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Djalim Simaila 430b1fb364 ♻️ (engine, Mesh3D): refactor 3D object handling
- Introduce Mesh3D class with vertices, texture, VBO/VAO.
- Replace Object3D struct and textures map in engine with Mesh3D objects.
- Update createObject to load from file path instead of vertex array.
- Adjust cube rendering to use new vertex count.
- Remove debug prints from Texture2D loading.
- Toggle fragment shader color vs texture usage.
2025-10-24 07:58:20 +02:00
assets ♻️ (engine, Mesh3D): refactor 3D object handling 2025-10-24 07:58:20 +02:00
include ♻️ (engine, Mesh3D): refactor 3D object handling 2025-10-24 07:58:20 +02:00
src ♻️ (engine, Mesh3D): refactor 3D object handling 2025-10-24 07:58:20 +02:00
.gitignore forgor about the cache 2025-10-15 08:20:55 +02:00
BUILD.md 📝 (BUILD.md): add build instructions 2025-10-15 08:14:26 +02:00
CMakeLists.txt ♻️ (engine.cpp,onCreate.cpp,showFps.cpp,CMakeLists.txt): remove unused headers and clean up build file 2025-10-15 10:02:30 +02:00