Merge pull request #13 from ThomasRubini/client_game_start_mode_selection

[Client] Add game selection view to start page
This commit is contained in:
AudricV 2023-01-04 13:47:44 +01:00 committed by GitHub
commit eca60f10a6
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GPG Key ID: 4AEE18F83AFDEB23
4 changed files with 293 additions and 13 deletions

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@ -53,7 +53,7 @@ body {
/* Utility classes */
.hidden {
display: none;
display: none !important;
}
/* Links */

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@ -3,6 +3,32 @@
--header-actions-height: 3em;
}
button {
background-color: transparent;
border: none;
cursor: pointer;
padding: 0;
}
input {
background-color: white;
border: none;
border-radius: 1em;
font-family: "Titan One", sans-serif;
font-size: 1em;
padding: 0.5em;
color: black;
}
input::placeholder {
color: black;
opacity: 0.5;
}
.back_btn {
fill: #BD1E1E;
}
.game_begin {
align-items: center;
border-radius: 1.5em;
@ -30,19 +56,12 @@
font-family: "Spicy Rice", serif;
font-weight: bold;
font-size: 5em;
margin-block-start: 0;
margin-block-end: 0;
margin-top: 0.5em;
margin-bottom: 0.5em;
margin: 0.25em;
text-align: center;
}
.top_button {
background-color: transparent;
border: none;
fill: white;
cursor: pointer;
padding: 0;
.ingame {
margin: 0;
}
.header_actions {
@ -59,7 +78,6 @@
border-radius: var(--button-and-dialog-border-radius);
cursor: pointer;
font-family: "Titan One", sans-serif;
font-size: 3em;
margin-left: auto;
margin-right: auto;
padding-top: 0.5em;
@ -75,3 +93,92 @@
transform: translate(0.1em, 0.1em);
box-shadow: 10px -10px 25px 0px black, -10px 10px 25px 0px black;
}
.game_mode_selection {
align-items: center;
background-image: url("../images/start_background.png");
background-position: center;
background-repeat: no-repeat;
background-size: cover;
display: flex;
flex-direction: column;
flex-wrap: nowrap;
height: 100vh;
justify-content: center;
}
.game_mode_item {
margin: 0.5em;
display: flex;
flex-direction: column;
align-content: center;
justify-content: center;
align-items: center;
}
.game_mode_item_title {
font-family: "Titan One", sans-serif;
font-size: 2em;
margin: 0.25em;
}
.game_mode_item_input_text_single_line {
align-items: center;
display: flex;
flex-direction: row;
flex-wrap: wrap;
justify-content: center;
margin-top: 0.5em;
margin-bottom: 0.5em;
}
.game_mode_items {
display: flex;
flex-direction: row;
flex-wrap: wrap;
justify-content: center;
align-items: center;
}
.game_mode_choice_selector {
background-color: black;
border-color: white;
border-style: solid;
border-radius: 1.5em;
padding: 1em;
}
.game_start_failed {
color: #BD1E1E;
font-family: "Roboto Mono", sans-serif;
font-size: 1em;
font-size: 1.5em;
font-weight: bold;
margin-bottom: 0.25em;
margin-left: 0.5em;
margin-top: 0.25em;
margin-right: 0.5em;
}
.theme_switcher {
fill: white;
}
#back_button {
position: absolute;
left: 0;
top: 0;
}
#create_room_button, #join_room_button, #start_solo_game_button {
font-size: 1.5em;
}
#game_username {
margin: 0.5em;
width: calc(100% - 1.5em);
}
#play_button {
font-size: 3em;
}

