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For listing the available physical devices we can use Vulkan 1.0. Now that MoltenVK supports 1.1 we can require it for running games. Add missing documentation. |
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vulkan_debug_callback.cpp | ||
vulkan_debug_callback.h | ||
vulkan_instance.cpp | ||
vulkan_instance.h | ||
vulkan_library.cpp | ||
vulkan_library.h | ||
vulkan_surface.cpp | ||
vulkan_surface.h | ||
vulkan_wrapper.cpp | ||
vulkan_wrapper.h |