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	video_core: stop waiting for shader compilation on user cancel
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				| @ -299,7 +299,7 @@ void ShaderCache::LoadDiskResources(u64 title_id, std::stop_token stop_loading, | |||||||
|     state.has_loaded = true; |     state.has_loaded = true; | ||||||
|     lock.unlock(); |     lock.unlock(); | ||||||
| 
 | 
 | ||||||
|     workers->WaitForRequests(); |     workers->WaitForRequests(stop_loading); | ||||||
|     if (!use_asynchronous_shaders) { |     if (!use_asynchronous_shaders) { | ||||||
|         workers.reset(); |         workers.reset(); | ||||||
|     } |     } | ||||||
|  | |||||||
| @ -452,7 +452,7 @@ void PipelineCache::LoadDiskResources(u64 title_id, std::stop_token stop_loading | |||||||
|     state.has_loaded = true; |     state.has_loaded = true; | ||||||
|     lock.unlock(); |     lock.unlock(); | ||||||
| 
 | 
 | ||||||
|     workers.WaitForRequests(); |     workers.WaitForRequests(stop_loading); | ||||||
| 
 | 
 | ||||||
|     if (state.statistics) { |     if (state.statistics) { | ||||||
|         state.statistics->Report(); |         state.statistics->Report(); | ||||||
|  | |||||||
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