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GetAudioRendererSampleRate is set as a "STUB" as a game could check if the sample rate it sent and the sample rate it wants don't match. Just a thought of something which could happen so keeping it as stub for the mean time |
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|---|---|---|
| .. | ||
| kernel | ||
| service | ||
| ipc_helpers.h | ||
| ipc.h | ||
| lock.cpp | ||
| lock.h | ||
| result.h | ||