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	Merge pull request #11795 from Squall-Leonhart/D32FToOther
[Vulkan]Implement missing copy formats for D32, ARGB8_SRGB and BGRA8_Unorm/SRGB
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						c5f1ec8040
					
				| @ -19,6 +19,7 @@ set(SHADER_FILES | ||||
|     block_linear_unswizzle_2d.comp | ||||
|     block_linear_unswizzle_3d.comp | ||||
|     convert_abgr8_to_d24s8.frag | ||||
|     convert_abgr8_to_d32f.frag | ||||
|     convert_d32f_to_abgr8.frag | ||||
|     convert_d24s8_to_abgr8.frag | ||||
|     convert_depth_to_float.frag | ||||
|  | ||||
							
								
								
									
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								src/video_core/host_shaders/convert_abgr8_to_d32f.frag
									
									
									
									
									
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								src/video_core/host_shaders/convert_abgr8_to_d32f.frag
									
									
									
									
									
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							| @ -0,0 +1,15 @@ | ||||
| // SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project | ||||
| // SPDX-License-Identifier: GPL-2.0-or-later | ||||
| 
 | ||||
| #version 450 | ||||
| 
 | ||||
| layout(binding = 0) uniform sampler2D color_texture; | ||||
| 
 | ||||
| void main() { | ||||
|     ivec2 coord = ivec2(gl_FragCoord.xy); | ||||
|     vec4 color = texelFetch(color_texture, coord, 0).abgr; | ||||
| 
 | ||||
|     float value = color.a * (color.r + color.g + color.b) / 3.0f; | ||||
| 
 | ||||
|     gl_FragDepth = value; | ||||
| } | ||||
| @ -9,6 +9,6 @@ layout(location = 0) out vec4 color; | ||||
| 
 | ||||
| void main() { | ||||
|     ivec2 coord = ivec2(gl_FragCoord.xy); | ||||
|     float depth = textureLod(depth_tex, coord, 0).r; | ||||
|     float depth = texelFetch(depth_tex, coord, 0).r; | ||||
|     color = vec4(depth, depth, depth, 1.0); | ||||
| } | ||||
|  | ||||
| @ -8,6 +8,7 @@ | ||||
| #include "common/settings.h" | ||||
| #include "video_core/host_shaders/blit_color_float_frag_spv.h" | ||||
| #include "video_core/host_shaders/convert_abgr8_to_d24s8_frag_spv.h" | ||||
| #include "video_core/host_shaders/convert_abgr8_to_d32f_frag_spv.h" | ||||
| #include "video_core/host_shaders/convert_d24s8_to_abgr8_frag_spv.h" | ||||
| #include "video_core/host_shaders/convert_d32f_to_abgr8_frag_spv.h" | ||||
| #include "video_core/host_shaders/convert_depth_to_float_frag_spv.h" | ||||
| @ -434,6 +435,7 @@ BlitImageHelper::BlitImageHelper(const Device& device_, Scheduler& scheduler_, | ||||
|       convert_depth_to_float_frag(BuildShader(device, CONVERT_DEPTH_TO_FLOAT_FRAG_SPV)), | ||||
|       convert_float_to_depth_frag(BuildShader(device, CONVERT_FLOAT_TO_DEPTH_FRAG_SPV)), | ||||
|       convert_abgr8_to_d24s8_frag(BuildShader(device, CONVERT_ABGR8_TO_D24S8_FRAG_SPV)), | ||||
|       convert_abgr8_to_d32f_frag(BuildShader(device, CONVERT_ABGR8_TO_D32F_FRAG_SPV)), | ||||
|       convert_d32f_to_abgr8_frag(BuildShader(device, CONVERT_D32F_TO_ABGR8_FRAG_SPV)), | ||||
|       convert_d24s8_to_abgr8_frag(BuildShader(device, CONVERT_D24S8_TO_ABGR8_FRAG_SPV)), | ||||
|       convert_s8d24_to_abgr8_frag(BuildShader(device, CONVERT_S8D24_TO_ABGR8_FRAG_SPV)), | ||||
| @ -559,6 +561,13 @@ void BlitImageHelper::ConvertABGR8ToD24S8(const Framebuffer* dst_framebuffer, | ||||
|     Convert(*convert_abgr8_to_d24s8_pipeline, dst_framebuffer, src_image_view); | ||||
| } | ||||
| 
 | ||||
| void BlitImageHelper::ConvertABGR8ToD32F(const Framebuffer* dst_framebuffer, | ||||
|                                          const ImageView& src_image_view) { | ||||
|     ConvertPipelineDepthTargetEx(convert_abgr8_to_d32f_pipeline, dst_framebuffer->RenderPass(), | ||||
|                                  convert_abgr8_to_d32f_frag); | ||||
|     Convert(*convert_abgr8_to_d32f_pipeline, dst_framebuffer, src_image_view); | ||||
| } | ||||
| 
 | ||||
| void BlitImageHelper::ConvertD32FToABGR8(const Framebuffer* dst_framebuffer, | ||||
