diff --git a/headers/player.h b/headers/player.h index 8b1f08c..55ee42d 100644 --- a/headers/player.h +++ b/headers/player.h @@ -49,7 +49,6 @@ struct Player{ */ unsigned fireCooldown=0; - // TODO remove ? bool hasDeathAnimation() const; bool isEliminated() const; bool isPlaying() const; diff --git a/headers/utils.h b/headers/utils.h index e423b37..d194ff0 100644 --- a/headers/utils.h +++ b/headers/utils.h @@ -17,7 +17,6 @@ // hardcoded values #define PLAYER_HEIGHT 100 #define PROJ_LENGTH_FACTOR 2 -// TODO utiliser ca de partout /* Copy constructuor and assignement are disabled in most of * our classes so we're sure we can't accidentally copy players diff --git a/src/game/display.cpp b/src/game/display.cpp index 7e7810a..88477d6 100644 --- a/src/game/display.cpp +++ b/src/game/display.cpp @@ -131,7 +131,6 @@ void Game::displayGod() const { // pos is now the position we need to draw our hand to pm.drawGodRightHand(pos); - // TODO remove "closed" arg if(god.thrownInvType!=InvaderType::NONE){ pos+=Position(GOD_HAND_SIZE/2, GOD_HAND_SIZE/2);