Add a boolean flag to Mesh3D constructor and loadOBJFile to optionally flip the Y coordinate of vertices. Update engine to use this flag for specific objects (e.g., mimikyu) that require flipping. |
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|---|---|---|
| .. | ||
| stb_image | ||
| Camera.h | ||
| engine.h | ||
| Lighting.h | ||
| loops.h | ||
| Mesh3D.h | ||
| ShaderProgram.h | ||
| Texture2D.h | ||