removed some TODOs

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Thomas 2022-01-10 09:39:07 +01:00
parent 2675dc9e71
commit b7632df576
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3 changed files with 0 additions and 3 deletions

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@ -49,7 +49,6 @@ struct Player{
*/
unsigned fireCooldown=0;
// TODO remove ?
bool hasDeathAnimation() const;
bool isEliminated() const;
bool isPlaying() const;

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@ -17,7 +17,6 @@
// hardcoded values
#define PLAYER_HEIGHT 100
#define PROJ_LENGTH_FACTOR 2
// TODO utiliser ca de partout
/* Copy constructuor and assignement are disabled in most of
* our classes so we're sure we can't accidentally copy players

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@ -131,7 +131,6 @@ void Game::displayGod() const {
// pos is now the position we need to draw our hand to
pm.drawGodRightHand(pos);
// TODO remove "closed" arg
if(god.thrownInvType!=InvaderType::NONE){
pos+=Position(GOD_HAND_SIZE/2, GOD_HAND_SIZE/2);