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	Don't send a double focus change message
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				| @ -2094,9 +2094,6 @@ void IApplicationFunctions::PrepareForJit(HLERequestContext& ctx) { | ||||
| 
 | ||||
| void LoopProcess(Nvnflinger::Nvnflinger& nvnflinger, Core::System& system) { | ||||
|     auto message_queue = std::make_shared<AppletMessageQueue>(system); | ||||
|     // Needed on game boot
 | ||||
|     message_queue->PushMessage(AppletMessageQueue::AppletMessage::FocusStateChanged); | ||||
| 
 | ||||
|     auto server_manager = std::make_unique<ServerManager>(system); | ||||
| 
 | ||||
|     server_manager->RegisterNamedService( | ||||
|  | ||||
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