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This should help diagnose crashes easier and prevent many users thinking that a game is still running when in fact it's just an audio thread still running(this is typically not killed when svcBreak is hit since the game expects us to do this) |
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.. | ||
kernel | ||
service | ||
ipc_helpers.h | ||
ipc.h | ||
lock.cpp | ||
lock.h | ||
result.h |