..
gl_buffer_cache.cpp
GC: Address Feedback.
2022-03-25 03:05:56 +01:00
gl_buffer_cache.h
GC: Address Feedback.
2022-03-25 03:05:56 +01:00
gl_compute_pipeline.cpp
shader, video_core: Fix GCC build errors
2021-11-16 22:11:29 +01:00
gl_compute_pipeline.h
video_core: Reduce unused includes
2022-03-19 15:01:31 -04:00
gl_device.cpp
GC: Address Feedback.
2022-03-25 03:05:56 +01:00
gl_device.h
GC: Address Feedback.
2022-03-25 03:05:56 +01:00
gl_fence_manager.cpp
gl_fence_manager: Minor optimization to signal querying
2022-02-27 17:57:33 -05:00
gl_fence_manager.h
video_core: Reimplement the buffer cache
2021-02-13 02:17:22 -03:00
gl_graphics_pipeline.cpp
gl_graphics_pipeline: Improve shader builder synchronization using fences ( #7969 )
2022-03-06 16:46:49 +01:00
gl_graphics_pipeline.h
video_core: Reduce unused includes
2022-03-19 15:01:31 -04:00
gl_query_cache.cpp
video_core: Reduce unused includes
2022-03-19 15:01:31 -04:00
gl_query_cache.h
video_core: Resolve more variable shadowing scenarios pt.3
2020-12-05 16:02:23 -05:00
gl_rasterizer.cpp
gl_rasterizer: Avoid scenario locking already owned mutex
2022-03-28 20:35:15 -04:00
gl_rasterizer.h
video_core: Reduce unused includes
2022-03-19 15:01:31 -04:00
gl_resource_manager.cpp
video_core: Reduce unused includes
2022-03-19 15:01:31 -04:00
gl_resource_manager.h
general: Replace NonCopyable struct with equivalents
2022-02-02 13:17:12 -05:00
gl_shader_cache.cpp
video_core: Reduce unused includes
2022-03-19 15:01:31 -04:00
gl_shader_cache.h
video_core: Reduce unused includes
2022-03-19 15:01:31 -04:00
gl_shader_context.h
gl_shader_cache: Implement async shaders
2021-07-22 21:51:38 -04:00
gl_shader_manager.cpp
shader: Initial OpenGL implementation
2021-07-22 21:51:30 -04:00
gl_shader_manager.h
renderer_opengl: Use ARB_separate_shader_objects
2021-07-22 21:51:40 -04:00
gl_shader_util.cpp
video_core: Reduce unused includes
2022-03-19 15:01:31 -04:00
gl_shader_util.h
video_core: Reduce unused includes
2022-03-19 15:01:31 -04:00
gl_state_tracker.cpp
shader: Accelerate pipeline transitions and use dirty flags for shaders
2021-07-22 21:51:29 -04:00
gl_state_tracker.h
general: Reduce core.h includes
2022-03-18 02:13:02 -04:00
gl_stream_buffer.cpp
gl_stream_buffer/vk_staging_buffer_pool: Fix size check
2021-02-13 05:11:48 -03:00
gl_stream_buffer.h
video_core: Reduce unused includes
2022-03-19 15:01:31 -04:00
gl_texture_cache_base.cpp
texture_cache: Address ameerj's review
2021-08-05 20:46:24 +00:00
gl_texture_cache.cpp
GC: Address Feedback.
2022-03-25 03:05:56 +01:00
gl_texture_cache.h
GC: Address Feedback.
2022-03-25 03:05:56 +01:00
maxwell_to_gl.h
maxwell_to_(gl/vk): Add 11_11_10 float vertex format
2022-02-25 17:11:17 -05:00
renderer_opengl.cpp
hle: nvflinger: Migrate android namespace -> Service::android.
2022-03-24 18:13:33 -07:00
renderer_opengl.h
hle: nvflinger: Migrate android namespace -> Service::android.
2022-03-24 18:13:33 -07:00
util_shaders.cpp
host_shaders: Remove opengl_copy_bgra.comp
2021-09-16 19:49:13 -04:00
util_shaders.h
host_shaders: Remove opengl_copy_bgra.comp
2021-09-16 19:49:13 -04:00