LesDingeriesDeDjalimSurOpenGL/include
Djalim Simaila 579d5ec483 Add camera system with FPS and Orbit support
Introduce Camera.h/cpp defining abstract Camera, FPSCamera, OrbitCamera.
Update engine.h to include Camera and window size fields.
Implement cameraUpdate in engine.cpp handling mouse movement and key input.
Add framebuffer size and scroll callbacks for viewport resizing and zoom.
Remove legacy loop files (cube, rainbowWindow, rbgTriangle).
Adjust main.cpp formatting.
Update onCreate to load objects with textures and transforms.
Modify onUpdate to use Camera's view/projection matrices instead of hardcoded values.
2025-10-28 13:09:06 +01:00
..
stb_image added the other files 2025-10-15 08:17:32 +02:00
Camera.h Add camera system with FPS and Orbit support 2025-10-28 13:09:06 +01:00
engine.h Add camera system with FPS and Orbit support 2025-10-28 13:09:06 +01:00
loops.h added the other files 2025-10-15 08:17:32 +02:00
Mesh3D.h ♻️ refactor engine to use Mesh3D with transform support 2025-10-25 19:46:49 +02:00
ShaderProgram.h added the other files 2025-10-15 08:17:32 +02:00
Texture2D.h added the other files 2025-10-15 08:17:32 +02:00