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Fixes Ori and the Blind Forest's menu on GLASM. For some reason (probably high level optimizations) it is not sanitized on SPIR-V for OpenGL. Vulkan is unaffected by this change. |
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| .. | ||
| emit_context.cpp | ||
| emit_context.h | ||
| emit_glasm_barriers.cpp | ||
| emit_glasm_bitwise_conversion.cpp | ||
| emit_glasm_composite.cpp | ||
| emit_glasm_context_get_set.cpp | ||
| emit_glasm_control_flow.cpp | ||
| emit_glasm_convert.cpp | ||
| emit_glasm_floating_point.cpp | ||
| emit_glasm_image.cpp | ||
| emit_glasm_instructions.h | ||
| emit_glasm_integer.cpp | ||
| emit_glasm_logical.cpp | ||
| emit_glasm_memory.cpp | ||
| emit_glasm_not_implemented.cpp | ||
| emit_glasm_select.cpp | ||
| emit_glasm_shared_memory.cpp | ||
| emit_glasm_special.cpp | ||
| emit_glasm_undefined.cpp | ||
| emit_glasm_warp.cpp | ||
| emit_glasm.cpp | ||
| emit_glasm.h | ||
| reg_alloc.cpp | ||
| reg_alloc.h | ||