[Client] Add initial interactions on the game selection view

These interactions are checks of nickname and room code validity, where it is
relevant.

Also set a maximum room code length to 20 characters, at least for now.
This commit is contained in:
AudricV 2023-01-04 10:03:27 +01:00
parent 6a0d7547c2
commit 12a0626d64
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GPG Key ID: DA92EC7905614198
3 changed files with 126 additions and 1 deletions

View File

@ -148,6 +148,18 @@ input::placeholder {
padding: 1em;
}
.game_start_failed {
color: #BD1E1E;
font-family: "Roboto Mono", sans-serif;
font-size: 1em;
font-size: 1.5em;
font-weight: bold;
margin-bottom: 0.25em;
margin-left: 0.5em;
margin-top: 0.25em;
margin-right: 0.5em;
}
.theme_switcher {
fill: white;
}

View File

@ -29,5 +29,117 @@ function hideGameModeSelection() {
document.getElementsByClassName("game_mode_selection")[0].classList.add("hidden");
}
/**
* Hide an error message on the first game_start_failed CSS element.
*
* <p>
* The element will be hidden by removing the hidden CSS class on the element.
* </p>
*/
function hideInvalidInputErrorMessage() {
document.getElementsByClassName("game_start_failed")[0].classList.add("hidden");
}
/**
* Show an error message on the first game_start_failed CSS element.
*
* <p>
* The current error message text will be replaced by the given message and the element will be
* shown, by removing the hidden CSS class on the element.
* </p>
*
* @param {boolean} errorMessage the error message to show
*/
function showInvalidInputErrorMessage(errorMessage) {
let gameStartFailedElement = document.getElementsByClassName("game_start_failed")[0];
gameStartFailedElement.textContent = errorMessage;
gameStartFailedElement.classList.remove("hidden");
}
/**
* Determine whether a nickname is invalid.
*
* <p>
* A nickname is invalid when it only contains spaces characters or is empty.
* </p>
*
* @returns whether a nickname is invalid
*/
function isNickNameInvalid() {
return document.getElementById("game_username").value.trim() == "";
}
/**
* Determine whether a room code is invalid.
*
* <p>
* A room code is invalid when it only contains spaces characters or is empty.
* </p>
*
* @returns whether a room code is invalid
*/
function isRoomCodeInvalid() {
return document.getElementById("game_room_code").value.trim() == "";
}
/**
* Determine whether nickname and/or room code inputs are valid.
*
* <p>
* The nickname validity is always checked, while the room code validity is checked only when
* checkRoomCode is true (because when creating a room or playing on a solo match, the room code is
* not used so checking it would be useless and would require a valid room code).
* </p>
*
* @param {boolean} checkRoomCode whether the room code input should be checked
* @returns whether the checked inputs are valid
*/
function areInputsValid(checkRoomCode) {
if (isNickNameInvalid()) {
showInvalidInputErrorMessage("Le nom saisi n'est pas valide.");
return false;
}
if (checkRoomCode && isRoomCodeInvalid()) {
showInvalidInputErrorMessage("Le code de salon saisi n'est pas valide.");
return false;
}
return true;
}
function startSoloGame() {
if (!areInputsValid(false)) {
return;
}
hideInvalidInputErrorMessage();
//TODO: code to start solo game
}
function createMultiPlayerRoom() {
if (!areInputsValid(false)) {
return;
}
hideInvalidInputErrorMessage();
//TODO: code to create multi player game
}
function joinMultiPlayerRoom() {
if (!areInputsValid(true)) {
return;
}
hideInvalidInputErrorMessage();
//TODO: code to join multi player game
}
document.getElementById("play_button").addEventListener("click", showGameModeSelection);
document.getElementById("back_button").addEventListener("click", hideGameModeSelection);
document.getElementById("start_solo_game_button").addEventListener("click", startSoloGame);
document.getElementById("create_room_button").addEventListener("click", createMultiPlayerRoom);
document.getElementById("join_room_button").addEventListener("click", joinMultiPlayerRoom);

View File

@ -31,6 +31,7 @@
</button>
<h1 class="game_title">Thruth Inquiry</h1>
<div class="game_mode_choice_selector">
<p class="game_start_failed hidden">Une erreur s'est produite. Réessayez ultérieurement.</p>
<input type="text" id="game_username" placeholder="Entrez un pseudo" value="" required="required" maxlength="20">
<div class="game_mode_items">
<div class="game_mode_item">
@ -42,7 +43,7 @@
<button class="action_button" id="create_room_button">Créer un salon</button>
<div class="game_mode_item_input_text_single_line">
<h3 class="game_mode_item_title">Code&nbsp;:</h3>
<input type="text" id="game_room_code" placeholder="" value="" required="required">
<input type="text" id="game_room_code" placeholder="" value="" required="required" maxlength="20">
</div>
<button class="action_button" id="join_room_button">Rejoindre</button>
</div>