 | ||||
| 
 | ||||
| /* Copy constructuor and assignement are disabled in most of
 | ||||
|  * our classes so we're sure we can't accidentally copy players | ||||
|  | ||||
| @ -131,7 +131,6 @@ void Game::displayGod() const { | ||||
| 
 | ||||
| 			// pos is now the position we need to draw our hand to
 | ||||
| 			pm.drawGodRightHand(pos); | ||||
| 			// TODO remove "closed" arg
 | ||||
| 			if(god.thrownInvType!=InvaderType::NONE){ | ||||
| 
 | ||||
| 				pos+=Position(GOD_HAND_SIZE/2, GOD_HAND_SIZE/2); | ||||
|  | ||||
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