|                                          ImageView& src_image_view) { | ||||
|     ConvertPipelineColorTargetEx(convert_d32f_to_abgr8_pipeline, dst_framebuffer->RenderPass(), | ||||
|  | ||||
| @ -67,6 +67,8 @@ public: | ||||
| 
 | ||||
|     void ConvertABGR8ToD24S8(const Framebuffer* dst_framebuffer, const ImageView& src_image_view); | ||||
| 
 | ||||
|     void ConvertABGR8ToD32F(const Framebuffer* dst_framebuffer, const ImageView& src_image_view); | ||||
| 
 | ||||
|     void ConvertD32FToABGR8(const Framebuffer* dst_framebuffer, ImageView& src_image_view); | ||||
| 
 | ||||
|     void ConvertD24S8ToABGR8(const Framebuffer* dst_framebuffer, ImageView& src_image_view); | ||||
| @ -130,6 +132,7 @@ private: | ||||
|     vk::ShaderModule convert_depth_to_float_frag; | ||||
|     vk::ShaderModule convert_float_to_depth_frag; | ||||
|     vk::ShaderModule convert_abgr8_to_d24s8_frag; | ||||
|     vk::ShaderModule convert_abgr8_to_d32f_frag; | ||||
|     vk::ShaderModule convert_d32f_to_abgr8_frag; | ||||
|     vk::ShaderModule convert_d24s8_to_abgr8_frag; | ||||
|     vk::ShaderModule convert_s8d24_to_abgr8_frag; | ||||
| @ -149,6 +152,7 @@ private: | ||||
|     vk::Pipeline convert_d16_to_r16_pipeline; | ||||
|     vk::Pipeline convert_r16_to_d16_pipeline; | ||||
|     vk::Pipeline convert_abgr8_to_d24s8_pipeline; | ||||
|     vk::Pipeline convert_abgr8_to_d32f_pipeline; | ||||
|     vk::Pipeline convert_d32f_to_abgr8_pipeline; | ||||
|     vk::Pipeline convert_d24s8_to_abgr8_pipeline; | ||||
|     vk::Pipeline convert_s8d24_to_abgr8_pipeline; | ||||
|  | ||||
| @ -1194,6 +1194,11 @@ void TextureCacheRuntime::ConvertImage(Framebuffer* dst, ImageView& dst_view, Im | ||||
|             return blit_image_helper.ConvertD16ToR16(dst, src_view); | ||||
|         } | ||||
|         break; | ||||
|     case PixelFormat::A8B8G8R8_SRGB: | ||||
|         if (src_view.format == PixelFormat::D32_FLOAT) { | ||||
|             return blit_image_helper.ConvertD32FToABGR8(dst, src_view); | ||||
|         } | ||||
|         break; | ||||
|     case PixelFormat::A8B8G8R8_UNORM: | ||||
|         if (src_view.format == PixelFormat::S8_UINT_D24_UNORM) { | ||||
|             return blit_image_helper.ConvertD24S8ToABGR8(dst, src_view); | ||||
| @ -1205,6 +1210,16 @@ void TextureCacheRuntime::ConvertImage(Framebuffer* dst, ImageView& dst_view, Im | ||||
|             return blit_image_helper.ConvertD32FToABGR8(dst, src_view); | ||||
|         } | ||||
|         break; | ||||
|     case PixelFormat::B8G8R8A8_SRGB: | ||||
|         if (src_view.format == PixelFormat::D32_FLOAT) { | ||||
|             return blit_image_helper.ConvertD32FToABGR8(dst, src_view); | ||||
|         } | ||||
|         break; | ||||
|     case PixelFormat::B8G8R8A8_UNORM: | ||||
|         if (src_view.format == PixelFormat::D32_FLOAT) { | ||||
|             return blit_image_helper.ConvertD32FToABGR8(dst, src_view); | ||||
|         } | ||||
|         break; | ||||
|     case PixelFormat::R32_FLOAT: | ||||
|         if (src_view.format == PixelFormat::D32_FLOAT) { | ||||
|             return blit_image_helper.ConvertD32ToR32(dst, src_view); | ||||
| @ -1222,6 +1237,12 @@ void TextureCacheRuntime::ConvertImage(Framebuffer* dst, ImageView& dst_view, Im | ||||
|         } | ||||
|         break; | ||||
|     case PixelFormat::D32_FLOAT: | ||||
|         if (src_view.format == PixelFormat::A8B8G8R8_UNORM || | ||||
|             src_view.format == PixelFormat::B8G8R8A8_UNORM || | ||||
|             src_view.format == PixelFormat::A8B8G8R8_SRGB || | ||||
|             src_view.format == PixelFormat::B8G8R8A8_SRGB) { | ||||
|             return blit_image_helper.ConvertABGR8ToD32F(dst, src_view); | ||||
|         } | ||||
|         if (src_view.format == PixelFormat::R32_FLOAT) { | ||||
|             return blit_image_helper.ConvertR32ToD32(dst, src_view); | ||||
|         } | ||||
|  | ||||
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