- Introduce Mesh3D class with vertices, texture, VBO/VAO. - Replace Object3D struct and textures map in engine with Mesh3D objects. - Update createObject to load from file path instead of vertex array. - Adjust cube rendering to use new vertex count. - Remove debug prints from Texture2D loading. - Toggle fragment shader color vs texture usage. |
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| assets | ||
| include | ||
| src | ||
| .gitignore | ||
| BUILD.md | ||
| CMakeLists.txt | ||