LesDingeriesDeDjalimSurOpenGL/include
Djalim Simaila 430b1fb364 ♻️ (engine, Mesh3D): refactor 3D object handling
- Introduce Mesh3D class with vertices, texture, VBO/VAO.
- Replace Object3D struct and textures map in engine with Mesh3D objects.
- Update createObject to load from file path instead of vertex array.
- Adjust cube rendering to use new vertex count.
- Remove debug prints from Texture2D loading.
- Toggle fragment shader color vs texture usage.
2025-10-24 07:58:20 +02:00
..
stb_image added the other files 2025-10-15 08:17:32 +02:00
engine.h ♻️ (engine, Mesh3D): refactor 3D object handling 2025-10-24 07:58:20 +02:00
loops.h added the other files 2025-10-15 08:17:32 +02:00
Mesh3D.h ♻️ (engine, Mesh3D): refactor 3D object handling 2025-10-24 07:58:20 +02:00
ShaderProgram.h added the other files 2025-10-15 08:17:32 +02:00
Texture2D.h added the other files 2025-10-15 08:17:32 +02:00