36 lines
1.0 KiB
C++
36 lines
1.0 KiB
C++
#ifndef SHADERPROGRAM_H
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#define SHADERPROGRAM_H
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#include <GL/glew.h>
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#include <GLFW/glfw3.h>
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#include <string>
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#include <glm/glm.hpp>
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namespace djalim {
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class ShaderProgram {
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public:
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ShaderProgram();
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~ShaderProgram();
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bool loadShaders(const char* vertexShaderFile, const char* fragmentShaderFile);
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void use();
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void setUniform(const std::string& name, float value);
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void setUniform(const std::string& name, int value);
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void setUniform(const std::string& name, const glm::vec2& value);
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void setUniform(const std::string& name, const glm::vec3& value);
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void setUniform(const std::string& name, const glm::vec4& value);
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void setUniform(const std::string& name, const glm::mat4& value);
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GLuint getProgram() const { return mHandle; }
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private:
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std::string fileToString(const std::string& filename);
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void checkCompileErrors(GLuint shader, std::string type);
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GLuint mHandle;
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};
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}
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#endif // SHADERPROGRAM_H
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