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	renderer_opengl/gl_shader_decompiler: Remove redundant name specification in format string
This accidentally slipped through a rebase.
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				| @ -371,7 +371,7 @@ private: | ||||
|             location += GENERIC_VARYING_START_LOCATION; | ||||
|         } | ||||
| 
 | ||||
|         code.AddLine("layout (location = {}) {} in vec4 {};", name, location, suffix, name); | ||||
|         code.AddLine("layout (location = {}) {} in vec4 {};", location, suffix, name); | ||||
|     } | ||||
| 
 | ||||
|     void DeclareOutputAttributes() { | ||||
|  | ||||
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