using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class Damager : MonoBehaviour { [SerializeField] public int damageValue; bool isHurt = false; private void OnTriggerEnter2D(Collider2D collision) { if(collision.gameObject.CompareTag("Joueur")) { if (isHurt == false) { isHurt = true; Player player = collision.gameObject.GetComponent(); player.hurt(damageValue); } } } private void OnTriggerExit2D(Collider2D collision) { if (collision.gameObject.CompareTag("Joueur")) { isHurt = false; } } }