yuzu/src/video_core/renderer_opengl
ReinUsesLisp 7dafa96ab5 shader: Rework varyings and implement passthrough geometry shaders
Put all varyings into a single std::bitset with helpers to access it.

Implement passthrough geometry shaders using host's.
2021-07-22 21:51:39 -04:00
..
gl_buffer_cache.cpp gl_buffer_cache: Use unorm internal formats for snorm texture buffer views 2021-07-22 21:51:35 -04:00
gl_buffer_cache.h buffer_cache: Fix copy based uniform bindings tracking 2021-07-22 21:51:35 -04:00
gl_compute_pipeline.cpp gl_shader_cache: Remove const from pipeline source arguments 2021-07-22 21:51:38 -04:00
gl_compute_pipeline.h gl_shader_cache: Remove const from pipeline source arguments 2021-07-22 21:51:38 -04:00
gl_device.cpp shader: Unify shader stage types 2021-07-22 21:51:39 -04:00
gl_device.h shader: Unify shader stage types 2021-07-22 21:51:39 -04:00
gl_fence_manager.cpp
gl_fence_manager.h
gl_graphics_pipeline.cpp gl_graphics_pipeline: Fix assembly shaders check for transform feedbacks 2021-07-22 21:51:39 -04:00
gl_graphics_pipeline.h gl_graphics_pipeline: Inline hash and operator== key functions 2021-07-22 21:51:39 -04:00
gl_query_cache.cpp
gl_query_cache.h
gl_rasterizer.cpp shader: Unify shader stage types 2021-07-22 21:51:39 -04:00
gl_rasterizer.h glasm: Use storage buffers instead of global memory when possible 2021-07-22 21:51:33 -04:00
gl_resource_manager.cpp gl_shader_util: Move shader utility code to a separate file 2021-07-22 21:51:35 -04:00
gl_resource_manager.h gl_shader_util: Move shader utility code to a separate file 2021-07-22 21:51:35 -04:00
gl_shader_cache.cpp shader: Rework varyings and implement passthrough geometry shaders 2021-07-22 21:51:39 -04:00
gl_shader_cache.h shader: Unify shader stage types 2021-07-22 21:51:39 -04:00
gl_shader_context.h gl_shader_cache: Implement async shaders 2021-07-22 21:51:38 -04:00
gl_shader_manager.cpp shader: Initial OpenGL implementation 2021-07-22 21:51:30 -04:00
gl_shader_manager.h gl_shader_cache: Rename Program abstractions into Pipeline 2021-07-22 21:51:33 -04:00
gl_shader_util.cpp glsl: Address more feedback. Implement indexed texture reads 2021-07-22 21:51:38 -04:00
gl_shader_util.h gl_shader_util: Move shader utility code to a separate file 2021-07-22 21:51:35 -04:00
gl_state_tracker.cpp
gl_state_tracker.h
gl_stream_buffer.cpp
gl_stream_buffer.h
gl_texture_cache.cpp gl_texture_cache: Create image storage views 2021-07-22 21:51:35 -04:00
gl_texture_cache.h gl_texture_cache: Create image storage views 2021-07-22 21:51:35 -04:00
maxwell_to_gl.h shader: Initial OpenGL implementation 2021-07-22 21:51:30 -04:00
renderer_opengl.cpp gl_shader_util: Move shader utility code to a separate file 2021-07-22 21:51:35 -04:00
renderer_opengl.h shader: Initial OpenGL implementation 2021-07-22 21:51:30 -04:00
util_shaders.cpp gl_shader_util: Move shader utility code to a separate file 2021-07-22 21:51:35 -04:00
util_shaders.h