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This commit regresses VertexA shaders, their transformation pass has to be adapted to the new control flow.
15 lines
393 B
C++
15 lines
393 B
C++
// Copyright 2021 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include "shader_recompiler/environment.h"
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#include "shader_recompiler/frontend/ir/basic_block.h"
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namespace Shader::Maxwell {
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void Translate(Environment& env, IR::Block* block, u32 location_begin, u32 location_end);
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} // namespace Shader::Maxwell
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