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These formats are unsupported by mobile GPUs so they need to be emulated in shaders instead. |
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.. | ||
glasm | ||
glsl | ||
spirv | ||
bindings.h |
These formats are unsupported by mobile GPUs so they need to be emulated in shaders instead. |
||
---|---|---|
.. | ||
glasm | ||
glsl | ||
spirv | ||
bindings.h |