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	android: Have input overlay follow player 1 style index (#13085)
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				| @ -28,6 +28,7 @@ import org.yuzu.yuzu_emu.features.input.NativeInput | ||||
| import org.yuzu.yuzu_emu.R | ||||
| import org.yuzu.yuzu_emu.features.input.model.NativeAnalog | ||||
| import org.yuzu.yuzu_emu.features.input.model.NativeButton | ||||
| import org.yuzu.yuzu_emu.features.input.model.NpadStyleIndex | ||||
| import org.yuzu.yuzu_emu.features.settings.model.BooleanSetting | ||||
| import org.yuzu.yuzu_emu.features.settings.model.IntSetting | ||||
| import org.yuzu.yuzu_emu.overlay.model.OverlayControl | ||||
| @ -99,12 +100,10 @@ class InputOverlay(context: Context, attrs: AttributeSet?) : | ||||
|         } | ||||
| 
 | ||||
|         var shouldUpdateView = false | ||||
|         val playerIndex = | ||||
|             if (NativeInput.isHandheldOnly()) { | ||||
|                 NativeInput.ConsoleDevice | ||||
|             } else { | ||||
|                 NativeInput.Player1Device | ||||
|             } | ||||
|         val playerIndex = when (NativeInput.getStyleIndex(0)) { | ||||
|             NpadStyleIndex.Handheld -> 8 | ||||
|             else -> 0 | ||||
|         } | ||||
| 
 | ||||
|         for (button in overlayButtons) { | ||||
|             if (!button.updateStatus(event)) { | ||||
|  | ||||
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