diff --git a/config.yml b/config.yml index c11844d..17bc482 100644 --- a/config.yml +++ b/config.yml @@ -4,10 +4,10 @@ general: # Players config players: - width: 250 + width: 100 startXPosition: 50 fireCooldown: 10 - speed: 10 + speed: 20 user1: color: red keys: diff --git a/scores.kus b/scores.kus index f030686..fa7fe15 100644 --- a/scores.kus +++ b/scores.kus @@ -1,6 +1,6 @@ -560753531201765499 +6613206509173847490 +Thomas,2500 +Thomas,1200 Thomas,1000 Thomas,300 Thomas,0 -Thomas,0 -Thomas,0 diff --git a/src/pixelManager.cpp b/src/entityDraw.cpp similarity index 93% rename from src/pixelManager.cpp rename to src/entityDraw.cpp index 1f102ba..960b739 100644 --- a/src/pixelManager.cpp +++ b/src/entityDraw.cpp @@ -3,9 +3,9 @@ #include "utils.h" #include "god.h" - using namespace nsShape; + PixelManager::PixelManager(MinGL& a) : window(a) { window.initGlut(); window.initGraphic(); @@ -118,17 +118,4 @@ void PixelManager::drawGodLeftHand(const Position& pos, bool closed) const { void PixelManager::drawFPS(unsigned fps) const { window << nsGui::Text(Position(getScreenWidth()-100, 10), "FPS : "+ to_string(fps), nsGraphics::KWhite); -} - -vector -PixelManager::mirrorData(const vector& inPixels, unsigned rowSize) { - vector outPixels; - outPixels.reserve(inPixels.size()); - - for(unsigned i=0;i +#include "pixelManager.h" +#include "utils.h" +#include "god.h" + + +using namespace nsShape; + + +vector +PixelManager::mirrorData(const vector& inPixels, unsigned rowSize) { + vector outPixels; + outPixels.reserve(inPixels.size()); + + for(unsigned i=0;i