starf on dise
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@ -4,10 +4,10 @@ general:
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# Players config
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players:
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width: 250
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width: 100
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startXPosition: 50
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fireCooldown: 10
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speed: 10
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speed: 20
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user1:
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color: red
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keys:
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@ -1,6 +1,6 @@
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560753531201765499
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6613206509173847490
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Thomas,2500
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Thomas,1200
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Thomas,1000
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Thomas,300
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Thomas,0
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Thomas,0
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Thomas,0
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@ -3,9 +3,9 @@
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#include "utils.h"
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#include "god.h"
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using namespace nsShape;
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PixelManager::PixelManager(MinGL& a) : window(a) {
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window.initGlut();
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window.initGraphic();
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@ -118,17 +118,4 @@ void PixelManager::drawGodLeftHand(const Position& pos, bool closed) const {
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void PixelManager::drawFPS(unsigned fps) const {
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window << nsGui::Text(Position(getScreenWidth()-100, 10), "FPS : "+ to_string(fps), nsGraphics::KWhite);
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}
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vector<RGBAcolor>
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PixelManager::mirrorData(const vector<nsGraphics::RGBAcolor>& inPixels, unsigned rowSize) {
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vector<RGBAcolor> outPixels;
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outPixels.reserve(inPixels.size());
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for(unsigned i=0;i<inPixels.size();i+=rowSize){
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for(unsigned j=0;j<rowSize;++j) {
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outPixels.push_back(inPixels[i + rowSize - j - 1]);
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}
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}
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return std::move(outPixels);
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}
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}
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21
src/menuDraw.cpp
Normal file
21
src/menuDraw.cpp
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@ -0,0 +1,21 @@
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#include <playMode.h>
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#include "pixelManager.h"
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#include "utils.h"
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#include "god.h"
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using namespace nsShape;
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vector<RGBAcolor>
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PixelManager::mirrorData(const vector<nsGraphics::RGBAcolor>& inPixels, unsigned rowSize) {
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vector<RGBAcolor> outPixels;
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outPixels.reserve(inPixels.size());
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for(unsigned i=0;i<inPixels.size();i+=rowSize){
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for(unsigned j=0;j<rowSize;++j) {
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outPixels.push_back(inPixels[i + rowSize - j - 1]);
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}
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}
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return std::move(outPixels);
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}
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