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	Fix multiplayer player count color in dark themes | Temp fix until #12744: Add green color for counts > 0 and < max_players - 1 (#12930)
* fix intended player count color in dark themes * Refactor * Change to green color for white and dark themes * Add const to the colors and extra name for green color
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				| @ -202,12 +202,19 @@ public: | ||||
|         case Qt::ForegroundRole: { | ||||
|             auto members = data(MemberListRole).toList(); | ||||
|             auto max_players = data(MaxPlayerRole).toInt(); | ||||
|             const QColor room_full_color(255, 48, 32); | ||||
|             const QColor room_almost_full_color(255, 140, 32); | ||||
|             const QColor room_has_players_color(32, 160, 32); | ||||
|             const QColor room_empty_color(128, 128, 128); | ||||
| 
 | ||||
|             if (members.size() >= max_players) { | ||||
|                 return QBrush(QColor(255, 48, 32)); | ||||
|                 return QBrush(room_full_color); | ||||
|             } else if (members.size() == (max_players - 1)) { | ||||
|                 return QBrush(QColor(255, 140, 32)); | ||||
|                 return QBrush(room_almost_full_color); | ||||
|             } else if (members.size() == 0) { | ||||
|                 return QBrush(QColor(128, 128, 128)); | ||||
|                 return QBrush(room_empty_color); | ||||
|             } else if (members.size() > 0 && members.size() < (max_players - 1)) { | ||||
|                 return QBrush(room_has_players_color); | ||||
|             } | ||||
|             // FIXME: How to return a value that tells Qt not to modify the
 | ||||
|             // text color from the default (as if Qt::ForegroundRole wasn't overridden)?
 | ||||
|  | ||||
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