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@ -0,0 +1,145 @@
/**
* Show the game selection view.
*
* <p>
* The "hidden" class is added on the footer, the game_start elements and the game_mode_selection
* elements are show. The body margin is also set to 0 by adding the ingame class.
* </p>
*/
function showGameModeSelection() {
document.getElementsByTagName("body")[0].classList.add("ingame");
document.getElementsByTagName("footer")[0].classList.add("hidden");
document.getElementsByClassName("game_start")[0].classList.add("hidden");
document.getElementsByClassName("game_mode_selection")[0].classList.remove("hidden");
}
/**
* Show the game selection view.
*
* <p>
* The "hidden" class is removed on the footer, the game_start elements and the game_mode_selection
* elements are hidden. The body margin is also set to its normal value by removing the ingame
* class.
* </p>
*/
function hideGameModeSelection() {
document.getElementsByTagName("body")[0].classList.remove("ingame");
document.getElementsByTagName("footer")[0].classList.remove("hidden");
document.getElementsByClassName("game_start")[0].classList.remove("hidden");
document.getElementsByClassName("game_mode_selection")[0].classList.add("hidden");
}
/**
* Hide an error message on the first game_start_failed CSS element.
*
* <p>
* The element will be hidden by removing the hidden CSS class on the element.
* </p>
*/
function hideInvalidInputErrorMessage() {
document.getElementsByClassName("game_start_failed")[0].classList.add("hidden");
}
/**
* Show an error message on the first game_start_failed CSS element.
*
* <p>
* The current error message text will be replaced by the given message and the element will be
* shown, by removing the hidden CSS class on the element.
* </p>
*
* @param {boolean} errorMessage the error message to show
*/
function showInvalidInputErrorMessage(errorMessage) {
let gameStartFailedElement = document.getElementsByClassName("game_start_failed")[0];
gameStartFailedElement.textContent = errorMessage;
gameStartFailedElement.classList.remove("hidden");
}
/**
* Determine whether a nickname is invalid.
*
* <p>
* A nickname is invalid when it only contains spaces characters or is empty.
* </p>
*
* @returns whether a nickname is invalid
*/
function isNickNameInvalid() {
return document.getElementById("game_username").value.trim() == "";
}
/**
* Determine whether a room code is invalid.
*
* <p>
* A room code is invalid when it only contains spaces characters or is empty.
* </p>
*
* @returns whether a room code is invalid
*/
function isRoomCodeInvalid() {
return document.getElementById("game_room_code").value.trim() == "";
}
/**
* Determine whether nickname and/or room code inputs are valid.
*
* <p>
* The nickname validity is always checked, while the room code validity is checked only when
* checkRoomCode is true (because when creating a room or playing on a solo match, the room code is
* not used so checking it would be useless and would require a valid room code).
* </p>
*
* @param {boolean} checkRoomCode whether the room code input should be checked
* @returns whether the checked inputs are valid
*/
function areInputsValid(checkRoomCode) {
if (isNickNameInvalid()) {
showInvalidInputErrorMessage("Le nom saisi n'est pas valide.");
return false;
}
if (checkRoomCode && isRoomCodeInvalid()) {
showInvalidInputErrorMessage("Le code de salon saisi n'est pas valide.");
return false;
}
return true;
}
function startSoloGame() {
if (!areInputsValid(false)) {
return;
}
hideInvalidInputErrorMessage();
//TODO: code to start solo game
}
function createMultiPlayerRoom() {
if (!areInputsValid(false)) {
return;
}
hideInvalidInputErrorMessage();
//TODO: code to create multi player game
}
function joinMultiPlayerRoom() {
if (!areInputsValid(true)) {
return;
}
hideInvalidInputErrorMessage();
//TODO: code to join multi player game
}
document.getElementById("play_button").addEventListener("click", showGameModeSelection);
document.getElementById("back_button").addEventListener("click", hideGameModeSelection);
document.getElementById("start_solo_game_button").addEventListener("click", startSoloGame);
document.getElementById("create_room_button").addEventListener("click", createMultiPlayerRoom);
document.getElementById("join_room_button").addEventListener("click", joinMultiPlayerRoom);

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@ -12,7 +12,7 @@
<div class="alert_dialog_background"></div>
<div class="game_start">
<div class="header_actions">
<button class="top_button theme_switcher" aria-label="Changer de thème">
<button class="theme_switcher" aria-label="Changer de thème">
<svg class="theme_switcher_btn" xmlns="http://www.w3.org/2000/svg" height="48" width="48">
<path d="M24 34q-4.15 0-7.075-2.925T14 24q0-4.15 2.925-7.075T24 14q4.15 0 7.075 2.925T34 24q0 4.15-2.925 7.075T24 34ZM2 25.5v-3h8v3Zm36 0v-3h8v3ZM22.5 10V2h3v8Zm0 36v-8h3v8Zm-9.45-30.85L8.1 10.2l2.1-2.1 4.95 4.95ZM37.8 39.9l-4.95-4.95 2.1-2.1 4.95 4.95Zm-2.85-24.75-2.1-2.1L37.8 8.1l2.1 2.1ZM10.2 39.9l-2.1-2.1 4.95-4.95 2.1 2.1Z"/>
</svg>
@ -23,6 +23,33 @@
<button class="action_button" id="play_button">Jouer</button>
</div>
</div>
<div class="game_mode_selection hidden">
<button id="back_button" aria-label="Retourner à la page précédente">
<svg class="back_btn" xmlns="http://www.w3.org/2000/svg" height="48" width="48">
<path d="m23.15 36.95-17.3-11.1Q4.7 25.25 4.7 24t1.15-1.9L23.15 11q1.15-.7 2.35-.075 1.2.625 1.2 2.025v8.75h15.8q.95 0 1.625.675T44.8 24q0 .95-.675 1.6-.675.65-1.625.65H26.7V35q0 1.45-1.2 2.075-1.2.625-2.35-.125Z"/>
</svg>
</button>
<h1 class="game_title">Thruth Inquiry</h1>
<div class="game_mode_choice_selector">
<p class="game_start_failed hidden">Une erreur s'est produite. Réessayez ultérieurement.</p>
<input type="text" id="game_username" placeholder="Entrez un pseudo" value="" required="required" maxlength="20">
<div class="game_mode_items">
<div class="game_mode_item">
<h2 class="game_mode_item_title">Mode Solo</h2>
<button class="action_button" id="start_solo_game_button">Jouer</button>
</div>
<div class="game_mode_item">
<h2 class="game_mode_item_title">Mode Multi</h2>
<button class="action_button" id="create_room_button">Créer un salon</button>
<div class="game_mode_item_input_text_single_line">
<h3 class="game_mode_item_title">Code&nbsp;:</h3>
<input type="text" id="game_room_code" placeholder="" value="" required="required" maxlength="20">
</div>
<button class="action_button" id="join_room_button">Rejoindre</button>
</div>
</div>
</div>
</div>
<div class="unsupported_browser">
<div id="unsupported_browser_dialog" class="alert_dialog">
<h3 class="alert_dialog_title">Navigateur non supporté</h3>
@ -46,5 +73,6 @@
</div>
</footer>
<script src="/static/js/game_common.js"></script>
<script src="/static/js/game_start_page.js"></script>
</body>
</html>