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	Another missing copy connected to Bravely Default II
adds blit_image_helper.ConvertABGR8ToD32F and fragment shader for performing ABGR and BGRA to D32F copies
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				| @ -19,6 +19,7 @@ set(SHADER_FILES | ||||
|     block_linear_unswizzle_2d.comp | ||||
|     block_linear_unswizzle_3d.comp | ||||
|     convert_abgr8_to_d24s8.frag | ||||
|     convert_abgr8_to_d32f.frag | ||||
|     convert_d32f_to_abgr8.frag | ||||
|     convert_d32f_to_bgra8.frag | ||||
|     convert_d24s8_to_abgr8.frag | ||||
|  | ||||
							
								
								
									
										18
									
								
								src/video_core/host_shaders/convert_abgr8_to_d32f.frag
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										18
									
								
								src/video_core/host_shaders/convert_abgr8_to_d32f.frag
									
									
									
									
									
										Normal file
									
								
							| @ -0,0 +1,18 @@ | ||||
| // SPDX-FileCopyrightText: Copyright 2023 Your Project | ||||
| // SPDX-License-Identifier: GPL-2.0-or-later | ||||
| 
 | ||||
| #version 450 | ||||
| 
 | ||||
| layout(binding = 0) uniform sampler2D color_texture; | ||||
| 
 | ||||
| void main() { | ||||
|     ivec2 coord = ivec2(gl_FragCoord.xy); | ||||
|     vec4 color = texelFetch(color_texture, coord, 0).abgr; | ||||
| 
 | ||||
|     uvec4 bytes = uvec4(color * (exp2(8) - 1.0f)) << uvec4(24, 16, 8, 0); | ||||
|     uint depth_unorm = bytes.x | bytes.y | bytes.z | bytes.w; | ||||
| 
 | ||||
|     float depth_float = uintBitsToFloat(depth_unorm); | ||||
| 
 | ||||
|     gl_FragDepth = depth_float; | ||||
| } | ||||
| @ -8,6 +8,7 @@ | ||||
| #include "common/settings.h" | ||||
| #include "video_core/host_shaders/blit_color_float_frag_spv.h" | ||||
| #include "video_core/host_shaders/convert_abgr8_to_d24s8_frag_spv.h" | ||||
| #include "video_core/host_shaders/convert_abgr8_to_d32f_frag_spv.h" | ||||
| #include "video_core/host_shaders/convert_d24s8_to_abgr8_frag_spv.h" | ||||
| #include "video_core/host_shaders/convert_d32f_to_abgr8_frag_spv.h" | ||||
| #include "video_core/host_shaders/convert_d32f_to_bgra8_frag_spv.h" | ||||
| @ -561,6 +562,13 @@ void BlitImageHelper::ConvertABGR8ToD24S8(const Framebuffer* dst_framebuffer, | ||||
|     Convert(*convert_abgr8_to_d24s8_pipeline, dst_framebuffer, src_image_view); | ||||
| } | ||||
| 
 | ||||
| void BlitImageHelper::ConvertABGR8ToD32F(const Framebuffer* dst_framebuffer, | ||||
|                                           const ImageView& src_image_view) { | ||||
|     ConvertPipelineDepthTargetEx(convert_abgr8_to_d32f_pipeline, dst_framebuffer->RenderPass(), | ||||
|                                  convert_abgr8_to_d32f_frag); | ||||
|     Convert(*convert_abgr8_to_d32f_pipeline, dst_framebuffer, src_image_view); | ||||
| } | ||||
| 
 | ||||
| void BlitImageHelper::ConvertD32FToABGR8(const Framebuffer* dst_framebuffer, | ||||
|                                          ImageView& src_image_view) { | ||||
|     ConvertPipelineColorTargetEx(convert_d32f_to_abgr8_pipeline, dst_framebuffer->RenderPass(), | ||||
|  | ||||
| @ -67,6 +67,8 @@ public: | ||||
| 
 | ||||
|     void ConvertABGR8ToD24S8(const Framebuffer* dst_framebuffer, const ImageView& src_image_view); | ||||
| 
 | ||||
|     void ConvertABGR8ToD32F(const Framebuffer* dst_framebuffer, const ImageView& src_image_view); | ||||
| 
 | ||||
|     void ConvertD32FToABGR8(const Framebuffer* dst_framebuffer, ImageView& src_image_view); | ||||
| 
 | ||||
|     void ConvertD24S8ToABGR8(const Framebuffer* dst_framebuffer, ImageView& src_image_view); | ||||
| @ -132,6 +134,7 @@ private: | ||||
|     vk::ShaderModule convert_depth_to_float_frag; | ||||
|     vk::ShaderModule convert_float_to_depth_frag; | ||||
|     vk::ShaderModule convert_abgr8_to_d24s8_frag; | ||||
|     vk::ShaderModule convert_abgr8_to_d32f_frag; | ||||
|     vk::ShaderModule convert_d32f_to_abgr8_frag; | ||||
|     vk::ShaderModule convert_d24s8_to_abgr8_frag; | ||||
|     vk::ShaderModule convert_s8d24_to_abgr8_frag; | ||||
| @ -152,6 +155,7 @@ private: | ||||
|     vk::Pipeline convert_d16_to_r16_pipeline; | ||||
|     vk::Pipeline convert_r16_to_d16_pipeline; | ||||
|     vk::Pipeline convert_abgr8_to_d24s8_pipeline; | ||||
|     vk::Pipeline convert_abgr8_to_d32f_pipeline; | ||||
|     vk::Pipeline convert_d32f_to_abgr8_pipeline; | ||||
|     vk::Pipeline convert_d24s8_to_abgr8_pipeline; | ||||
|     vk::Pipeline convert_s8d24_to_abgr8_pipeline; | ||||
|  | ||||
| @ -1236,6 +1236,10 @@ void TextureCacheRuntime::ConvertImage(Framebuffer* dst, ImageView& dst_view, Im | ||||
|         } | ||||
|         break; | ||||
|     case PixelFormat::D32_FLOAT: | ||||
|         if (src_view.format == PixelFormat::A8B8G8R8_SRGB || | ||||
|             src_view.format == PixelFormat::B8G8R8A8_SRGB) { | ||||
|             return blit_image_helper.ConvertABGR8ToD32F(dst, src_view); | ||||
|         } | ||||
|         if (src_view.format == PixelFormat::R32_FLOAT) { | ||||
|             return blit_image_helper.ConvertR32ToD32(dst, src_view); | ||||
|         } | ||||
|  | ||||
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