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- This is used to terminate a thread asynchronously after it has been exited. - This fixes a crash that can occur in Pokemon Sword/Shield because a thread is incorrectly closed on svcExitThread, then, the thread is destroyed on svcCloseHandle while it is still scheduled. - Instead, we now wait for the thread to no longer be scheduled on all cores before destroying it from KWorkerTaskManager, which is accurate to HOS behavior. |
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| .. | ||
| kernel | ||
| service | ||
| api_version.h | ||
| ipc_helpers.h | ||
| ipc.h | ||
| result.h | ||