SAE-A2-TruthInquiry/truthseeker/static/js/game_start_page.js
AudricV 12a0626d64
[Client] Add initial interactions on the game selection view
These interactions are checks of nickname and room code validity, where it is
relevant.

Also set a maximum room code length to 20 characters, at least for now.
2023-01-04 13:29:39 +01:00

146 lines
4.4 KiB
JavaScript

/**
* Show the game selection view.
*
* <p>
* The "hidden" class is added on the footer, the game_start elements and the game_mode_selection
* elements are show. The body margin is also set to 0 by adding the ingame class.
* </p>
*/
function showGameModeSelection() {
document.getElementsByTagName("body")[0].classList.add("ingame");
document.getElementsByTagName("footer")[0].classList.add("hidden");
document.getElementsByClassName("game_start")[0].classList.add("hidden");
document.getElementsByClassName("game_mode_selection")[0].classList.remove("hidden");
}
/**
* Show the game selection view.
*
* <p>
* The "hidden" class is removed on the footer, the game_start elements and the game_mode_selection
* elements are hidden. The body margin is also set to its normal value by removing the ingame
* class.
* </p>
*/
function hideGameModeSelection() {
document.getElementsByTagName("body")[0].classList.remove("ingame");
document.getElementsByTagName("footer")[0].classList.remove("hidden");
document.getElementsByClassName("game_start")[0].classList.remove("hidden");
document.getElementsByClassName("game_mode_selection")[0].classList.add("hidden");
}
/**
* Hide an error message on the first game_start_failed CSS element.
*
* <p>
* The element will be hidden by removing the hidden CSS class on the element.
* </p>
*/
function hideInvalidInputErrorMessage() {
document.getElementsByClassName("game_start_failed")[0].classList.add("hidden");
}
/**
* Show an error message on the first game_start_failed CSS element.
*
* <p>
* The current error message text will be replaced by the given message and the element will be
* shown, by removing the hidden CSS class on the element.
* </p>
*
* @param {boolean} errorMessage the error message to show
*/
function showInvalidInputErrorMessage(errorMessage) {
let gameStartFailedElement = document.getElementsByClassName("game_start_failed")[0];
gameStartFailedElement.textContent = errorMessage;
gameStartFailedElement.classList.remove("hidden");
}
/**
* Determine whether a nickname is invalid.
*
* <p>
* A nickname is invalid when it only contains spaces characters or is empty.
* </p>
*
* @returns whether a nickname is invalid
*/
function isNickNameInvalid() {
return document.getElementById("game_username").value.trim() == "";
}
/**
* Determine whether a room code is invalid.
*
* <p>
* A room code is invalid when it only contains spaces characters or is empty.
* </p>
*
* @returns whether a room code is invalid
*/
function isRoomCodeInvalid() {
return document.getElementById("game_room_code").value.trim() == "";
}
/**
* Determine whether nickname and/or room code inputs are valid.
*
* <p>
* The nickname validity is always checked, while the room code validity is checked only when
* checkRoomCode is true (because when creating a room or playing on a solo match, the room code is
* not used so checking it would be useless and would require a valid room code).
* </p>
*
* @param {boolean} checkRoomCode whether the room code input should be checked
* @returns whether the checked inputs are valid
*/
function areInputsValid(checkRoomCode) {
if (isNickNameInvalid()) {
showInvalidInputErrorMessage("Le nom saisi n'est pas valide.");
return false;
}
if (checkRoomCode && isRoomCodeInvalid()) {
showInvalidInputErrorMessage("Le code de salon saisi n'est pas valide.");
return false;
}
return true;
}
function startSoloGame() {
if (!areInputsValid(false)) {
return;
}
hideInvalidInputErrorMessage();
//TODO: code to start solo game
}
function createMultiPlayerRoom() {
if (!areInputsValid(false)) {
return;
}
hideInvalidInputErrorMessage();
//TODO: code to create multi player game
}
function joinMultiPlayerRoom() {
if (!areInputsValid(true)) {
return;
}
hideInvalidInputErrorMessage();
//TODO: code to join multi player game
}
document.getElementById("play_button").addEventListener("click", showGameModeSelection);
document.getElementById("back_button").addEventListener("click", hideGameModeSelection);
document.getElementById("start_solo_game_button").addEventListener("click", startSoloGame);
document.getElementById("create_room_button").addEventListener("click", createMultiPlayerRoom);
document.getElementById("join_room_button").addEventListener("click", joinMultiPlayerRoom);