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	config: Reset per-game profile name on load if empty
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				| @ -138,6 +138,7 @@ void Config::ReadPlayerValues(const std::size_t player_index) { | |||||||
|         if (profile_name.empty()) { |         if (profile_name.empty()) { | ||||||
|             // Use the global input config
 |             // Use the global input config
 | ||||||
|             player = Settings::values.players.GetValue(true)[player_index]; |             player = Settings::values.players.GetValue(true)[player_index]; | ||||||
|  |             player.profile_name = ""; | ||||||
|             return; |             return; | ||||||
|         } |         } | ||||||
|         player.profile_name = profile_name; |         player.profile_name = profile_name; | ||||||
|  | |||||||
| @ -90,6 +90,7 @@ void QtConfig::ReadQtPlayerValues(const std::size_t player_index) { | |||||||
|         if (profile_name.empty()) { |         if (profile_name.empty()) { | ||||||
|             // Use the global input config
 |             // Use the global input config
 | ||||||
|             player = Settings::values.players.GetValue(true)[player_index]; |             player = Settings::values.players.GetValue(true)[player_index]; | ||||||
|  |             player.profile_name = ""; | ||||||
|             return; |             return; | ||||||
|         } |         } | ||||||
|     } |     } | ||||||
|  | |||||||
| @ -103,6 +103,7 @@ void SdlConfig::ReadSdlPlayerValues(const std::size_t player_index) { | |||||||
|         if (profile_name.empty()) { |         if (profile_name.empty()) { | ||||||
|             // Use the global input config
 |             // Use the global input config
 | ||||||
|             player = Settings::values.players.GetValue(true)[player_index]; |             player = Settings::values.players.GetValue(true)[player_index]; | ||||||
|  |             player.profile_name = ""; | ||||||
|             return; |             return; | ||||||
|         } |         } | ||||||
|     } |     } | ||||||
|  | |||||||
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