14 lines
335 B
GLSL
14 lines
335 B
GLSL
//-----------------------------------------------------------------------------
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// Fragment shader for light bulb mesh
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//-----------------------------------------------------------------------------
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#version 330 core
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uniform vec3 lightColor;
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out vec4 frag_color;
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void main()
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{
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frag_color = vec4(lightColor, 1.0f);
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};
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