yuzu/src/audio_core
Lioncash a7af349dae core_timing: Make use of uintptr_t to represent user_data
Makes the interface future-proofed for supporting other platforms in the event we ever support platforms with differing pointer sizes. This way, we have a type in place that is always guaranteed to be able to represent a pointer exactly.
2020-07-27 21:21:01 -04:00
..
algorithm audio_core: interpolate: Improvements to fix audio crackling. 2020-02-22 22:26:16 -05:00
audio_out.cpp
audio_out.h
audio_renderer.cpp audren: Implement RendererInfo 2020-06-13 14:04:28 +10:00
audio_renderer.h audren: Implement RendererInfo 2020-06-13 14:04:28 +10:00
behavior_info.cpp audio_renderer: Preliminary BehaviorInfo (#3736) 2020-04-20 22:57:30 -04:00
behavior_info.h audio_renderer: Preliminary BehaviorInfo (#3736) 2020-04-20 22:57:30 -04:00
buffer.h
CMakeLists.txt audio_renderer: Preliminary BehaviorInfo (#3736) 2020-04-20 22:57:30 -04:00
codec.cpp
codec.h
common.h audio_renderer: Better voice mixing and 6 channel downmixing 2020-05-11 12:56:15 -04:00
cubeb_sink.cpp configuration: implement per-game configurations (#4098) 2020-07-09 22:42:09 -04:00
cubeb_sink.h
null_sink.h
sink_details.cpp
sink_details.h
sink_stream.h
sink.h
stream.cpp core_timing: Make use of uintptr_t to represent user_data 2020-07-27 21:21:01 -04:00
stream.h core_timing: Make TimedCallback take std::chrono::nanoseconds 2020-07-15 19:41:22 -04:00
time_stretch.cpp
time_stretch.h