yuzu/src/video_core/renderer_vulkan
2021-07-22 21:51:29 -04:00
..
blit_image.cpp shader: Implement SULD and SUST 2021-07-22 21:51:26 -04:00
blit_image.h
fixed_pipeline_state.cpp shader: Implement SR_Y_DIRECTION 2021-07-22 21:51:28 -04:00
fixed_pipeline_state.h shader: Implement SR_Y_DIRECTION 2021-07-22 21:51:28 -04:00
maxwell_to_vk.cpp shader: Implement tessellation shaders, polygon mode and invocation id 2021-07-22 21:51:27 -04:00
maxwell_to_vk.h shader: Implement tessellation shaders, polygon mode and invocation id 2021-07-22 21:51:27 -04:00
pipeline_helper.h shader: Implement indexed textures 2021-07-22 21:51:28 -04:00
renderer_vulkan.cpp
renderer_vulkan.h
vk_blit_screen.cpp
vk_blit_screen.h
vk_buffer_cache.cpp shader: Interact texture buffers with buffer cache 2021-07-22 21:51:26 -04:00
vk_buffer_cache.h shader: Interact texture buffers with buffer cache 2021-07-22 21:51:26 -04:00
vk_command_pool.cpp
vk_command_pool.h
vk_compute_pass.cpp nsight_aftermath_tracker: Report used shaders to Nsight Aftermath 2021-07-22 21:51:27 -04:00
vk_compute_pass.h
vk_compute_pipeline.cpp shader: Fix bugs and build issues on GCC 2021-07-22 21:51:29 -04:00
vk_compute_pipeline.h shader: Address feedback + clang format 2021-07-22 21:51:26 -04:00
vk_descriptor_pool.cpp shader: Primitive Vulkan integration 2021-07-22 21:51:22 -04:00
vk_descriptor_pool.h shader: Primitive Vulkan integration 2021-07-22 21:51:22 -04:00
vk_fence_manager.cpp
vk_fence_manager.h
vk_graphics_pipeline.cpp shader: Fix bugs and build issues on GCC 2021-07-22 21:51:29 -04:00
vk_graphics_pipeline.h shader: Remove atomic flags and use mutex + cond variable for pipelines 2021-07-22 21:51:26 -04:00
vk_master_semaphore.cpp
vk_master_semaphore.h
vk_pipeline_cache.cpp shader: Implement D3D samplers 2021-07-22 21:51:28 -04:00
vk_pipeline_cache.h shader: Move microinstruction header to the value header 2021-07-22 21:51:28 -04:00
vk_query_cache.cpp
vk_query_cache.h
vk_rasterizer.cpp vk_rasterizer: Request outside render pass execution context for compute 2021-07-22 21:51:27 -04:00
vk_rasterizer.h vk_pipeline_cache: Add pipeline cache 2021-07-22 21:51:24 -04:00
vk_render_pass_cache.cpp shader: Fix render targets with null attachments 2021-07-22 21:51:29 -04:00
vk_render_pass_cache.h vk_pipeline_cache: Add pipeline cache 2021-07-22 21:51:24 -04:00
vk_resource_pool.cpp shader: Primitive Vulkan integration 2021-07-22 21:51:22 -04:00
vk_resource_pool.h shader: Primitive Vulkan integration 2021-07-22 21:51:22 -04:00
vk_scheduler.cpp vulkan: Build pipelines in parallel at runtime 2021-07-22 21:51:25 -04:00
vk_scheduler.h vulkan: Build pipelines in parallel at runtime 2021-07-22 21:51:25 -04:00
vk_shader_util.cpp
vk_shader_util.h
vk_staging_buffer_pool.cpp shader: Implement tessellation shaders, polygon mode and invocation id 2021-07-22 21:51:27 -04:00
vk_staging_buffer_pool.h
vk_state_tracker.cpp
vk_state_tracker.h
vk_stream_buffer.cpp
vk_stream_buffer.h
vk_swapchain.cpp
vk_swapchain.h
vk_texture_cache.cpp shader: Implement SULD and SUST 2021-07-22 21:51:26 -04:00
vk_texture_cache.h shader: Implement SULD and SUST 2021-07-22 21:51:26 -04:00
vk_update_descriptor.cpp vulkan: Create pipeline layouts in separate threads 2021-07-22 21:51:25 -04:00
vk_update_descriptor.h vulkan: Create pipeline layouts in separate threads 2021-07-22 21:51:25 -04:00