Chataigne/Assets/Script/Damager.cs
Djalim Simaila 6a86813c8d CODE
Creation d'une zone runner
Correction de bug tel que la vie
2023-06-01 02:02:10 +02:00

33 lines
740 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class Damager : MonoBehaviour
{
[SerializeField] public int damageValue;
bool isHurt = false;
private void OnTriggerEnter2D(Collider2D collision)
{
if(collision.gameObject.CompareTag("Joueur"))
{
if (isHurt == false)
{
isHurt = true;
Player player = collision.gameObject.GetComponent<Player>();
player.hurt(damageValue);
}
}
}
private void OnTriggerExit2D(Collider2D collision)
{
if (collision.gameObject.CompareTag("Joueur"))
{
isHurt = false;
}
}
}